Downloading the Documents
The many members of the Basic Fantasy Project are believers in sharing. They have created a
lot of material, and much of it is shared here on our website.
Our materials are broken up into three categories:
The Downloads Page
This page, right here. Our best stuff, complete, polished, and ready for action. The Core Rules, adventures, selected supplements, and handy forms and play aids. All items we have available in print should be on this page.
The Showcase
Click here! Our best authors, sharing their visions of the game. Items in the Showcase are generally complete, but may be less well tested, proofread, etc. Highly-rated Showcase items are chosen from time to time and moved to this Downloads page.
The Workshop
A section of our Forum. Any member of our forum may post his or her work in the Workshop. The Workshop has an "anything goes" atmosphere; materials shared there may be rough and/or incomplete, but if you aren't afraid to get your hands dirty, there's a lot of good stuff there. Want to contribute, but don't have a specific idea in mind? Check the Workshop... you are likely to find one or more projects of interest to you that would welcome your contribution. Yes, there is a lot of stuff here; in some cases, we have more than one set of supplementary rules for a given situation. Don't panic. We recommend that beginning (or returning) Game Masters start with the core rules and one or more of the adventure series modules. Add supplementary materials and house rules later, after you and your players have experience with the game and know what you want from it. In the spirit of Open Source development, wherever possible we use truly free programs such as LibreOffice to create our materials. Most items below are distributed in LibreOffice as well as in PDF (Adobe Reader) format. If you just want to print out and use the rules, the PDF is probably what you want, but if you'd like to make changes you'll want the LibreOffice version. Some items have been submitted in other formats; such items are noted below where they appear.
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4th Edition, Release 142
This is the Core Rules 4th Edition, now under CC BY-SA.
Release 141 is the current print release.





3rd Edition (Release 107)
This is the Core Rules 3rd Edition.














Release 18
by Tom Hoyt
This is a stripped-down rules booklet for beginning players.





















Release 2
This is the massive combined full Field Guide, comprising monsters from the original Field Guide volumes 1 and 2 and the unpublished volume 3, as well as monsters never published in a Field Guide before.


Release 45
Herein are compiled many new monsters for the Basic Fantasy RPG.



Release 49
Herein are compiled even more new monsters for the Basic Fantasy RPG.



Release 7
With all the creatures detailed in the Core Rules and two Field Guides, sometimes it's hard to remember where to find a monster's statistics. This book is intended to help with that. The Monster Index lists every monster found in all three books, grouped and ordered by hit dice as well as by name, and gives the book and page where the monster's information can be located.


Release 33
The Basic Fantasy Role-Playing Game core rules provide a handy list of weapons and equipment to get your party started. But what if it's just not enough, and you need more? Look no further! Here in this one volume you will find extensive lists of equipment, including weapons and armor, adventuring gear, vehicles, animals, and all sorts of trade goods. Also provided are optional rules for the use of some of these items, to further enhance your game.
Last OGL Release is R24. Current CC BY-SA print release is R33.





Release 32
by Todd Lyons
This is not a tome of random, disconnected individuals. To me, that would be fantasy on a level beyond the game this book is written for. While there are some high-functioning outliers and fringe individuals, there are also many friendships, families, organizations, rivalries, and other interpersonal dynamics.




Release 43
An Adventure Series For 2-8 Beginning Characters
This campaign module combines: The Western Lands, a briefly sketched campaign area; Morgansfort, a detailed "home base" for an adventuring party; The Old Island Fortress, a two level dungeon suitable for beginning adventurers; The Nameless Dungeon, a tough three level dungeon; and The Cave of the Unknown, a dungeon controlled by an evil magic-user.
This campaign module is highly suitable for starting a new group, even a group of new players!







Release 25
An Adventure Series For 2-8 Characters, Levels 2-6
This adventure series from the World of Glain includes three distinct adventures, suitable for characters of various levels: Fortress of the Iron Duke, Tomb of Karsma Megalos, and Crooked Rock Tower.



