Western Lands - Thinking Out Loud

General topics, including off-topic discussion, goes here.
Post Reply
User avatar
bhyeti
Posts: 193
Joined: Thu Sep 07, 2017 1:00 pm
Location: Cleveland, Tennessee

Western Lands - Thinking Out Loud

Post by bhyeti »

After studying up on pirates for a future adventure I have discovered one thing,,,pirates have been a pain since early man got out on the water.

However I am side tracked with this idea.

The seaport was ransacked by pirates at the fall of the Urdish Empire and the river
town was abandoned afterward due to economic decay. Slatehome's population is multiplying and the city is looking to expand.
Attachments
slatehome-test.png
slatehome-test.png (396.23 KiB) Viewed 3810 times
Last edited by bhyeti on Sun Nov 19, 2017 10:49 pm, edited 1 time in total.
User avatar
Hywaywolf
Posts: 5271
Joined: Fri Mar 13, 2009 11:30 pm
Location: Wilmington, NC

Re: Western Lands - Thinking Out Loud

Post by Hywaywolf »

One settlement's pirates is another settlement's tradesmen. If you don't protect your goods you don't really deserve them.
User avatar
bhyeti
Posts: 193
Joined: Thu Sep 07, 2017 1:00 pm
Location: Cleveland, Tennessee

Re: Western Lands - Thinking Out Loud

Post by bhyeti »

The names are generic for now, if adventurers were to reclaim the town and city what level range (1-3),(3-5)? would be needed?
User avatar
Solomoriah
Site Admin
Posts: 12449
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: Western Lands - Thinking Out Loud

Post by Solomoriah »

Not sure I understand the question, but I like your direction.
My personal site: www.gonnerman.org
User avatar
bhyeti
Posts: 193
Joined: Thu Sep 07, 2017 1:00 pm
Location: Cleveland, Tennessee

Re: Western Lands - Thinking Out Loud

Post by bhyeti »

Solomoriah wrote:Not sure I understand the question, but I like your direction.
You had mentioned this idea in another post...
Re: BF1 Morgansfort

Postby Solomoriah on Sat Nov 04, 2017 4:16 pm
Sounds good. The wreckage of the Empire of Urd, perhaps, now under the rulership of a number of barbarian kings...
I was thinking that a port close to island of Corvis would make sense, the goods can be offloaded and transported by barge to Slatehome avoiding rounding the cape and passing through the islands occupied by bands of pirates.

After the fall of the empire the pirates get their revenge by ransacking the port town and sinking a ship or two in the harbor to make it unusable. Whatever towns people leave and the barge facility at river town becomes abandoned due to lack of work.

Years later Slatehome's population is growing and the rulers decide expansion is necessary. Someone remembers the river town and the port city and decides someone else(adventurers) needs to check the feasibility of reoccupying these places.

Of course it would be fraught with danger and the usual assortment of monsters. I was thinking of adding a necromancer and cleric sidekick stealing bodies and skeletons to build their undead army as an adversary. This group of people being traced back to one of these spinoff kingdoms where necromancy is a state backed art.
User avatar
Solomoriah
Site Admin
Posts: 12449
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: Western Lands - Thinking Out Loud

Post by Solomoriah »

Sounds like an interesting campaign idea. I look forward to seeing how you move forward with this.

One thing: Slateholm is the correct spelling. :D
My personal site: www.gonnerman.org
User avatar
bhyeti
Posts: 193
Joined: Thu Sep 07, 2017 1:00 pm
Location: Cleveland, Tennessee

Re: Western Lands - Thinking Out Loud

Post by bhyeti »

Solomoriah wrote:Sounds like an interesting campaign idea. I look forward to seeing how you move forward with this.

One thing: Slateholm is the correct spelling. :D

Thanks, always want to type "statehome".
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 33 guests