RED OAK: CHARACTERS
Moderator: Longman
RED OAK: CHARACTERS
Name: Tiana Moonglade
Class: Magic User
Race: Elf
Level: 4
HP: 11
HD tally: 4, 2, 3, 2
AC: 12
BAB: 1
Armor and description: None, Dex +1
Attributes:
Str 11
Int 16 speak Elvish, Common, Sylvan, Salenish
Wis 12
Dex 15 +1 ranged attacks, +1 AC
Con 12
Chr 11
Weapon 1: Staff, 1d4, +2 to hit.
Weapon 2: Dagger – 1d4, +2 to hit
Weapon 3: Thrown dagger – 1d4, +3 to hit when within 10’.
Weapon 4:
Armor: none (AC12)
Background Skills – (Tiana gained an extra skill for high intelligence)
CARTOGRAPHY - roll 10 or less.
KNOWLEDGE of ELVISH and some SYLVAN HISTORY - roll 6 or less (level 2).
Magic or Masterwork Items
None she knows how to use so far.
SPELL POINTS 8
Spells:
4-0th (6x/day)
Mage Hand – 5 pounds
Transfigure
Animate Tool
Knot
3-1st
Floating Disc
Shield
Animation
Spider Climb
??
3-2nd
Knock
Web
Wizard Lock
Darkvision 60'
Find secret doors 1-3 on 1d6 when searching, 1 on 1d6 when cursory
Immune to paralyzing attack of ghouls
Surprised only on 1 in 1d6
Saving throws:
Death ray or Poison 12
Magic Wands 11
Paralysis or Petrify 11
Dragon Breath 15
Spells 11 (+1 vs illusions)
Equipment:
Light crossbow (7#)
Quiver and 20 bolts (3#)
Scroll case (0.5#)
Quill and ink (0.5#)
Cloak (1#)
Backpack
- 12 candles (1#)
- chalk
- 1 scroll case (0.5#)
- mirror
- 3 pages
- partial map of area
- iron rations (three weeks) (42#)
- two small sacks
- winter blanket (2#)
- two wineskins (2#)
- lantern (2#)
- two flask of oil (2#)
- two empty flasks (-)
18.7gp
Encumbrance: 14# (without pack), 31.5# (with pack). (max light load 60#, max heavy load 150#)
UPDATES -
Updated Tiana with level 2:
- saving throws bumped for dragon breath and spells
- take 2 on hp
- added cantrips (3)
- added new 1st level spell (spider climb)
Updated Tiana with level 3:
- take 3 on hp
- added new 2nd level spells (knock, web)
Updated Tiana with level 4:
- take 2 on hp
- added +1 to INT
- added Language: Salenish
- added new spells (Wizard Lock, ??, Knot)
EDITED BY LONGMAN BEFORE CHAPTER 10
Last edited by Woe on Fri Apr 15, 2016 12:36 am, edited 55 times in total.
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Kilian Stonemettle
Class: WARPRIEST
Race: DWARF
Level: 3rd (4th at 10k, but already has 4th hit dice)
HP: 20
HD tally: 7, 4, 5, 4
AC: 19
BAB: 3
Armor and description: Masterwork wyvern scale armor (AC 16, Move 30’), shield.
Attributes:
Str 16 +2 to hit, +2 damage
Int 12 speaks Dwarvish, Common
Wis 13 +1 some saving throws vs magical attacks
Dex 15 +1 ranged attacks, +1 AC
Con 14 +1 hit point/level
Chr 11
Weapon 1: Masterwork Battle Axe - +6, dam 1d8+2
Weapon 2: Light crossbow, +4, dam 1d6
Weapon 3:
Weapon 4:
Combat Skills
Weapon specialization, battle axe (extra +1 to hit)
Favored enemy, +3 damage vs. lycanthropes (Evil Cruthy)
Background Skills
Engineering, roll 10 or more. INT.
Armourer blacksmith, roll 10 or more. INT.
