Search found 288 matches

by Clever_Munkey
Thu Apr 29, 2021 2:11 pm
Forum: General Discussion
Topic: Low Strength Characters in Combat
Replies: 8
Views: 3694

Re: Low Strength Characters in Combat

Smaller animals tend to be much stronger though - ants are at the extreme range of 5000 times their body weight. So it would make sense that a smaller sized humanoid, with the full development normally only seen in adult humans (i.e. lung capacity, vascular capacity, and muscle density) would be ab...
by Clever_Munkey
Wed Mar 24, 2021 10:48 am
Forum: General Discussion
Topic: Half Ogers
Replies: 7
Views: 3107

Re: Half Ogers

I allowed it in one of my games a few years ago. It was not a problem at all. As stated above, it's an average increase of 1 hp per level, but only for the period in which they gain HD i.e. levels 1-9. So on average they'll gain 9 extra hp compared to non-ogre barbarians. This feels like a fair amou...
by Clever_Munkey
Wed Mar 24, 2021 10:10 am
Forum: The Workshop
Topic: Basic Fantasy RPG Core Rules 3rd Edition
Replies: 917
Views: 574438

Re: Basic Fantasy RPG Core Rules 3rd Edition

Solomoriah wrote: Wed Mar 03, 2021 5:10 pm Those spells don't fit, due to the clearances for tabs in the software. So it's not misaligned... those are done that way by design. Some of the other spell references put the name above all the fields so they all look like that.
Got it! I figured it was something like that.
by Clever_Munkey
Wed Mar 03, 2021 11:32 am
Forum: The Workshop
Topic: Basic Fantasy RPG Core Rules 3rd Edition
Replies: 917
Views: 574438

Re: Basic Fantasy RPG Core Rules 3rd Edition

Pg. 28 Protection from Evil spell name misaligned Pg. 32 Speak with Animals spell name misaligned Pg. 32 Speak with Monsters spell name misaligned I'm not sure if the alignment was adjusted for these so the spell name would fit, like for Protection from Evil 10' Radius* and others, but I think the s...
by Clever_Munkey
Thu Feb 04, 2021 8:24 pm
Forum: The Workshop
Topic: Basic Fantasy Field Guide Volume 1
Replies: 1093
Views: 531777

Re: Basic Fantasy Field Guide Volume 1

Linnorm It says it can "breath a cloud of fetid gas much like a dragon's breath", so why not just say it's 7d8 points of damage? Alright, so what size? Maybe 30' x 80' cloud like a green dragon of the same size? Those changes are probably small enough to be made without breaking the flow....
by Clever_Munkey
Thu Dec 31, 2020 10:14 pm
Forum: General Discussion
Topic: Does Maximum HP remain the same when characters level up?
Replies: 16
Views: 7689

Re: Does Maximum HP remain the same when characters level up?

Dimirag wrote: Thu Dec 31, 2020 2:34 pm I've seen it in some games but never as a Houserule for "mayor" OSR games
You roll your new HD and if its lower you increase your HP by 1.
Stars Without Number does this RAW. It's done, but not super common.
by Clever_Munkey
Wed Dec 30, 2020 6:42 pm
Forum: General Discussion
Topic: Ravenloft 1e Character Levels
Replies: 1
Views: 1484

Re: Ravenloft 1e Character Levels

Levels are basically equivalent, and just sub monsters. A "correct" conversion will probably just get you what's already been done. You may have to convert the stats for the BBEG and other uniques, but there's not going to be anything radically different. There should be something around h...
by Clever_Munkey
Fri Nov 06, 2020 11:27 am
Forum: The Workshop
Topic: Basic Fantasy RPG – Finnish translation
Replies: 46
Views: 18962

Re: Basic Fantasy RPG – Finnish translation

I'm not sure what "conditions" you are imagining other than what the spell text actually says. I believe the (rephrased, but mathematically equivalent) statement "If the roll is over their current hp then they will take at least 1 hp of damage," suggests that there might be some...
by Clever_Munkey
Mon Nov 02, 2020 1:46 pm
Forum: The Workshop
Topic: Hexcrawl Procedures Supplement
Replies: 160
Views: 110859

Re: Hexcrawl procedures?

Depending on the terrain/vegetation of the hex being traversed, use the table below to calculate daily movement. Take the highest value of a hex’s terrain and vegetation. Example: to traverse a densely Forested Mountain side it would cost 18 Movement Points, not 36. Where did the value 36 come from...
by Clever_Munkey
Mon Nov 02, 2020 12:56 pm
Forum: General Discussion
Topic: Turn Undead: How Often?
Replies: 8
Views: 3853

Re: Turn Undead: How Often?

sometimes I put these icons on my clock to help remind me when different things need checking or wear off.