JN2 Monkey Isle
- Solomoriah
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Re: JN2 Monkey Isle
Normally when you make a new release you update the news page as well as the corresponding Workshop thread
- Solomoriah
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Re: JN2 Monkey Isle
Actually I frequently miss updating the forum threads. Feel free do to so yourself if you see I've missed it.
My personal site: www.gonnerman.org
Re: JN2 Monkey Isle
Printing out R15 to give a full read-over and edit. Will email edited ODT to Solo when completed.
Re: JN2 Monkey Isle
The main map marker for "R7" (Ruins #7) is missing while R8 and R9 were not defined. Attached is an updated map and a quick blurb that can be added ater the discussion of Ruins #6"
R7 and R8 (Undefined)
Ruins R7 and R8 are placed on the map for the Game Master's use. They are not defined but rather left for the GM to describe. They can be anything from the lost ruins of some ancient army to the towers of the wizards who turned the area around R8 into a wasteland.
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- Monkey Island Main Map from R15 Revised To Insert Ruins 7.jpg (1.33 MiB) Viewed 9729 times
- Solomoriah
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Re: JN2 Monkey Isle
Thanks, JD. I'm planning to work on this one tomorrow.
My personal site: www.gonnerman.org
- Solomoriah
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Re: JN2 Monkey Isle
Okay, I took Chi's R16 and added JD's new map and a slightly revised version of his text regarding those two undescribed locations, and I've uploaded the new version. It's a print release candidate, so please review it for flow or other layout issues; if nobody finds any problems by tomorrow night, it will be the new print version.
My personal site: www.gonnerman.org
Re: JN2 Monkey Isle
I would like to be able to download it for a
review of any text changes and try to reply as soon as possible.
review of any text changes and try to reply as soon as possible.
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