Magic or Masterwork Items
Masterwork battle axe (+1 to hit)
Masterwork wyvern scale armor (AC 16, move 30)
SPELL POINTS: 3 (will be 5 next level)
SAVES: as 3rd level fighter
Death Ray or Poison 7 (6 vs poison)
Magic Wands 8
Paralysis or Petrify 10
Dragon Breath 12
Spells 12 (+1 vs will)
Darkvision 60'
Able to detect slanting passages, traps, shifting walls, and new construction on 1-2 on 1d6
Equipment:
Quiver
Masterwork battle axe (+1 to hit)
Cloak (1#)
Bottle of nisha poison (10 days)
Backpack
- iron rations (one week) (14#)
- two waterskins (2#)
- winter blanket (2#)
- whetstone (1#)
- 50' silk rope (2#)
- pickaxe (4#)
- shovel (5#)
Encumbrance: 78# (without pack), 108# (with pack) (max light load 72#, max heavy load 182#)
Updated to level three:
+5 hit points and two combat skills
LEVEL 3 WARPRIEST UPDATE DONE BY LONGMAN BEFORE CHAPTER 10
Last edited by Woe on Mon Jun 20, 2016 8:55 am, edited 46 times in total.
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Talin
Name: Talin
Class: Ranger
Race: Human (Brant)
Level: 4
HP: 29
HD tally: 10, 6, 7, 6
AC: 16 (Masterwork studded leather armor, AC 14, allows Move 40’)
BAB: +3 (Missiles +5, Melee +5)
Str 16 +2 to hit, +2 damage
Int 13 speaks Common, Sader,+1 on Int skill rolls
Wis 15 +1 to some saving throws vs. magical attacks
Dex 16 +2 ranged attacks, +2 AC
Con 16 +2 hit points per die
Cha 14 +1 bonus to reaction rolls Armor and description:
Weapon 1: 2-Handed Sword: +5 to hit, 1d10+2 damage
Weapon 2: Longbow: +8 at short range – 1d8 damage
Weapon 3: Shortsword: +5 to hit, 1d6+2 damage
Weapon 4: Silver club: +5 to hit, 1d6+2 damage
Combat Skills
+2 to hit with Longbow (factored in)
Favoured emeny: Goblinoids - +3 damage
Thief / Scout Skills
Move silently: 40% (-20% in urban settings)
Hide: 45% (-20% in urban settings)
Track: 35% (-20% in urban settings)
Background Skills (2 at start, extra 1 at 3rd)
WOODSCRAFT (Int): 9+
ANIMAL HANDLING (Cha): 9+
BOWYER (Int): 9+
Magic or Masterwork Items
Masterwork elf-made studded leather specially designed to fit, allows AC 14 and move 40’
Saving Throws:
Death Ray or Poison 11 (+2 vs poison)
Magic Wands 11
Paralysis or Petrify 13
Dragon Breath 14
Spells 15 (+1 vs illusion)
Equipment:
Quiver x2 (2#+4# for arrows)
Cloak (1#)
Backpack
- iron rations (one week) (14#)
- winter blanket (2#)
- tinderbox
- 2 wineskins (2#)
- whetstone (1#)
- lantern (2#)
- mirror
- 50' rope (2#)
- one-quarter pint of wyvern poison
- one flask of oil (1#)
Encumbrance: 48# (without pack), 72# (with pack) (max light load 72#, max heavy load 172#)
Updates:
level 3: +7 hp, +20% hide, +10% move silently; bowyer; corrected -20% track -10% move silently
LEVEL 4 DONE BY LONGMAN before the start of chapter 10
Last edited by Woe on Fri Jun 03, 2016 8:45 pm, edited 54 times in total.
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Freya Tigersong
Freya Tigersong
Elven Scout 3
Class: Scout
Race: Elf
Level: 4
HP: 24
HD tally: 8, 5, 6, 5
AC: 16, 17 when using 2 swords
BAB: 2 (Melee +2, Missile +3)
Armor and description: Masterwork leather armor (13), allows move 40, +2
Ring of protection from the secret room.
Attributes:
Str 10
Int 11
Wis 11
Dex 14 +1 ranged attacks, +1 AC
Con 16 +2 hit points/level (upped at level 4)
Chr 9
Weapon 1: Masterwork Shortbow - +7 at close range, 1d6 damage
Weapon 2: Shortswords - +1/-2, 1d6 damage
Weapon 3: Shortsword (single) - +2, 1d6.
