Search found 274 matches
- Mon Feb 21, 2011 10:57 pm
- Forum: General Discussion
- Topic: Bonus Spells for high wisdom and intelligence
- Replies: 12
- Views: 5512
I'm currently working on my own houserules for BFRPG, and in my game clerics and magic-users gain additional first level spells based on their wisdom and intelligence respectively. 13-15 they gain 1 additional 1st level spell. 16-17 they gain 2 additional 1st level spells. and for an 18 they gain 3 ...
I like the fact that different system stats are included... however, I would suggest an alternate method. Have the stats listed in a couple of appendixes, one appendix for each different system. Each of these appendixes should begin with 'how to convert' instructions, followed by abbreviated stats ...
By far may favorite part of Morgansfort is the fort itself, its easy to ignore the history/campaign info, and drop the fort into almost any setting. Like KotB it makes a great base for a starting party, proving a safe haven, healing and supplies, as well as patrons eager to hire them.