Search found 106 matches

by The Angry Monk
Mon Jun 24, 2019 2:30 pm
Forum: General Discussion
Topic: Creating PbtA Bonds for BFRPG
Replies: 8
Views: 426

Re: Creating PbtA Bonds for BFRPG

I'm picking up what you folks are putting down. Thanks for the input.
by The Angry Monk
Sun Jun 23, 2019 10:19 am
Forum: General Discussion
Topic: Creating PbtA Bonds for BFRPG
Replies: 8
Views: 426

Re: Creating PbtA Bonds for BFRPG

Oops, sorry. I always think that I'm the last one to know about these things. PbtA stands for Powered by the Apocalypse and it is a rules engine that is more story-based in play. I have only played one game (Ruma) once, but it was how PbtA creates characters that I thought was pretty slick. Each pla...
by The Angry Monk
Sun Jun 23, 2019 8:09 am
Forum: General Discussion
Topic: Creating PbtA Bonds for BFRPG
Replies: 8
Views: 426

Creating PbtA Bonds for BFRPG

I recently played my first PbtA game and thought the ideas of the bonds was really interesting. Has anyone else used this mechanic during character creation in their BFRPG?
by The Angry Monk
Wed Jul 18, 2018 7:18 am
Forum: General Discussion
Topic: BFRPG Crunch: How I LOVE you!
Replies: 12
Views: 2042

Re: BFRPG Crunch: How I LOVE you!

Thanks, teaman! It might be interesting with the magic-users.
teaman wrote:
Wed Jul 18, 2018 5:31 am
Angry Monk, what a great rules crunch discussion.

(and if you want to use it during our game, just remind me of it. I'm terribly with the fiddly bits!)
by The Angry Monk
Tue Jul 17, 2018 9:18 pm
Forum: General Discussion
Topic: BFRPG Crunch: How I LOVE you!
Replies: 12
Views: 2042

Re: BFRPG Crunch: How I LOVE you!

Yes again using initiative order strategically could make setting a weapon useful. Simple but deadly.
by The Angry Monk
Thu Jul 12, 2018 7:41 am
Forum: General Discussion
Topic: New BFRPG Screen
Replies: 1
Views: 639

Re: New BFRPG Screen

Cool!
by The Angry Monk
Thu Jul 12, 2018 7:40 am
Forum: General Discussion
Topic: BFRPG Crunch: How I LOVE you!
Replies: 12
Views: 2042

Re: BFRPG Crunch: How I LOVE you!

So that means (if I understand correctly), that the spellcaster from my example who has a higher initiative can get the jump on the opposing spellcaster just once by delaying his initiative. He could attack the opposing caster and spoil the opposing caster's spell. However on subsequent rounds, both...
by The Angry Monk
Thu Jul 12, 2018 7:31 am
Forum: General Discussion
Topic: BFRPG Crunch: How I LOVE you!
Replies: 12
Views: 2042

Re: BFRPG Crunch: How I LOVE you!

True...perhaps if a thief wanted to backstab an opponent already engaged with someone else? If the order is Player A, Enemy, Player B, then Player A may delay until B is ready, so as to move to opposide sides of an enemy and attack at the same time. How this effects combat is up to the GM -- and a g...
by The Angry Monk
Thu Jul 12, 2018 7:30 am
Forum: General Discussion
Topic: BFRPG Crunch: How I LOVE you!
Replies: 12
Views: 2042

Re: BFRPG Crunch: How I LOVE you!

Yes, someone on G+ pointed out the rolling of initiative every round to me. That really does change things in combat. It also allows that poor enemy caster a chance to roll a higher initiative number and get some revenge. :twisted: Also, yes, I have seen that certain ranged weapons use the Strength ...
by The Angry Monk
Tue Jul 10, 2018 7:03 pm
Forum: General Discussion
Topic: BFRPG Crunch: How I LOVE you!
Replies: 12
Views: 2042

BFRPG Crunch: How I LOVE you!

I'm preparing to run a module from Teaman (Frostbury: The Lost City) at OSRCon in Toronto this August, so I thought I'd better go through the module and the rules to figure out how I would handle possible situations that may arise during play. Well, "I was blind but now I see"! The crunch! THE CRUNC...