Release 47
An Adventure Series For 4-8 Characters, Levels 4-8
This adventure series from the World of Glain includes four adventures featuring the fortresses of some of the most powerful wizards in the world: Castle D'Angelo, a fortress full of mad wizards; Tower of Light, a ruined fortress-laboratory in the Great Desert; House of Coldarius, an adventure featuring the home of a very old, very dangerous wizard; and Thaumerion's Tower, once home to a powerful wizard who long ago disappeared.
Release 45 is the current print release.





Release 28
by J.D. Neal
This is an excellent traditional adventure setting, consisting of a group of monster-infested caves and an abandoned manor-fort, for beginning player characters.



Release 28
by J.D. Neal
A "lost world" setting on a remote island, where dinosaurs and stranger things lurk...
Release 21 is the current print release.





Release 17
by J.D. Neal
This is a huge, indeed giant-sized, multi-adventure module featuring all the major sorts of giants. This adventure is aimed at high-level characters played by experienced, crafty players. Don't think that this is the same-old, same-old... it's full of twists and surprises!
Release 14 is the current print release.





Release 21
by Chris Gonnerman and Contributors
This multi-module work contains fourteen short adventures (over 80 pages of material!) for beginning to mid-level characters.





Release 34
by James Lemon, Chris Gonnerman, and Contributors
This multi-module work contains fifteen short adventures (over 100 pages of material!) for lower to mid-level characters.



Release 21
by James Lemon, Chris Gonnerman, and Contributors
This multi-module work contains twelve short adventures (150 pages of material) for lower to mid-level characters.
Release 19 is the current print release.





Release 27
by David Gerard
This is a starter module for a group of beginning player characters, presented as three sequential adventures set in the Dragonclaw Barony.



Release 27
by Chris Gonnerman and Contributors
This multimodule is the first release of the Basic Fantasy Contest Series. It presents a two-level castle laid out on a single set of compact maps (just twenty-two rooms total) as well as six different adventures designed for those maps. Five are the submissions from the Castle by the Sea contest, led by the winner, Caer Mortling.



Release 16
by Chris Gonnerman and Contributors
This multimodule is the second release of the Basic Fantasy Contest Series. Contestants keyed a three-level dungeon, following this writing prompt: A temple, ancient and crumbling, haunted by some eldritch horror. All six adventures submitted to the contest are presented herein, with contest winner The Children of Zewlac leading the pack.



Release 21
by Kyle Hettinger
Blackapple is a small, remote village on the edge of a great wood. Nearby lies the Brugh ("broo"), an earthen mound wherein is confined a cruel elf lord who once ruled the people of the village. He cannot leave the brugh, but is he truly no longer a threat? This adventure provides low level PCs with a good "base" town, a hub for adventures great and small. This book describes several encounters or mini-adventures around Blackapple, as well as a larger adventure that takes place in the Brugh itself.





Release 8
by Stefan Poag
Endless Tunnels of Enlandin is a classic from Dragonsfoot, revised and detailed for use with Basic Fantasy RPG! Enlandin presents a tough three level dungeon full of monsters, traps, and treasure, and more than a little Old School atmosphere.



Release 33
by Leon Atkinson
This mega-module collects 18 adventures plus procedures for exploring an ancient city filled with undead.



Release 18
by Leon Atkinson
The mysterious merchants known as the Eliari have blown away in the dusts of time, but their peculiar estates remain, nearly forgotten in overgrown forests. Only the bold cast aside stories of bandits and ghosts to seek treasures left behind. This adventure is actually many adventures in one. It’s an adventure generator for a single map. Each area of the map has one or more tables to generate descriptions, challenges and treasures.


Release 22
by Todd Lyons
Four priceless artifacts have been stolen from their reclusive collectors: Crescent, a golden sickle; Bloodthistle, a crimson morningstar; Soulfang, a silver scimitar; and Tickler, an ebony scythe. The collectors have promised to reward courageous adventurers with anything they desire for their safe return, provided the wish is within their power to grant.



Release 11
by Todd Lyons
In the wake of a series of shocking abductions, when skilled labourers and brilliant minds vanish into servitude for a hidden island nation, the Nightmare Voyager prepares once again for a daring rescue mission. With sails set and courage braced, PCs are summoned on a journey bound for heroism... but the sea is vast, the ship’s shadow is deep, and some legends are not what they seem. For brave adventurers, a voyage awaits - but perhaps not the one they’re expecting.