Weapon 4: Silvered light maces (1d4+1), +2 to hit
Combat Skills
+2 with shortbows
Dual wield (-2/-5, dex applied, adds +1 to AC)
Sneak attack (free)
Thief Skills
Open Locks: 30% (-20% in urban settings)
Remove Traps: 25% (-20% in urban settings)
Move Silently: 55% (-20% in urban settings)
Climb Walls: 91% (-20% in urban settings)
Hide: 45% (-20% in urban settings)
Listen: 54% (-20% in urban settings)
Track: 49% (-20% in urban settings)
Background Skills
WOODSCRAFT (10)
APPRAISAL (10)
Magic or Masterwork Items
+2 ring of protection
Masterwork elf-made shortbow +1 to hit
Masterwork elf made leather armor allows 40’ move
Darkvision 60'
Find secret doors 1-3 on 1d6 when searching, 1 on 1d6 when cursory
Immune to paralyzing attack of ghouls
Surprised only on 1 in 1d6
Saving throws:
Death ray or Poison 11
Magic Wands 12
Paralysis or Petrify 11
Dragon Breath 14
Spells 11
Equipment:
Ring +2
Cloak (1#)
Quiver x2
Backpack
- rations (one week) (14#)
- 2 waterskins (2#)
- winter blanket (3#)
- thieves' tools (1#)
- silk rope (100') (4#)
- grappling hook (4#)
- one-quarter pint of wyvern poison
- ornate whistle
36gp
Encumbrance: 30# (without pack), 58# (with pack) (max light load 60#, max heavy load is 150#)
WOODSCRAFT (10)
APPRAISAL (10)
UPDATES
2 - Updated Freya's scout abilities (+5 move, +10 hide, +10 climb, +5 track)
3 - +5 hp, +10 (hide, move, listen); appraisal
LEVEL 4 UPDATE done by GM
Elven Scout 3
Class: Scout
Race: Elf
Level: 4
HP: 24
HD tally: 8, 5, 6, 5
AC: 16, 17 when using 2 swords
BAB: 2 (Melee +2, Missile +3)
Armor and description: Masterwork leather armor (13), allows move 40, +2
Ring of protection from the secret room.
Attributes:
Str 10
Int 11
Wis 11
Dex 14 +1 ranged attacks, +1 AC
Con 16 +2 hit points/level (upped at level 4)
Chr 9
Weapon 1: Masterwork Shortbow - +7 at close range, 1d6 damage
Weapon 2: Shortswords - +1/-2, 1d6 damage
Weapon 3: Shortsword (single) - +2, 1d6.
Weapon 4: Silvered light maces (1d4+1), +2 to hit
Combat Skills
+2 with shortbows
Dual wield (-2/-5, dex applied, adds +1 to AC)
Sneak attack (free)
Thief Skills
Open Locks: 30% (-20% in urban settings)
Remove Traps: 25% (-20% in urban settings)
Move Silently: 55% (-20% in urban settings)
Climb Walls: 91% (-20% in urban settings)
Hide: 45% (-20% in urban settings)
Listen: 54% (-20% in urban settings)
Track: 49% (-20% in urban settings)
Background Skills
WOODSCRAFT (10)
APPRAISAL (10)
Magic or Masterwork Items
+2 ring of protection
Masterwork elf-made shortbow +1 to hit
Masterwork elf made leather armor allows 40’ move
Darkvision 60'
Find secret doors 1-3 on 1d6 when searching, 1 on 1d6 when cursory
Immune to paralyzing attack of ghouls
Surprised only on 1 in 1d6
Saving throws:
Death ray or Poison 11
Magic Wands 12
Paralysis or Petrify 11
Dragon Breath 14
Spells 11
Equipment:
Ring +2
Cloak (1#)
Quiver x2
Backpack
- rations (one week) (14#)
- 2 waterskins (2#)
- winter blanket (3#)
- thieves' tools (1#)
- silk rope (100') (4#)
- grappling hook (4#)
- one-quarter pint of wyvern poison
- ornate whistle
36gp
Encumbrance: 30# (without pack), 58# (with pack) (max light load 60#, max heavy load is 150#)
WOODSCRAFT (10)
APPRAISAL (10)
UPDATES
2 - Updated Freya's scout abilities (+5 move, +10 hide, +10 climb, +5 track)
3 - +5 hp, +10 (hide, move, listen); appraisal
LEVEL 4 UPDATE done by GM
- Attachments
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- Freya.jpg (45.05 KiB) Viewed 17011 times
Last edited by Woe on Wed Jun 24, 2015 11:58 pm, edited 45 times in total.
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
FIDO
Weapon: Wet snout, acidic slobber, tail of smiting et al (1d4 plus 1d4 hold)
Armor: AC16 (leather barding)
Hit points: 9 - 2nd level dog of goodness
Move: 30' with pack, 40 without.
Awesome Dog Skills:
Fetch: 40%
Heel: 25%
Sit: 40%
Beg 50%
Other skills as determined by Kilian's animal training roll.
