Basic Fantasy Field Guide Volume 1

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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AlMan
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Re: Basic Fantasy Field Guide Volume 1

Post by AlMan »

sk88 wrote: Sun May 24, 2020 10:21 pm New to Basic Fantasy and new to the forums. Spent the weekend reading the material and I am really liking it so far! I was making a couple tools to help me run a game and I noticed a few, very nitpicky, errors / typos in the field guide (specter vs spectre, feet vs foot, etc.). Is that something you guys want posted here?
Yes, please. We are always open to having proofreaders and editors, it helps to make our books better. Don't worry if you think it is nitpicky. Each book has its own thread, so, if you see something in any of our other books look for the thread and post your list of corrections.
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Re: Basic Fantasy Field Guide Volume 1

Post by Solomoriah »

Yes, this is the place. Thanks!
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Seven
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Re: Basic Fantasy Field Guide Volume 1

Post by Seven »

The Imp (Infernal) can assume the form of a raven or a massive spider, but there's no stats for those. Should they be added here or in the latest Field Guide?
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chiisu81
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Re: Basic Fantasy Field Guide Volume 1

Post by chiisu81 »

For the raven, it could be based off of the giant eagle in the Core Rules. If we wanted an actual giant raven, it should go into the latest in-progress Field Guide (ie Field Guide 3).

For the giant spider, it should be left up to the GM for which kind of spider. There's at least 8 that I see in the super-awesome handy Monster Index that some kinda-ok guy made. ;)
Seven
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Re: Basic Fantasy Field Guide Volume 1

Post by Seven »

Well, my understanding is that a plain raven would be a 1-2 hp creature.
A simple giant spider would be a 1HD creature and a massive spider would probably be a 1/2 HD creature at most. I'd let the imp keep his hp at any rate.

It's useful to have small animals stats when you have druids around.
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chiisu81
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Re: Basic Fantasy Field Guide Volume 1

Post by chiisu81 »

Seems like you've already got the basic stats in mind, so can just go with that. ;) No need for an explicit monster entry(ies) it sounds like...
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teaman
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Re: Basic Fantasy Field Guide Volume 1

Post by teaman »

Also, is the Iron Snapper a reskin of another monster? I'm trying to find an image but want to use the BFRPG stats from the Field Guide.
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SmootRK
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Re: Basic Fantasy Field Guide Volume 1

Post by SmootRK »

teaman wrote: Mon Jun 22, 2020 6:25 pm Also, is the Iron Snapper a reskin of another monster? I'm trying to find an image but want to use the BFRPG stats from the Field Guide.
Iron Snapper was an image by Shonuff first, then statt'd later. Not sure if it pulled from anything.
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teaman
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Re: Basic Fantasy Field Guide Volume 1

Post by teaman »

SmootRK wrote: Mon Jun 22, 2020 9:19 pm
teaman wrote: Mon Jun 22, 2020 6:25 pm Also, is the Iron Snapper a reskin of another monster? I'm trying to find an image but want to use the BFRPG stats from the Field Guide.
Iron Snapper was an image by Shonuff first, then statt'd later. Not sure if it pulled from anything.
Thanks so much, that helps.
Teaman is the sole proprietor of Sharp Mountain Games at roll20 and DTRPG

https://marketplace.roll20.net/browse/p ... tain-games
http://drivethrurpg.com/browse/pub/8418 ... tain-Games
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chiisu81
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Re: Basic Fantasy Field Guide Volume 1

Post by chiisu81 »

Ant Lion, Giant: does it need "Burrow 20'" or such like the Ankheg, Bulette, etc.?
Ape, Gorilla: capitalize "wild" & "lair"
Boglin: end of first XP line needs a semi-colon after "3 HD 175" (see Eel, Giant)
Canein: "vs" needs a period
Derej Cat: should its attack be "2 claws" (& therefor "Dam 1d6/1d6")
Dinosaur, Raptor (Velociraptor): should its attack be "2 claws" (& therefor "Dam 1d4/1d4")
Dragon, Brown: needs to be "1, Wild 1, Lair 1d4"
Dragonne: needs to be "1d6, Wild 1d6, Lair 1d10"
Drat: either needs asterisk removed, or AC needs single-/double-dagger
Elemental, Wood: change to "Mv 40'" (see here; if so then Cold & Lightning Elementals needs to be changed as well
Frost Worm: XP needs comma
Gibbering Mouther: does it need/warrant a swim movement rate?
Hippocampus/Kelpie: put space around slash
Also, possibly put Kelpie stat differences in parentheses rather than after a slash?
Infernal, Imp*: since it can be hit w/ silver weapons, shouldn't its AC have a single-dagger rather than double?
Infernal, Lemure: change instances of "hp" to "HP" (per the Style Guide)
Infernal, Quasit*: on its damage line fix spacing around "poison"
Jack O'Lantern: movement rate should be "Fly 20'"
Kraken: movement rate should be "Swim 40'"
Lich*: reference to Basic Fantasy RPG Core Rules should be bold (per the Style Guide), also in last paragraph change "hp" to "HP"
Locathah: capitalize "swim", change "Save As" to "Fighter: 2"
Megatherium: change "1d4 wild" to "Wild 1d4"
Monkey, Common & Baboon: move "Wild" before "3d6" on both
Nazgorean, Hydramander: end of first XP line needs a semi-colon after "10 HD 1,300"
Nazgorean, Spiderwolf: move "Wild" before "2d4"
Orc, Snow: In "No. Appearing" insert line break before "Horde"
Otter (Common and Giant): change "hp" to "HP"
Pseudodragon: add commas in "No. Appearing" line
Ram, War: In "Treasure Type", capitalize "none"
Roper*: end of first XP line needs a semi-colon after "11 HD 1,670"
Rot Vulture: add commas in "No. Appearing" line
Sahuagin: needs a swimming movement rate (as noted by Al)
Satyr: In "No. of Attacks", should be "1 head butt/1 dagger or 1 shortbow"
Shield Guardian: needs asterisk after its name (due to the double-dagger AC), description may need to note impervious to non-magical weapons as well
Snail, Giant Cone: "No. Appearing" line should be "1d3, Wild 1d3, Lair 1d3" (or perhaps just "1d3"?)
Snake, Giant Two-Headed: should "poison" be moved to damage line? (see Snake, Vort below it [as well as the spider entries] to compare)
Thulid: end of first 3 lines in "XP" need a semi-colon at the end
Vermen: In "No. Appearing" the "2d6X10" needs to be "2d6x10"
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