Release 22
This is the adventure series developed for the Basic Fantasy Adventure Binge 2024, held at Fall-Con in Quincy, Illinois.



Release 24
This is an introductory module for new GMs and players. Intended for 4-6 beginning characters, it features Barklings, the new iconic monster of the 4th Edition of the Basic Fantasy RPG. Starting in the small town of Péripont, the player characters will search for a barkling tribe conducting raids in the local area. Three intertwined story lines offer multiple options for exploration of a dungeon full of monsters, traps, treasures and mysteries.



Release 3
by Simone Felli
Charts and tables for use with Basic Fantasy Role-Playing Game.






Release 4
by John Fredericks and Sean D. Spencer
Convenient, consolidated charts for the standard character races and classes.


Release 3
This spreadsheet, presented in both OpenOffice.org Calc and Microsoft Excel format, lists all the monsters from the current core rules in tabular form.




Release 2
Here's Scott's Game Master's Screen, in landscape orientation for letter-sized paper. This one is only available in PDF format. Both the original five-panel layout and the new four panel version with artwork for the reverse side are available below.




Release 5
For anyone needing characters for a one-shot or convention game, here are versions of the pre-generated characters from BF1 Morgansfort, laid out on character sheets ready to use. Multiple versions are included, ranging from beginners up to characters averaging the 7th level of experience.


Release 6
by Eric C. Medders, Martín Serena, and Chris Gonnerman
Supplementary Rules for the Assassin class in BFRPG.








Release 6
by Luigi Castellani










Release 12
Supplementary Rules for the Druid subclass, including the spells and powers of the class.








Release 9
Supplementary Rules for the Illusionist subclass, including the spells and powers of the class.






Release 12
by R. Kevin Smoot and Mike West
Supplementary Rules for the Necromancer subclass, including the spells and powers of the class.




Release 8
by R. Kevin Smoot


Release 4
by Chris Gonnerman and Wynter Sturtevant III








Release 5
by Jason Brentlinger








Release 11
by Luigi Castellani and Mike West


Release 1
by Martin Serena, Chris Gonnerman, and Contributors
Supplementary Rules for Dokkalfar (Dark Elves) in BFRPG.


Release 7
by Chris Gonnerman
Supplementary Rules for Gnomes in BFRPG.






Release 5
by Chris Gonnerman
Supplementary Rules for Half Humans in BFRPG.






Release 3
by R. Kevin Smoot




Release 4
by Sidney Parham, Omer Golan-Joel, R. Kevin Smoot, and steveman


Release 5
by Sidney Parham, Nazim Karaca, R. Kevin Smoot, Chris Kutalik, Steveman, Felipe Suárez, and Chris Gonnerman






Release 3
Guidelines for creating alignment systems.


Release 4
by Jeff Johnson




Release 2
by Omer Golan-Joel
This supplement provides an alternate approach to background skills.


Release 5
by Chris Gonnerman
Additional optional combat rules for Basic Fantasy RPG.








Release 1
by Shayne Power
An alternate, fast method of equipping new characters, replacing the standard roll for starting money and purchasing equipment with a few quick, simple choices and a little die rolling.
This supplement is obsolete, having been combined into the Equipment Emporium above. It is retained here due to the Finnish translation below.




Release 9
New spells for Basic Fantasy RPG, including 7th level spells for Magic-Users and Clerics.


Release 2
by Chris Kutalik
This supplement combines abbreviated character generation rules and a random character backstory generator.


Release 3
by Ray Allen
Secondary skills rules for Basic Fantasy RPG.


Release 5
This supplement provides rules for sentient (i.e. intelligent) magical weapons.


Release 2
by R. Kevin Smoot


Release 2006.2
by Ray Allen
Rules and guidelines for converting monsters from other d20 based games to BFRPG.


Release 3
by Luigi Castellani
This supplement adds many variations to the abilities of the standard Thief-class character.




Release 4
by Tom Hoyt and Chris Gonnerman


Release 3
This is the "regular" character sheet, designed for US standard Letter paper (8.5" x 11"), though the PDF will probably fit on A4 paper just fine (let Acrobat do the "shrink to fit" thing). This character sheet is available in a large number of translations.
Release 2 of this sheet includes revisions by James Lemon, and release 3 is updated slightly for the 4th Edition. The original sheet is retained for those who prefer it.


























