LimeOdyssey's Monsters

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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LimeOdyssey
Posts: 8
Joined: Sat Jul 15, 2017 5:11 am

LimeOdyssey's Monsters

Post by LimeOdyssey »

Hi everyone, I have created an account to get involved in making new content :) I am a Dark Dungeons GM / player but I want to participate here.

Below is the Migou, a monster I wrote up tonight:
(currently in Dark Dungeons format)
...

BEAR (MIGOU)
Type: Animal
Habitat: Arctic or Mountains (Rare)
Wandering Group: 1 (U)
Lair Group: 1 + 1d4 juveniles (minimum hit points) (U x 2)
Move 40’ (bipedal) 60’ (quadrupedal)
Armor Class: 6
Hit Dice: 6* (28 hp)
Attack Bonus +6
Attacks:
Claw (1d6) &
Claw (1d6) &
Bite (1d12)
Phantasmal Visions* (see below)
NOTE: if both Claw attacks are successful against a single target in that combat round the Migou does an extra (2d8) crushing damage to that target.
vs Death / Poison: 11
vs Wand: 12
vs Paralyze / Petrify: 7
vs Dragon Breath: 17
vs Rod / Staff / Spell: 14
Alignment: Chaotic
Intelligence: 6
Morale: 9
XP Value: 485

The Migou or Yueh-Teh is a prehistoric survival, being an ancestral offshoot of the bear species that eventually became the Bear (Black) and Bear (Polar) subspecies.
The Migou is a relentless and extremely savage predator, preferentially attacking humans, demihumans and canines as it obviously sees the taste of these prey as a delicacy.

The Migou’s paws are foot-like on its hind legs since although it is a quadruped its light build and proportions allow it to move rapidly on two legs as well as four. The front paws of the Migou are covered in long shaggy fur, and its claws are in a row on the front paws almost resembling a spiky fin.

Migou are solitary, mating is a one-off event each year and females give birth to live young that follow her around for a year before going their own way.

At some point in their existence the Migou have developed mental powers as an adaptation to hunting Mystics and Magic-Users and these powers make them a vastly more formidable opponent than a conventional Bear of any type. This attack which the Migou can use once per combat round is called Phantasmal Visions and operates as a form of mental illusion that creates an effect somewhat similar to Hold Person or Hold Monster. The Migou emits a psychic field with a 60’ radius of its body. Within this spherical zone all characters must save vs Paralyze / Petrify or be treated as if under the influence of a Hold Person (or Hold Monster or Hold Animal as appropriate) spell. The Phantasmal Visions effect lasts only a maximum of ten minutes, and each time a character suffers any form injury it can re-roll its save to end the effect upon it. Characters can be re-affected by the Migou as long as they are within the range of the effect. The Migou uses this effect either when in direct combat or as its first attack on potential prey, sleeping campers or anyone else it encounters who it decides to eat.

The nature of the Phantasmal Visions are such that the affected victim sees the Migou as a character or animal for whom it has love, trust or respect. At the same time, the victim stops moving, as if under the Hold spell as described above. The character does nothing but murmur quietly to itself, as it sees the Migou as a peaceful figure standing nearby in a friendly way. This despite the fact that most likely the Migou is in all reality a slavering bloodthirsty attacker at that point in time.

It is said that a Mystic who can fight a Migou to the death single handedly whilst at equal or lesser hit dice to the creature gains permanent total immunity to all Hold and illusion magic. Such a Mystic is henceforth known as a Monk of the Iron Mind, and accorded great honor amongst his or her class.

...

This is the genetic sample analysis researcher version of the Yeti - basically a relict population of Brown Bear / Polar Bear ancestral stock before the two subspecies became distinct to the naked eye. The real life creature is remarkable for looking even more lacking in forehead than the polar bear, and if the Berlin taxidermy specimen is genuine its jaws and teeth are the stuff of nightmares - which would agree with the tibetan and chinese pictures on scrolls and tapestries - it is the red furred "wild man" with no forehead, googly eyes and great snaggletoothed fangs.

Anyway, I want to contribute, want to keep adding content along with you and keep the game evergreen!
LimeOdyssey
Posts: 8
Joined: Sat Jul 15, 2017 5:11 am

Hellhill and Hellstorm

Post by LimeOdyssey »

Well, these are certainly not bears.

...

HELLHILL
Type: Monster
Habitat: Clear (Very Rare)
Wandering Group: 1d6 (A each)
Lair Group: 2d6 (A each)
Move: 1'
AC: -20**********
HD: 100 (450 hp)
Attack bonus: +40
Attacks: 25 x Envelopment (1d10 x 10)
vs Death/Poison: 2
vs Wand: 2
vs Paralyse/Petrify: 7
vs Dragon Breath: 8
vs Rod/Staff/Spell: 12
Alignment: Neutral
Intelligence: 5
Morale: 12 (fearless, will never retreat or break off combat)
XP Value: 150,000

Hellhills are a colony lifeform that is virtually identical to a normal hill 2d4 miles in diameter and up to 1d100 x 20’ high at its highest point. They are usually graceful and rounded and covered in green fur resembling grass. No life exists on them though, no trees or animals. The Hellhills creep slowly around grasslands and other open areas. Whatever they pass over is eaten and any living thing moving on to them is attacked and swallowed. Once swallowed the Hellhill continues causing damage until the victim has been completely disintegrated. Hellhills regenerate when killed, slowly reforming in the same manner as a Troll. Their “heart” is a 50,000gp gem resembling a large ruby deep inside their form and only by permanently destroying this 1,000 structure point gem will the Hellhill be permanently killed.

HELLSTORM
Type: Monster
Habitat: Any (Very Rare)
Wandering Group: 1 (Nil)
Lair Group: 2d4 (A each)
Move: 1000' (Flying)
AC: -20**********
HD: 100 (450 hp)
Attack bonus: +40
Attacks: 25 x Envelopment (1d10 x 10)
vs Death/Poison: 2
vs Wand: 2
vs Paralyse/Petrify: 7
vs Dragon Breath: 8
vs Rod/Staff/Spell: 12
Alignment: Neutral
Intelligence: 5
Morale: 12 (fearless, will never retreat or break off combat)
XP Value: 150,000

Helllstorms are an Elemental contaminated version of a Hellhill colony lifeform that is virtually identical to a stormcloud 1d4 miles in diameter. Their ruby heart floats inside the center of their stormcloud body.


...

If these really break the rules are just plain wrong for Basic Fantasy then let them die here. :) Otherwise, they will test even the strongest heroes.
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chiisu81
Posts: 4106
Joined: Fri Aug 19, 2011 3:05 pm

Re: LimeOdyssey's Monsters

Post by chiisu81 »

Threads merged and title edited.
LimeOdyssey
Posts: 8
Joined: Sat Jul 15, 2017 5:11 am

Re: LimeOdyssey's Monsters

Post by LimeOdyssey »

Cool, I will post any subsequent monsters right here then. :)
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