Gnomes Supplement
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Re: Gnomes Supplement
If you look at folklore, gnomes, goblins and kobolds were pretty much the same thing. The names come from different cultures, IIRC, but the descriptions were very similar.
Re: Gnomes Supplement
I think our idea for gnomes comes from those statues in the garden.. which I believe has its basis in german folklore? <--thats me guessing..
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- Dimirag
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Re: Gnomes Supplement
Some believe that Gnomes are a derivative of Genomes which are earth elemental from greek myths...
The words Goblins, Kobolds and Gnomes seems to have the same origin, BTW the Cobalt was thought to be silver polluted by evil cave spirits know as Kobolds (henceforth the name)
The words Goblins, Kobolds and Gnomes seems to have the same origin, BTW the Cobalt was thought to be silver polluted by evil cave spirits know as Kobolds (henceforth the name)
Sorry for any misspelling or writing error, I am not a native English speaker
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- Solomoriah
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Re: Gnomes Supplement
I was just riding my motorcycle down the road, minding my own business when I found myself considering how my fey Gnomes are similar to Halflings. The end result is a new version which I'm uploading now; they can now hide in wilderness areas almost as well as Halflings and gain a +1 bonus to AC when attacked by large opponents (where Halflings get +2). This seemed appropriate to the race.
It's been almost exactly three years since the last release. Not sure what that proves, exactly.
It's been almost exactly three years since the last release. Not sure what that proves, exactly.
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Re: Gnomes Supplement
Interesting. I'll probably use both versions. Just different types of gnomes.
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- Solomoriah
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Re: Gnomes Supplement
"Both versions?"
There's very little difference between them... why bother?
There's very little difference between them... why bother?
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Re: Gnomes Supplement
I like fey races for gaming. Big reason why I included both Phaerim and Fauns in my New Races Supplement. That said I have not liked the gnomes in most games, but perhaps this moves it closer to acceptance. Still needs that "speak with burrowing mammals" sort of ability that 1eAD&D had.
This also reminds me that the New Races Supplement on the downloads page is obsolete; I had updated the release in the Showcase area. If you (solomoriah) update the download page with that version I will delete the showcase piece. [edit] and now that I am thinking about it, the same case exists for Quasi-Classes Supplement. The showcase has improved versions of both supplements.
This also reminds me that the New Races Supplement on the downloads page is obsolete; I had updated the release in the Showcase area. If you (solomoriah) update the download page with that version I will delete the showcase piece. [edit] and now that I am thinking about it, the same case exists for Quasi-Classes Supplement. The showcase has improved versions of both supplements.
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- LibraryLass
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Re: Gnomes Supplement
I never liked that as a spell-like ability, I prefer it as just another language they tend to know the way Dwarves know goblin and stuff.
But I really like the idea that animals might talk in fantasy.
But I really like the idea that animals might talk in fantasy.
Re: Gnomes Supplement
Yes, I would just treat it like a language personally too.LibraryLass wrote:I never liked that as a spell-like ability, I prefer it as just another language they tend to know the way Dwarves know goblin and stuff.
But I really like the idea that animals might talk in fantasy.
Is it really the end, not some crazy dream?
Re: Gnomes Supplement
I meant this gnome, and a homebrew one I created.
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