Release 2006.0
This sheet is designed to print out on ordinary notebook paper having 0.285" (or similar) rule widths. Probably it won't work for just any printer and just any paper... but you can probably tweak it to fit your paper and printer. In other words, some assembly required.

Version 1
Here's a nice ready-to-use character sheet by Steve Zieser, which prints out in landscape (sideways) orientation on standard letter-sized paper. Sorry, this is only available in PDF format at this time.

Version 2
Here's another ready-to-use character sheet, this one by Ray Allen, which prints out in landscape (sideways) orientation on standard letter-sized paper.



Version 2.1
This sheet, provided by Ray Allen, lists all the BFRPG Cleric spells with checkboxes.


Version 2.1
This sheet, provided by Ray Allen, lists all the BFRPG Magic-User spells with checkboxes.


Release 3
Mike Hill submitted a new character sheet to replace his old one. Both are available below; the old sheet is only available in PDF for A4 paper, but the new one is also available in ODT source format as well as PDF.





Release 7
Here's James D. Jarvis' character sheet, in portrait orientation for U.S. letter paper. This is a really handy sheet for play with new players (especially kids) because the author has included page number references for each item. Versions compatible with the 1st through 4th Edition print releases are available below, as well as a source document in Gimp XCF format covering 2nd, 3rd, and 4th Editions.





Version 1
This is a really nice old-school sheet, in portrait orientation for U.S. letter paper. This one is only available in PDF format.

Version 1
This is a very nice (and attractively decorated) landscape format sheet for letter-sized paper. Simone has graciously provided this sheet as an OpenOffice.org 2.0 Draw file as well as in PDF format.





Version 1
This sheet is very similar to Mike Hill's sheet. However, it is laid out in US Letter format, and is available in OpenOffice.org Draw format as well as in PDF.




Release 1
This landscape character sheet is laid out in 10"7.5" format, and should print nicely on either US Letter or A4 paper. This sheet is only available in PDF format.

Release 2
This character sheet is laid out in A4 size to be folded to an A5 mini-book. It includes brief notes on playing the game.




Release 2
Here is James Lemon's character sheet, in PDF and OpenDocument Graphic (aka OpenOffice Draw) format.


Release 1
Here is Scott Abraham's character sheet. A Publisher source document is now available, as well as PDF spell sheets for Cleric and Magic-User characters.




Release 1
Alan B has provided this stylistic and simplified landscape character sheet. Available as a high quality (300dpi) print ready JPG format for US Letter or A4, and for convenience as a PDF in US letter format.


Release 1
This sheet was created, with the artist's permission, based on other character sheets by Dyson Logos.


Release 1
This sheet is a modified version of James V. West's OSR character sheet posted on his blog at doomslakers.blogspot.com.


Release 1
Jose Kercado submitted this very nice, very complete character sheet. This one is only available in PDF.


Release 2
Hawkes Robinson of RPG Research created this excellent accessible character sheet.


Release 6
Brian Scalise submitted these nice looking character sheets, for printing on either letter or tabloid paper.



Version 1
Scott Abraham has provided this Adventure Log form, in landscape orientation for letter-sized paper. This one is only available in PDF format.


Version 1
Scott Abraham has provided this Adventure Sheet form, in portrait orientation for letter-sized paper. This one is only available in PDF format.

Version 2
Here's Scott's Creature Sheet form, in portrait orientation for letter-sized paper. This one is only available in PDF format.


Release 1
Harry has kindly provided this blank hex paper sheet, with numbered hexes. This one is only available in PDF format.

Release 1
Michael's hex grid paper with 5/8" hexes are available in several source format. Choose the PDF version if you just plan to print it out; the other formats are for those using the grid in a publication.







Release 1
This mapping paper is based on an old design from the 1980's. It provides a quarter inch square grid with doubled lines, so you can fill in walls between them.

Release 1
These sheets contain multiple rows of checkboxes, for use with random encounters. Just mark each monster's hit points by lining out the excess boxes (or in any other way that works for you), then check them off as they are hit the same as with any of our published adventures. The two sheets are in different formats so you can choose the one you prefer.


