Search found 3615 matches
- Wed Jul 13, 2022 12:44 am
- Forum: General Discussion
- Topic: Different Resources for Different Game Styles
- Replies: 1
- Views: 1973
Re: Different Resources for Different Game Styles
So the new post is up now: https://basicfantasy.org/blog/?p=271 I'd be interested to know if the group has any interest in a Campaign Designers Handbook style publication on here? I know there's no call for a Supplement Volume, but perhaps something that talked about how to design a campaign, using ...
- Wed Jul 06, 2022 7:47 pm
- Forum: General Discussion
- Topic: Different Resources for Different Game Styles
- Replies: 1
- Views: 1973
Different Resources for Different Game Styles
Long time no see. I haven't been here since 2019. Stuff really changed in 2020 didn't it? I am planning on putting up another post on the blog - - this time on Magic-Users. It would be a "How to Make a Magic-User" guide to the resources, a bit like the Ranger one I did years ago. I did thi...
- Mon Feb 17, 2020 12:18 am
- Forum: General Discussion
- Topic: The Justification for NOT Using Supplemental Classes
- Replies: 9
- Views: 6989
Re: The Justification for NOT Using Supplemental Classes
In regards to Druids, Necromancers, and so on, I think the answer depends entirely on what sort of spell lists you have. If you look at the Cleric spells in the core rules, only a few spells at 1st and 2nd level really stand out as 'Druid' spells: Charm Animal and Speak with Animals - and maybe Resi...
- Fri Nov 29, 2019 7:08 pm
- Forum: General Discussion
- Topic: Why play a human?
- Replies: 18
- Views: 14856
Re: Why play a human?
I've honestly never really noticed demi-humans being overly powerful in any RPG I've played in. I think one time we had a character reach "level limit" in an old school system and we just quietly ignored that because he was a cool character and we wanted him to keep levelling up with the g...
- Thu Nov 21, 2019 6:56 pm
- Forum: General Discussion
- Topic: How do you manage strongholds?
- Replies: 7
- Views: 7519
Re: How do you manage strongholds?
On a side note: I have once run a game where the players managed a magic items shop. The haggling was definitely part of the fun. Also, it gave good opportunities for quests to attain certain ingredients, and to actually use magic item crafting skills. The description is Sir Percy building a castle ...
- Thu Nov 21, 2019 6:38 pm
- Forum: General Discussion
- Topic: How do you manage strongholds?
- Replies: 7
- Views: 7519
Re: How do you manage strongholds?
Good question. The answer is, I don't manage it. I have never run or played a game in any system where the party properly managed a stronghold. As a GM I have enough trouble getting them to manage their own personal expenses let alone running a castle. You'd have to check with your players if that's...
- Mon Jul 22, 2019 10:10 pm
- Forum: General Discussion
- Topic: Rolls to think of things
- Replies: 7
- Views: 6321
Re: Rolls to think of things
"further, I'd make the roll myself, and if it was particularly bad I'd give a false hint."
Thanks. This is the answer, I think. Any dice roll needs to have a potential negative consequence as well as a positive one otherwise there's no risk.
Thanks. This is the answer, I think. Any dice roll needs to have a potential negative consequence as well as a positive one otherwise there's no risk.
- Tue Jul 16, 2019 10:26 pm
- Forum: General Discussion
- Topic: Rolls to think of things
- Replies: 7
- Views: 6321
Rolls to think of things
Some of my younger players are in the habit of asking to make Intelligence rolls to see if they can think of clues or 'work things out', when they themselves can't figure out what's going on. In a lot of modern games there's an 'Investigate' skill and I guess that's what they are looking for. I'm re...
- Tue Jul 16, 2019 7:29 pm
- Forum: General Discussion
- Topic: Village/ Town Encounters
- Replies: 4
- Views: 4652
Re: Village/ Town Encounters
My group uses the acronym 'PRP' - pointless role-play. It can happen when characters get into town and go around chatting to NPCS. You typically end up with one person interacting with the GM while everyone else listens. It's more fun if player characters role-play with each other. I tend not to des...
- Tue Jul 16, 2019 12:01 am
- Forum: General Discussion
- Topic: Healing Option
- Replies: 42
- Views: 35263
Re: Healing Option
Maybe this is just me but I sometimes find being a heal-bot kinda fun. When you think about it, its just another way of modifying the total hit point pool of the combat, and swinging it in the party's favour. You just do it in a different way. Also, actually getting close enough to heal a fighter wh...
- Mon Jul 15, 2019 10:40 pm
- Forum: General Discussion
- Topic: Skills?
- Replies: 9
- Views: 8848
Re: Skills?
Thanks, Solo. (It's been a while since I was here. Still intending to do more blogging when I get a chance...life just keeps chucking stuff at me.) One more thing to add on topic: in Old School games, part of the appeal for me is that people won't do too much stuff that's out of their character arch...
- Mon Jul 15, 2019 9:06 pm
- Forum: General Discussion
- Topic: Skills?
- Replies: 9
- Views: 8848
Re: Skills?
Hide and Move Silently and Climb are the only ones that I have to think about as a GM, because other characters can do 'mundane' versions of these things that are a bit like the thief skill, but not as good. Swim, Ride, and other physical activities do not duplicate thief skills and can be covered b...