Turns out drawing a larger area of marsh/swamp is tricky. Anyone has good (and simple) suggestion for doing this that would work with a dungeon drawing?
I was thinking I could contribute by some nicer maps. I assume Morsombrex lair is a natural cave and doesn't have to be as uniform as the original. More like this?
After the large maps from The Lost Pyramid and Endless Tunnels of Enlandin I want to do something else (and smaller). And after just redrawing existing maps I think i should make a few original ones. I'll start with a few small dungeon maps suitable for a few really short adventures or as just a sin...
Finished with the rest of the levels as far as they can be completed before the rooms are done. I've uploaded the XCF files to the project folder so that it would be possibly for someone else to complete these (in case I won't be available or have time).
I've completed the maps for the first two levels. I have however not rotated the room numbers. I can do that if that is preverable. I'll keep the style from the first map (full cross-hatcing but in a gray tone) to make the maps consistent. BTW, since not all rooms are complete I assume there will be...
I had a early scan of just the outline so I have added that as an extra black layer while changing the opacity of the original to 65% (i.e. easily adjustable) Note that the two scans don't line of perfectly so I will probably have to work on this a bit more to make it a bitter cleaner. Does this loo...
Since I had a bit of a struggle with getting the cross hatching on the Enlandin maps consistent I thought I can use some more training. So I did level 1 of The Lost Pyramid without "cheating". I.e I crosshatched everything. I'm not sure I want to do that on anything else that size in the near (or no...