Mislead / distract
Smell dangerous stuff
After biting an opponent, a dog can hold on, doing 1d4 damage automatically every round, until killed or until the victim spends an attack breaking free (which requires a save vs. Death Ray, adjusted by the character's Strength bonus).
Armor: AC16 (leather barding)
Hit points: 9 - 2nd level dog of goodness
Move: 30' with pack, 40 without.
Awesome Dog Skills:
Fetch: 40%
Heel: 25%
Sit: 40%
Beg 50%
Other skills as determined by Kilian's animal training roll.
Mislead / distract
Smell dangerous stuff
After biting an opponent, a dog can hold on, doing 1d4 damage automatically every round, until killed or until the victim spends an attack breaking free (which requires a save vs. Death Ray, adjusted by the character's Strength bonus).
Last edited by Woe on Thu May 29, 2014 12:12 am, edited 1 time in total.
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Anna Holme
Str - 7 (-1)
Int - 10
Wis - 10
Dex - 16 (+2)
Con - 10
Cha - 15 (+1)
HP 12
AC 15 (19 if acting defensively which she will do often)
Locks 40
Traps 35
Pick Pockets 45
Move Silently 40
Climb Walls 83
Hide 25
Listen 42
all these are at -20 in outdoor settings except Listen.
Background skill - cooking
Background skill - yet to be determined
Leather armor, masterwork (move 40)
Shortsword - +1 to hit, 1d6-1
Shortbow and 20 arrows - +3 to hit, 1d6
image fromhttp://digital-art-gallery.com/oid/81/6 ... al_art.jpghere
Last edited by Woe on Thu May 29, 2014 12:07 am, edited 1 time in total.
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Re: Characters
Party encumbrance pool:
Lightly loaded: 450#
Heavily loaded: 900#
Onset load: 371# (inc. two weeks rations for each)
Current load: 900# (hooah!)
Lightly loaded: 450#
Heavily loaded: 900#
Onset load: 371# (inc. two weeks rations for each)
Current load: 900# (hooah!)
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Bruce (James II), Fighter of Reknown
F3
HP 20
AC 16 (Leather, Shield, Dex +1, Defence)
Str - 13 +1
Int - 9
Wis - 11
Dex - 15 +1
Con - 14 +1
Cha - 10
MACE +3 to hit, Dam 1d8+1
Throwing Hammers 4 - 1d6, range 10, 20, 30, +3 to hit.
Crossbow plus 20 bolts. +3 to hit. 1d6.
Fighter skill - expert defender - can add 6 to AC instead of 4.
Fighter skill - Defence +1 to AC
Background Skill - soldier / guard. Target 10
Background skill - blacksmith. Target 11.
Carrying - 58 pounds so far. Max light load is 165. So that's over 100 pounds of stuff he could carry. He considers himself a fighter though so he might lose morale if he is weighed down too much and there's no action...
HP 20
AC 16 (Leather, Shield, Dex +1, Defence)
Str - 13 +1
Int - 9
Wis - 11
Dex - 15 +1
Con - 14 +1
Cha - 10
MACE +3 to hit, Dam 1d8+1
Throwing Hammers 4 - 1d6, range 10, 20, 30, +3 to hit.
Crossbow plus 20 bolts. +3 to hit. 1d6.
Fighter skill - expert defender - can add 6 to AC instead of 4.
Fighter skill - Defence +1 to AC
Background Skill - soldier / guard. Target 10
Background skill - blacksmith. Target 11.
Carrying - 58 pounds so far. Max light load is 165. So that's over 100 pounds of stuff he could carry. He considers himself a fighter though so he might lose morale if he is weighed down too much and there's no action...
Abigal the Gerbalaine Girl
AC 17 or 24 as mouse
HP 6 or 1 as mouse
Att 1 (sword)
Dam 1-4
Att 1 - sling
Dam 1-3
Mv 40
Can transform into halfling size mouse 3 times a day, for no set length of time.
Can see all kinds of magic at will.
Food requirements: 0.
Set small traps as a 10th level thief
Saves as halfling fighter of 1st level, with no damage on success and half on fail vs area spells.
HP 6 or 1 as mouse
Att 1 (sword)
Dam 1-4
Att 1 - sling
Dam 1-3
Mv 40
Can transform into halfling size mouse 3 times a day, for no set length of time.
Can see all kinds of magic at will.
Food requirements: 0.
Set small traps as a 10th level thief
Saves as halfling fighter of 1st level, with no damage on success and half on fail vs area spells.
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