Search found 22 matches
- Wed Jul 08, 2020 12:31 am
- Forum: Iron Falcon
- Topic: Armor Class Value for Unarmored Characters?
- Replies: 2
- Views: 3981
Re: Armor Class Value for Unarmored Characters?
Ah. I reckoned that it was. Thank you.
- Mon Jul 06, 2020 2:56 pm
- Forum: Iron Falcon
- Topic: Armor Class Value for Unarmored Characters?
- Replies: 2
- Views: 3981
Armor Class Value for Unarmored Characters?
I can't seem to find any reference to such a rule within the latest release (r52). Although it was implied on the Attack Matrix that it should be 9.
Without confirmation, I'm sticking with this personal interpretation. If anyone can clarify, that would be greatly appreciated.
Without confirmation, I'm sticking with this personal interpretation. If anyone can clarify, that would be greatly appreciated.
- Sun Dec 01, 2019 12:02 pm
- Forum: The Workshop
- Topic: Basic Fantasy RPG Core Rules 3rd Edition
- Replies: 917
- Views: 574083
Re: Basic Fantasy RPG Core Rules 3rd Edition
Ah. I didn't think of that for some reason. Makes sense. I think the sudden massive dice step from d12 to d100 caught me off guard.Solomoriah wrote: ↑Sun Dec 01, 2019 11:44 am....1d8 gives equal odds to each type of wind condition...NewbieSalmon wrote: ↑Sun Dec 01, 2019 9:19 am Is there any particular reason why "Wind Conditions (Page 38)" doesn't use a d8 instead?
- Sun Dec 01, 2019 9:19 am
- Forum: The Workshop
- Topic: Basic Fantasy RPG Core Rules 3rd Edition
- Replies: 917
- Views: 574083
Re: Basic Fantasy RPG Core Rules 3rd Edition
Is there any particular reason why "Wind Conditions (Page 38)" doesn't use a d8 instead?
- Thu Sep 19, 2019 12:09 pm
- Forum: Iron Falcon
- Topic: Errata (r52)
- Replies: 19
- Views: 18839
Re: Errata (r52)
Learn, not memorize. Go back to the back of the book and read Acquisition of Spells starting on page 133. I see. I've got it all mixed up. Nonetheless, doesn't it still mean that the minimum number forces the user to attempt learning/knowing that amount of spell levels? Practically though, this nev...
- Thu Sep 19, 2019 6:28 am
- Forum: Iron Falcon
- Topic: Errata (r52)
- Replies: 19
- Views: 18839
Re: Errata (r52)
Instead of creating another thread, I'll just ask my questions here. I don't mean to derail. - On page 2(6), depending on the INT score, you have a minimum and maximum amount of spells that you can memorize per spell level (Just a side note, but I think it would cause less confusion if the sentence ...
- Wed Sep 18, 2019 2:30 pm
- Forum: The Workshop
- Topic: Equipment Emporium Supplement
- Replies: 465
- Views: 173842
Re: Equipment Emporium Supplement
Why is the table in page 39(43) lighter than the rest?
- Sat Jun 01, 2019 2:31 pm
- Forum: The Workshop
- Topic: Character Sheet [4 Pages] (Yes. Another one of these...)
- Replies: 15
- Views: 9950
Re: Character Sheet [4 Pages] (Yes. Another one of these...)
I know I'm constantly butchering your work, I apologize for doing it. No no! Please keep butchering it. It's invaluable to me! (Plus, the day you can't anymore means my work will be actually useable.) [;D] Short "Duration" to "Dur" so "range" has more space. Hm... Are ...
- Sat Jun 01, 2019 12:44 am
- Forum: The Workshop
- Topic: Character Sheet [4 Pages] (Yes. Another one of these...)
- Replies: 15
- Views: 9950
Re: Character Sheet [4 Pages] (Yes. Another one of these...)
Release 4 should be up now. It kinda bums me out that I can't fit weapon ranges into the sheet, there's just no aesthetically pleasing space without completely resizing the whole document, which will take a lot of work (Doesn't say much as I'm lazy) and I'd rather redo the entire thing.
- Fri May 31, 2019 5:28 pm
- Forum: The Workshop
- Topic: Character Sheet [4 Pages] (Yes. Another one of these...)
- Replies: 15
- Views: 9950
Re: Character Sheet [4 Pages] (Yes. Another one of these...)
Makes sense. But I'm virtually finished with the layout at this point and I'm not sure I want to remove the core classes special abilities.
I'll just create another version which has blank slates for those, so you can add custom special abilities.
I'll just create another version which has blank slates for those, so you can add custom special abilities.