Dimirag wrote:So, for the Combat Styles Supplement, do we copy the Weapon Specialization part or go with something new? I don't really to have to pinpoint to a part of other supplement and also prefer to avoid duplicating things...
I think we should have:
Combat Options Supplement 1 - stuff anyone can do - critical hits, fumbles, defending, mounted combat / jousting, called shots, cleaving, weapons vs armor. (Not necessarily in that order.)
Combat Options Supplement 2 - stuff fighters can do with specialization slots
- basic weapon specialization, plus all fighting styles, which includes shield specialist, armor specialist, using shield bash, two weapon fighting, using dex instead of strength, and any others that we decide to have in there. These fighting styles are all purchased with a proficiency slot.
Dimirag wrote:Same for the two-weapon and light weapon specializations... do we copy the rules and give extra benefits? give benefits without considering the use of the Combat Options or we put the Combat Options part as the specialization benefit?
I really think two handed fighting and using dex for light weapons should be treated as specializations. But if we did want to say that any character can do these, they should go back in supplement 1, and the penalties should be reduced for someone who specializes in them, mentioned in supplement 2.
Make sense?
As for the cleave options - I'd say option 1, but specify that the creature needed to have 4HD or less, and have less HD than the character. Or something like that.