Search found 353 matches
- Mon Jan 09, 2023 6:18 am
- Forum: Artwork
- Topic: Art by Gittoes
- Replies: 47
- Views: 4862
Re: Art by Gittoes
Cool stuff!
- Mon Jan 09, 2023 5:36 am
- Forum: The Workshop
- Topic: Basic Fantasy RPG Core Rules 4th Edition
- Replies: 1588
- Views: 88616
Re: Basic Fantasy RPG Core Rules
Damage, Subduing damage, Brawling and Wrestling pages 48 and 49 Ok, no verbatim text from srd. Some similarity in first sentence and first paragraph under Wrestling/Multiple Opponents, may be worth a rephrase to make extra sure? The srd text says: Several combatants can be in a single grapple. Up t...
- Mon Jan 09, 2023 5:19 am
- Forum: The Workshop
- Topic: Basic Fantasy RPG Core Rules 4th Edition
- Replies: 1588
- Views: 88616
Re: Basic Fantasy RPG Core Rules
Magical Research pages 154-156 OK, no verbatim in the SRD PS: I know Chris said there's no reviewing/rewriting rules but the gap between the cost of scrolls and Potions may be worth some kind of revision in the future. I remember some people have already pointed it out. Like Potions look very cheap...
- Mon Jan 09, 2023 4:58 am
- Forum: The Workshop
- Topic: Basic Fantasy RPG Core Rules 4th Edition
- Replies: 1588
- Views: 88616
Re: Basic Fantasy RPG Core Rules
OK, so I took the liberty to review
Either not in the srd or no verbatim text
- Optional Rules
- Death and Dying
- "Save or Die" Poison
- Awarding experience Points for Treasure Gained
- Ability Rolls
- Preparing Spells from Memory
- Thief Abilities
Either not in the srd or no verbatim text
- Sun Jan 08, 2023 5:43 am
- Forum: The Workshop
- Topic: Basic Fantasy RPG Core Rules 4th Edition
- Replies: 1588
- Views: 88616
Re: Basic Fantasy RPG Core Rules
Regarding Dragons: I'd go with randomizing their appareance and breath weapon, TSR already did Gemstone dragons or drakes.
- Sat Jan 07, 2023 3:45 pm
- Forum: General Discussion
- Topic: The new OGL and BFRPG
- Replies: 141
- Views: 11612
Re: The new OGL and BFRPG
Drivethru could be onboard with wotc's decision not just because they are stupid.
Possible reasons include:
1. They expect most people to buy into OGL 1.1
2. The amount of money they are going to lose because of people refusing OGL1.1 is considered risible.
Possible reasons include:
1. They expect most people to buy into OGL 1.1
2. The amount of money they are going to lose because of people refusing OGL1.1 is considered risible.
- Sat Jan 07, 2023 2:52 pm
- Forum: General Discussion
- Topic: A Manifesto of Sorts, which is a Plan as well
- Replies: 437
- Views: 87058
Re: A Manifesto of Sorts, which is a Plan as well
A possible new Glossary
AC = Defence
HD= Fight Dice
HP= Fighting Spirit
Class= Archetype
ST=Survival Roll
XP=Legend points
Level=Rank
AC = Defence
HD= Fight Dice
HP= Fighting Spirit
Class= Archetype
ST=Survival Roll
XP=Legend points
Level=Rank
- Sat Jan 07, 2023 1:35 pm
- Forum: General Discussion
- Topic: A Manifesto of Sorts, which is a Plan as well
- Replies: 437
- Views: 87058
Re: A Manifesto of Sorts, which is a Plan as well
Hello! I wholeheartedly support the switch to CC. There is something I was thinking of about the language/glossary. While Strength, Dexterity, Fighter, Level are maybe generic enough not to warrant a change, I'm not so sure about Armor Class, Saving Throw, Hit Dice, Hit Points. On the other hand, I ...
- Tue Nov 02, 2021 2:53 am
- Forum: General Discussion
- Topic: I Find Dungeon Exploration Movement Rates To Be A Tad Silly.
- Replies: 25
- Views: 7735
Re: I Find Dungeon Exploration Movement Rates To Be A Tad Silly.
I found this to be a non-problem for me. The game has been laid out to work in big easy chunks, I find it is a simple and useful abstraction. Like spell slots and levels and hit dice. I think nitpicking over minutes of time and feet of movement for the sake of realism is not worth the effort. To me ...
- Thu Oct 28, 2021 1:21 pm
- Forum: Iron Falcon
- Topic: Two questions about fighters in IF
- Replies: 5
- Views: 7811
Re: Two questions about fighters in IF
Probably both things (Paladins as a human class only and Multiple attacks for Fighters) were introduced with AD&D 1e, so they are outside the scope Solomoriah set for the project