My House Rules Sheet

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bscalise
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Joined: Wed Jun 17, 2020 11:39 am

My House Rules Sheet

Post Fri Oct 14, 2022 10:47 pm

I put a front/back letter-sized sheet together that contains pretty much all my house rules. It's a more personal document where I'm breaking the fourth wall and speaking directly to my players, so don't expect the standard writing style. I print these out and slip them in my players' print books.

This may or may not be useful outside my table, but feel free to use or discuss these ideas. Some of them will be familiar to you, but several of them are my own rules. If you use any of them, I'd like to hear your thoughts.

If anyone sees the need to form some of these ideas into a BF-style supplement, go for it.

Versions:
First forum release is R3.
Whoops, I meant to post R5 as the first post. R3 is very old, dangit.
Updated to R6. Added Tracking and Poison rules, Proficiencies, and some minor things.
Attachments
GMBS House Rules for Basic Fantasy RPG - R6.pdf
(1.33 MiB) Downloaded 9 times
GMBS House Rules for Basic Fantasy RPG - R6.docx
(2.7 MiB) Downloaded 1 time
Last edited by bscalise on Thu Nov 24, 2022 1:10 pm, edited 3 times in total.
My YouTube channel contains my entire in-person family campaign, with four generations of family represented: https://www.youtube.com/channel/UC8Homm ... or4pAKtiZA
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Wing_department
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Re: My House Rules Sheet

Post Sat Oct 15, 2022 4:38 am

I like that the document is concise.
I use a roll-for-casting-spells mechanic too and it's my absolute favorite house rule. Although I would advise to be creative with the mishaps. D6 damage is a good default, though.
Ability tests are a much needed mechanic, in my opinion, and your rules make it scaleable for GMs, which is a big plus. However, I would probably just go with Ability Checks from Core Rules or make this system compatible with thief skill rolls somehow. It's just too many different task resolving mechanics for my taste: d20 roll high for attacks, d100 roll low for thieves, d(various) for task resolutions. It just might sound confusing for new players.
And lastly, I use more XP, Attack then Move, critical hits and misses and defensive stance too. So I can say that they do work well.
Polish translation of the Core Rulebook is in progress... might take a while, though.
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bscalise
Posts: 16
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Re: My House Rules Sheet

Post Sat Oct 15, 2022 10:04 am

Well that was dumb of me. When I made this post, I uploaded my Release 3 files... but those are very old and my newest file is actually R5. Whoops. Check it again, please.
My YouTube channel contains my entire in-person family campaign, with four generations of family represented: https://www.youtube.com/channel/UC8Homm ... or4pAKtiZA
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bscalise
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Re: My House Rules Sheet

Post Sat Oct 15, 2022 10:07 am

Wing_department wrote: Sat Oct 15, 2022 4:38 am I like that the document is concise.
I use a roll-for-casting-spells mechanic too and it's my absolute favorite house rule. Although I would advise to be creative with the mishaps. D6 damage is a good default, though.
Ability tests are a much needed mechanic, in my opinion, and your rules make it scaleable for GMs, which is a big plus. However, I would probably just go with Ability Checks from Core Rules or make this system compatible with thief skill rolls somehow. It's just too many different task resolving mechanics for my taste: d20 roll high for attacks, d100 roll low for thieves, d(various) for task resolutions. It just might sound confusing for new players.
And lastly, I use more XP, Attack then Move, critical hits and misses and defensive stance too. So I can say that they do work well.
Hey, thanks. Check it again though. I had accidently posted an incomplete version from over a year ago. You might find the R5 more interesting.
My YouTube channel contains my entire in-person family campaign, with four generations of family represented: https://www.youtube.com/channel/UC8Homm ... or4pAKtiZA
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bscalise
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Re: My House Rules Sheet

Post Thu Nov 24, 2022 1:00 pm

Release 6 posted.
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teaman
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Re: My House Rules Sheet

Post Thu Nov 24, 2022 6:34 pm

bscalise wrote: Thu Nov 24, 2022 1:00 pm Release 6 posted.
Thanks for posting this. It had some nice food for thought in it. Always neat to see how others approach rolling for casting. I still haven't landed on a particular version of it yet.
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