Search found 83 matches

by borgar
Mon Mar 23, 2020 3:24 am
Forum: General Discussion
Topic: Playing a Werewolf
Replies: 9
Views: 2686

Re: Playing a Werewolf

Just as a curiosity, there was a BECMI supplement that included lyncantrop player classs, the Night Howlers (https://www.drivethrurpg.com/product/17 ... lers-Basic) which might be possible to use for inspiration. I never read it myself, so I have no idea if it's actually usable.
by borgar
Sun Mar 22, 2020 11:50 am
Forum: Artwork
Topic: Borgar's Maps
Replies: 9
Views: 345

Re: Borgar's Maps

Numbering is really neat, and the cross-hatching looks labor intensive! :shock: Yes, cross-hatcing take a bit of work, but my attempts to find an alternative hasn't been successful. I.e. those I have attempted are are even slower ;) And practice help. It's certainly goes faster now than my first at...
by borgar
Tue Mar 17, 2020 8:56 am
Forum: Artwork
Topic: Borgar's Maps
Replies: 9
Views: 345

Re: Borgar's Maps

These are beautiful maps and I may use them for my upcoming game. I'll need something in a couple weeks. Thanks for your hard work! Thanks. Note that most extra details (room nubmers, stairs, statues etc) are in the XCF file as separate layers and it would be possible to make player version of the ...
by borgar
Tue Mar 17, 2020 3:55 am
Forum: Artwork
Topic: Borgar's Maps
Replies: 9
Views: 345

Re: Borgar's Maps

Maps for Castle Devyn are now completed. I have uploaded the XCF files to the Maps/AA3 folder. The attached maps have been scaled down to 20% (and converted from b/w to grayscale). Please let me know if there are errors or you have suggestions for improvements. castle_devyn_ground_floor.png castle_d...
by borgar
Mon Mar 16, 2020 2:04 am
Forum: Artwork
Topic: Borgar's Maps
Replies: 9
Views: 345

Re: Borgar's Maps

Very, very nice! Are you sending higher res versions to Chi, or is this as high as it gets? Because this one would be under 3 inches wide at the usual 300 dpi. We can scale up, but it never looks as good. The real document has a much larger resolution. I just tend to make lower resolution postings ...
by borgar
Sun Mar 15, 2020 5:14 pm
Forum: Artwork
Topic: Borgar's Maps
Replies: 9
Views: 345

Borgar's Maps

I'm going to be optimistic and assume I have time to produce maps more often. And may as well put in my own thread here instead of dumping everything in the AA3 thread. I've started on the maps for Reclamation of Castle Devyn now. Below is the ground floor level. I have some cleanup to do and I've n...
by borgar
Wed Feb 12, 2020 8:39 am
Forum: General Discussion
Topic: Looking for an Old Module
Replies: 2
Views: 218

Re: Looking for an Old Module

It didn't ring any bells but a quick scan through module lists did reveal a 2ed module called "The Lost Shrine of Bundushatur" :

https://www.drivethrurpg.com/product/17 ... ushatur-2e
by borgar
Tue Feb 04, 2020 10:18 am
Forum: The Workshop
Topic: [AA3] SP1 Cult of the Green Skull
Replies: 37
Views: 6125

Re: [AA3] SP1 Cult of the Green Skull

Here is a handrawn map for this adventure (if we ignore the correction and combining work in Gimp).

As usual let me know if you find any mistakes I should correct.

The full size (XCF) file is in the AA3/Maps folder.
cult_of_the_green_skull_map.png
cult_of_the_green_skull_map.png (196.04 KiB) Viewed 367 times
by borgar
Tue Jan 28, 2020 5:27 am
Forum: The Workshop
Topic: [AA3] The Grave of Gareth
Replies: 17
Views: 1118

Re: [AA3] The Grave of Gareth

I was very much feel "in the zone" so I drew maps for this adventure as well.
lower_level.png
lower_level.png (177.61 KiB) Viewed 462 times
upper_level.png
upper_level.png (168.35 KiB) Viewed 462 times
The full XCF files are in the AA3 project folder.

Let me know if there are details that should be corrected or adjusted.
by borgar
Fri Jan 24, 2020 7:28 am
Forum: The Workshop
Topic: [AA3] The Crypt of the Forgotten Lord
Replies: 24
Views: 2932

Re: [AA3] The Crypt of the Forgotten Lord

I felt it was time to do another map and ended up drawing the map from this module because it was limited in size. I also wanted to see if I could come up with a filler style that at looked different from Dyson Logos. Though I doubt I'll use this particular decoration style a lot since it was a much...