Naval Combat

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bhyeti
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Naval Combat

Post by bhyeti »

Is anyone working on a naval supplement or pirate adventure?
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Solomoriah
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Re: Naval Combat

Post by Solomoriah »

Not as far as I know. Want to take a crack at it?
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bhyeti
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Re: Naval Combat

Post by bhyeti »

Been reading up on naval combat ad&d 1e, bemci and pirates of the fallen stars plus the 3.5 srd, I could use some suggestions on where to take this. Then work into a pirate adventure / campaign where you could play either side.
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Hywaywolf
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Re: Naval Combat

Post by Hywaywolf »

There hasn't been much discussion although I think some of the PBP on this site has involved naval battles. But in the discussions this is pretty much all I found ...

viewtopic.php?f=2&t=2101&p=56322&hilit=naval#p56322
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bhyeti
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Re: Naval Combat

Post by bhyeti »

Thanks
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bhyeti
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Re: Naval Combat

Post by bhyeti »

Yes we have no catapults?

The rules list the trebuchet and the onager, but I don't see the the trebuchet being
that easily mounted on a ship.
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Solomoriah
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Re: Naval Combat

Post by Solomoriah »

A naval combat supplement would have to address ship-mounted weapons separately. Don't depend on the core rules in that respect.
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Hywaywolf
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Re: Naval Combat

Post by Hywaywolf »

bhyeti wrote:Yes we have no catapults?

The rules list the trebuchet and the onager, but I don't see the the trebuchet being
that easily mounted on a ship.
Supposedly the song dynasty used trebuchet's on ships in the 12th century
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bhyeti
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Re: Naval Combat

Post by bhyeti »

The core rules essentially are in sync with the other and older rule sets as far as waterborne movement goes, now I have to do a rough outline and keep it simple.
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