JoeCarr28 wrote:
Yes, maybe that will be something I have to tweak. With Targus, the WIS bonus makes a big difference. I normally insist on 3d6 in order for ability scores, so an INT or WIS of 16+ will be quite rare.
If you feel Targus is top heavy I'm all for you re-rolling his stats and I'll put the numbers you assign down. I'm good either way as long as I get to play.
No, I'm happy with how things are for now. I did crunch some numbers when I first wrote the supplement, so there's nothing unexpected from my side.
Jandolar wrote:
JoeCarr28 wrote:Extra spells are gained through between-adventure training. I'm thinking 100 gp per level of spell learned, or something like that.
So if after adventuring I end up with 1000gp does that mean I can "buy, or pay for" an additional 10 levels of spells via training or do I pick spells (I.E. Raise Dead Clr5 and Teleport MU5) and pay 500gp per spell chosen?
Actually, having given it some more thought, we'll just stick with the Magic-User spell acquisition rules in Basic Fantasy core rulebook (page 139). No point reinventing the wheel. So basically you need money, time and a teacher, and it would be done on a spell-by-spell basis rather than on a certain number of levels of magic.
I had long since parted company with my original copy of Apple Lane, so I was delighted to pick this up on ebay for a reasonable price. It's in amazing condition considering it's well over 30 years old ...
JoeCarr28 wrote:I had long since parted company with my original copy of Apple Lane, so I was delighted to pick this up on ebay for a reasonable price. It's in amazing condition considering it's well over 30 years old ...
I added Elena's backstory as well. She's not likely to win homecoming queen.
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)