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Re: Gnomes Supplement

Posted: Thu Mar 14, 2013 1:52 pm
by Sir Bedivere
If you look at folklore, gnomes, goblins and kobolds were pretty much the same thing. The names come from different cultures, IIRC, but the descriptions were very similar.

Re: Gnomes Supplement

Posted: Fri Mar 15, 2013 3:18 pm
by dymondy2k
I think our idea for gnomes comes from those statues in the garden.. which I believe has its basis in german folklore? <--thats me guessing..

Re: Gnomes Supplement

Posted: Fri Mar 15, 2013 3:48 pm
by Dimirag
Some believe that Gnomes are a derivative of Genomes which are earth elemental from greek myths...

The words Goblins, Kobolds and Gnomes seems to have the same origin, BTW the Cobalt was thought to be silver polluted by evil cave spirits know as Kobolds (henceforth the name)

Re: Gnomes Supplement

Posted: Thu Jul 24, 2014 11:46 pm
by Solomoriah
I was just riding my motorcycle down the road, minding my own business when I found myself considering how my fey Gnomes are similar to Halflings. The end result is a new version which I'm uploading now; they can now hide in wilderness areas almost as well as Halflings and gain a +1 bonus to AC when attacked by large opponents (where Halflings get +2). This seemed appropriate to the race.

It's been almost exactly three years since the last release. Not sure what that proves, exactly.

Re: Gnomes Supplement

Posted: Thu Jul 24, 2014 11:47 pm
by -1warrior
Interesting. I'll probably use both versions. Just different types of gnomes.

Re: Gnomes Supplement

Posted: Thu Jul 24, 2014 11:49 pm
by Solomoriah
"Both versions?"

There's very little difference between them... why bother?

Re: Gnomes Supplement

Posted: Sat Jul 26, 2014 7:38 am
by SmootRK
I like fey races for gaming. Big reason why I included both Phaerim and Fauns in my New Races Supplement. That said I have not liked the gnomes in most games, but perhaps this moves it closer to acceptance. Still needs that "speak with burrowing mammals" sort of ability that 1eAD&D had.

This also reminds me that the New Races Supplement on the downloads page is obsolete; I had updated the release in the Showcase area. If you (solomoriah) update the download page with that version I will delete the showcase piece. [edit] and now that I am thinking about it, the same case exists for Quasi-Classes Supplement. The showcase has improved versions of both supplements.

Re: Gnomes Supplement

Posted: Sat Jul 26, 2014 1:26 pm
by LibraryLass
I never liked that as a spell-like ability, I prefer it as just another language they tend to know the way Dwarves know goblin and stuff.

But I really like the idea that animals might talk in fantasy.

Re: Gnomes Supplement

Posted: Sat Jul 26, 2014 3:21 pm
by SmootRK
LibraryLass wrote:I never liked that as a spell-like ability, I prefer it as just another language they tend to know the way Dwarves know goblin and stuff.

But I really like the idea that animals might talk in fantasy.
Yes, I would just treat it like a language personally too.

Re: Gnomes Supplement

Posted: Sat Jul 26, 2014 6:54 pm
by -1warrior
I meant this gnome, and a homebrew one I created.