Search found 276 matches
- Fri Mar 31, 2023 9:56 am
- Forum: The Workshop
- Topic: SRD Removal Tracker
- Replies: 54
- Views: 8933
Re: SRD Removal Tracker
I may never get it done, but right now I am looking at the main modules I contributed. JN1 The Chaotic Caves JN2 Monkey Isle JN3 Saga of the Giants I want to make some notes so that over-eager checkers do not flag some of my personal design choices as errors. For example, I mention "Titans"...
- Fri Jan 13, 2023 11:34 am
- Forum: General Discussion
- Topic: The new OGL and BFRPG
- Replies: 141
- Views: 12270
Re: The new OGL and BFRPG
Big companies know how to take all the fun out of gaming. The big danger with any commercial entity (let alone some that are not technically "for profit") is that no matter what one person says and does, they may not be in charge two days later and as such the new person who usurps their p...
- Sat Dec 26, 2020 10:38 am
- Forum: General Discussion
- Topic: Does Maximum HP remain the same when characters level up?
- Replies: 16
- Views: 7687
Re: Does Maximum HP remain the same when characters level up?
Maximum hit points is maximum the PC has gained through starting experience levels and additional experience levels gained (and any special consideration such as the game ref having a magic gem that increases it by 1, 2, 3, or whatever when it is crushed to dust). If your PC starts with 6 at 1st lev...
- Sat Dec 26, 2020 9:00 am
- Forum: General Discussion
- Topic: If First Level Clerics can't cast any spell then why are there First Level cleric spells?
- Replies: 12
- Views: 5889
Re: If First Level Clerics can't cast any spell then why are there First Level cleric spells?
1st edition AD&D Player's Handbook 1978 by Gary Gygax page 8: "It was initially contemplated to term character power as rank, spell complexity was to be termed power, and monster strength was to be termed as order. Thus, instead of a 9th level character encountering a 7th level monster on t...
- Sun Dec 13, 2020 11:12 pm
- Forum: General Discussion
- Topic: a plan for a solo adventure
- Replies: 9
- Views: 4297
Re: a plan for a solo adventure
A poor man's version of the magic viewer and map scenario is to cut a circle the size of the torch/lantern light area (or whatever works best) in a piece of paper and slide it around, revealing only what the character(s) can see.
- Sat Dec 12, 2020 4:15 pm
- Forum: General Discussion
- Topic: a plan for a solo adventure
- Replies: 9
- Views: 4297
Re: a plan for a solo adventure
Searching the internet for "writing solo adventure" is one place to start. The top hit I got was a link to an old article by Steve Jackson, probably the same fellow involved with Fighting Fantasy adventure game books... https://thefantasytrip.game/news/2018/july/writing-a-solo-adventure/ P...
- Wed Aug 12, 2020 6:38 am
- Forum: The Workshop
- Topic: JN1 The Chaotic Caves
- Replies: 227
- Views: 194020
Re: JN1 The Chaotic Caves
Page 17 giant bees the honey would weigh 12 pounds per gallon, not 8. "It contains some 1d6 gallons of honey (weight about 8 pounds per gallon; value about 40 to 50 gp per..." Should be... "It contains some 1d6 gallons of honey (weight about 12 pounds per gallon; value about 40 to 50 ...
- Mon Jul 20, 2020 8:29 am
- Forum: The Workshop
- Topic: CS2 The Dark Temple
- Replies: 351
- Views: 156368
Re: CS2 The Dark Temple
Pages 24, 25, 26, 27, 28, 29, 30, 31 – numerous room entries lack a colon after the name. 3. ACOLYTE’S CHAMBER 4. PRIEST’S CHAMBER 5. SPIDER’S LAIR 6. STAIRS LEADING TO MIDDLE LEVEL 7. GOBLINS’ LAST STAND 8. INITIATE'S CHAMBERS 9. INITIATE'S CHAMBERS 10. INITIATE'S CHAMBERS 11. INITIATES CHAMBERS 12...
- Mon Jul 20, 2020 8:27 am
- Forum: The Workshop
- Topic: CS1 Castle by the Sea
- Replies: 173
- Views: 115219
Re: CS1 Castle by the Sea
Page 4 room 3. THRONE ROOM: no comma before #At for the shadows 9 Shadows: AC 13‡, HD 2* #At 1, Dam 1d4 + <- as-is 9 Shadows: AC 13‡, HD 2*, #At 1, Dam 1d4 + <- should be Page 4 room 4. NORTHWESTERN TOWER: no comma after “forelegs” 3 Steel Spiders: AC 18†, HD 5**, #At 2 forelegs 3 Steel Spiders: AC ...
- Sun Jul 19, 2020 8:22 pm
- Forum: The Workshop
- Topic: CS2 The Dark Temple
- Replies: 351
- Views: 156368
Re: CS2 The Dark Temple
The “file title” and hence PDF title is “The Basic Fantasy Field Guide of Creatures Malevolent and Benign”.
Page 46 17. CISTERN: “lighting bolt” = “lightning bolt” (missing “n” after “light”)
Page 68 24. VRIRUH’S PERSONAL CHAMBERS: “human’s” = “humans”
Page 46 17. CISTERN: “lighting bolt” = “lightning bolt” (missing “n” after “light”)
Page 68 24. VRIRUH’S PERSONAL CHAMBERS: “human’s” = “humans”