Solomoriah wrote:Also, I'd love to see an adventure involving a dryad where she isn't just set dressing.
Seconded... I seem to remember a little adventure (more of a side-trek size thing) from one of my Greyhawk supplements where a Dryad's tree was cut down and made into a ship's figurehead sculpture. The inhabitants of the ship had thought their ship to be haunted (the hook for the PCs), when in fact the Dryad had turned mad (and was dying). I modified the adventure so that the players brought the sculpture to a fey wood, where the dryad had ultimately died but was eased by the presence of the other fey. Lots of cutesy fey thanking the characters (multiple girl players in this group, so it went over well).
Anyhow, here's an idea: a Dryad of a massive and long lived tree variety (thinking a redwood type) had entered a dormant state. While in the dormant state (lasting decades) a village/fort was built around the tree. Upon waking and finding the natural state of things destroyed by 'progress' the dryad (who is much more powerful than the normal sort) calls out to various fey to force out the inhabitants. PC's must figure out which side should be assisted. Groups consisting of Elves, Halflings, etc. or those having affinity to the fey might choose the dryad side. Groups with Humans, industrious dwarves, or otherwise siding with the inhabitants might want to exterminate the tree-spirit. Big battles either way. Perhaps there is a third way where balance is achieved... all depends on the PCs and their particular bent.