[AA2] Tomb of the Mummy Priest
- MedievalMan
- Posts: 1305
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- Location: Sacramento, CA
[AA2] Tomb of the Mummy Priest
So I have been working on this adventure for little over a month (and by that I mean I started it earlier this month before forgetting about it until today) and just put the finishing touches on it today.
I was inspired to write it after reading an old Ravenloft adventure, Ancient Dead which is from Chilling Tales. Its premise is similar to that adventure, mainly a crazy cultist trying to resurrect a deity awakens a mummy by mistake. I tried to avoid copying the adventure any more than the premise, and I am pleased how it turned out in the end. It currently lacks proper BF formatting and I still need to draw out the map on the computer but it is otherwise complete and ready to run.
If you have any suggestions or feedback please leave a comment. I will add the map later today or tomorrow.
This adventure can be found in AA2 on the Downloads page.
I was inspired to write it after reading an old Ravenloft adventure, Ancient Dead which is from Chilling Tales. Its premise is similar to that adventure, mainly a crazy cultist trying to resurrect a deity awakens a mummy by mistake. I tried to avoid copying the adventure any more than the premise, and I am pleased how it turned out in the end. It currently lacks proper BF formatting and I still need to draw out the map on the computer but it is otherwise complete and ready to run.
If you have any suggestions or feedback please leave a comment. I will add the map later today or tomorrow.
This adventure can be found in AA2 on the Downloads page.
- Solomoriah
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Re: Tomb of the Mummy Priest
So can we get the source format document? I'll be happy to get it formatted for you if you'll upload it.
My personal site: www.gonnerman.org
- MedievalMan
- Posts: 1305
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Tomb of the Mummy Priest
Of course, thank you Solo. I will get my map shortly, maybe dymondy would be cool enough to convert it (or make a much better map).
- MedievalMan
- Posts: 1305
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Tomb of the Mummy Priest
And the map, fairly simple. Mostly tried to emulate the map in the adventure (because I suck at making maps).
EDIT
Whoops forgot to number it.
EDIT
Whoops forgot to number it.
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Re: Tomb of the Mummy Priest
I'd like to try creating this map in MapMatic, since I'm learning it for the mapping document. I do know there'll need to be a component created for the sarcophagus.
I'll have to leave the formatting of the document itself to someone else, still at the beginner stage for that.
I'll have to leave the formatting of the document itself to someone else, still at the beginner stage for that.
Re: Tomb of the Mummy Priest
There should be some coffins under dressing that should work..
Chris.. Are you going to convert this to the BFRPG standard? If not I can take care of it.. We'll let Chiisu knock out the map in Mapmatic.
Chris.. Are you going to convert this to the BFRPG standard? If not I can take care of it.. We'll let Chiisu knock out the map in Mapmatic.
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
The Dragonclaw Barony
Re: Tomb of the Mummy Priest
Yes, there totally is a coffin listed. Can't believe I missed that
Re: Tomb of the Mummy Priest
Ok I started out trying to do it totally "by hand" in a text editor, but until I learn more all I can say is yay for MapMatic+1
Please let me know if I missed anything or need to tweak it. Thanks!
Please let me know if I missed anything or need to tweak it. Thanks!
Re: Tomb of the Mummy Priest
hmm.. Kind of the opposite to how I do these.. But I would add walls
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
The Dragonclaw Barony
Re: Tomb of the Mummy Priest
Ohhhh crap now I see back to the drawing board!
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