Basic Fantasy Field Guide Volume 3

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Bumblepig
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Re: Basic Fantasy Field Guide Volume 3

Post by Bumblepig »

They're both awesome. Very old school!
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TrickyNikki
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Re: Basic Fantasy Field Guide Volume 3

Post by TrickyNikki »

Glad you like them :) that new version looks hella good!
Creativity is just a single letter away.
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Blorpy
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Re: Basic Fantasy Field Guide Volume 3

Post by Blorpy »

Brain Parasite

Armor Class: 10
Hit Dice: 1 hp
No. of Attacks: 1 bite
Damage: special
Movement: 5’
No. Appearing: 5d4
Save As: Fighter: 1
Morale: 12
Treasure Type: None
XP: 10

A cousin to the rot grub, the brain parasite is similarly a 1-inch long vermin found in carrion, dung, and other such garbage and organic material. Burrowing into the flesh when contact is made with unhygienic conditions, it releases an anaesthetic to avoid detection. A Wisdom check will reveal it burrowing under the skin, at which point there will be 2 rounds to burn or cut it out before it gets to the brain, either of which method kills the parasite and causes 2d6 points of damage to the host. After this point a cure disease spell will be the only way to save them.

Where the brain parasite differs from the rot grub, however, is that it burrows into the brain rather than the heart, and hibernates there. The victim will behave normally until encountering a carnivorous monster, at which point he or she will attempt to be slain by that monster (via an uncontrollable urge to be close to said monster and not defend oneself) so that the brain parasite can fertilise its eggs in the new monster’s feces. Should the character fail to be slain by the first monster it sees, he or she will continue trying at the next opportunity until cured.
Last edited by Blorpy on Fri Nov 19, 2021 4:05 am, edited 3 times in total.
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chiisu81
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Re: Basic Fantasy Field Guide Volume 3

Post by chiisu81 »

Great entry 8-) will definitely be in the next release!
Seven
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Re: Basic Fantasy Field Guide Volume 3

Post by Seven »

Nice.

Might needs more details about attempting to be slain. Self injuries? Attack on the monster, some kind or taunt, or just complete passivity? What happens is the attempt fail? Does the character die, go catatonic or just return to normal?
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Blorpy
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Re: Basic Fantasy Field Guide Volume 3

Post by Blorpy »

chiisu81 wrote: Thu Nov 18, 2021 11:34 am Great entry 8-) will definitely be in the next release!
Thanks! I've got a few more monster ideas that I'll post too once they've been fleshed out!
Seven wrote: Thu Nov 18, 2021 6:04 pm Nice.

Might needs more details about attempting to be slain. Self injuries? Attack on the monster, some kind or taunt, or just complete passivity? What happens is the attempt fail? Does the character die, go catatonic or just return to normal?
I would be inclined to leave it to the player's creativity, but what I was imagining was that the player would pretty much run up to the monster and either jump into its jaws or hump the monster's leg or something. It's actually based on a real brain parasite that causes mice to become aroused around cats. Nature is sometimes stranger than fiction!

EDIT: I updated the original explanation so as to be a bit more clear on player procedures. Thank-you for the feedback!
Last edited by Blorpy on Fri Nov 19, 2021 4:44 am, edited 1 time in total.
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Blorpy
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Re: Basic Fantasy Field Guide Volume 3

Post by Blorpy »

Baubas, Infernal

Armor Class: 16‡
Hit Dice: 7**
No. of Attacks: 2 claws, 1 bite, or 1 spell
Damage: 1d6/1d6 + hold or 2d6
Movement: 50’
No. Appearing: 1d2
Save As: Thief 12
Morale: 11
Treasure Type: None
XP: 800

Baubas are gangly, 8' tall infernals with long, dirty fingers, big red eyes, and rows of exaggerated sharp yellow teeth. Colloquially known as "bogeymen", they are known to terrorise people and especially children. Oftentimes, the baubas will take up residence in some dark corner of a person's house—the basement, the closet, or even underneath a bed—though they may also be found stalking people in forests, rivers, caves, or dungeons as well. They have the ability to shapeshift into an ugly old man in order to lead their victims into traps, whom they will ultimately kill and devour once they are finished toying with them. The baubas may indeed wait a long while before finally eating their victim, as terror makes the meat taste sweeter.

A baubas feeds on the fear of its victim. When encountered in its natural form, all opponents must make a morale check each round. For every person who fails, their morale is semi-permanently lowered by 1, and the baubas heals 1d6 hp. Only a restoration spell will return their morale to normal.

In combat, the baubas may attack with its claws, attempting to grab hold of people. Once they are held, it may bite them or drag them away to murder them in private, usually in some manner that is cruel and unusual.

Baubas have a number of magic powers as well. They may cast darkness, phantasmal force, and invisibility each once per day, and have a 90% chance of being able to hide in the dark.

As they are otherworldly creatures, a baubas cannot be harmed by non-magical weapons.
Last edited by Blorpy on Fri Nov 19, 2021 10:12 am, edited 2 times in total.
Seven
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Re: Basic Fantasy Field Guide Volume 3

Post by Seven »

I like it, but where does Shapeshift comes from?
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Blorpy
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Re: Basic Fantasy Field Guide Volume 3

Post by Blorpy »

Ahh, I get it. Only bold if it’s a spell from the book. Entry updated.

Edit: Also changed “turn” to “round”, as I would hope most combats don’t go on for a turn. Ha ha.
Seven
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Re: Basic Fantasy Field Guide Volume 3

Post by Seven »

If you prefer to use a spell, there is Magic Jar which has a similar effect.
The gotcha is that only intangible creatures--like ghosts--can Magic Jar without using a receptacle and leaving their body behind. That could be still be an option considering your creature likes to hide.
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