Quasi Classes 2

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Solomoriah
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Re: Quasi Classes 2

Post by Solomoriah »

It really would be best to provide some defaults here, in my opinion.
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Dimirag
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Re: Quasi Classes 2

Post by Dimirag »

I decided to not put any values as to avoid providing a set mechanical resolution as jumping rules varies from table to table, some will use a save, others an ability roll, others a flat score, etc.

I couldn't decide on a rule without becoming a whole thing in itself.
Sorry for any misspelling or writing error, I am not a native English speaker
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Solomoriah
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Re: Quasi Classes 2

Post by Solomoriah »

Supplying standard distances isn't the same thing as providing a resolution method; though, for this purpose, a resolution method probably is appropriate as well. It's always best to provide at least a basic mechanic for any class ability.
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Dimirag
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Re: Quasi Classes 2

Post by Dimirag »

r4 is up, replaced the jumping modifiers with fixed values.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
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