Magic user 2
Breath of life
Magic user 2
Range: 100 ft
Duration: 5 turns
Like feather fall, this spell is extremely fast to cast. It empowers one or more creatures selected by the caster to hold their breath for five turns, thereby surviving gas, vacuum, or underwater situations. It can be cast even if the caster him- or herself is underwater, using the breath that remains in the caster's lungs.
Gaseous form
Magic user 2
Range: Touch
Duration: 1 turn/level
This spell has the same effect as imbibing a Potion of Gaseous Form. Unwilling targets get a saving throw, but willing targets may forego it.
Protection from charm
Magic user 2
Range: Touch
Duration: 1 round/level
By casting this spell, the mage grants a saving throw bonus against charm effects. The bonus is determined according to the following table:-
Code: Select all
Caster level Bonus granted
3 +1
4 to 6 +2
7 to 9 +3
10 to 12 +4
13 or higher +5
Charm effects that do not have a saving throw are unaffected.
Scent mask
Magic user 2
Range: Touch
Duration: 1 turn/level
This spell eliminates all odours from the target (including the target's clothing and equipment) for the spell's duration. The target is "invisible" to the sense of smell and will leave no scent-traces, so could not be tracked by a bloodhound or similar creature. Certain creatures that rely on odour for offence or defence, such as skunks, ghasts or troglodytes, might want to roll a saving throw against this spell, and if they pass the spell will not affect them.
Note to editor: This is also submitted as a first level illusionist spell, if illusionist spells are in scope for the publication.
Silencing hand
Magic user 2
Range: 40 ft
With this spell the caster conjures the sensation of a hand-shaped force that will move to obstruct the target's mouth (or similar vocal orifice), muffling its lips in such a way as to prevent speech. The target may not cast spells with a verbal component, operate any magic item that requires a command word, or talk. However, the spell does not impede bite attacks, breath weapons, or any other use of the mouth apart from speech. The target does receive a saving throw and if it passes, then the spell has no effect.
Swift mount
Magic user 2
Range: Touch
Duration: 2 hours + ½ hour/level
By means of a Swift mount spell, the caster doubles the movement speed of any ridden beast (including swimming or flying mounts), providing the beast is carrying no more than a normal load. Once the spell has expired the mount will be exhausted, capable of moving only if unladen, and even then at half its normal speed.
Swim
Magic user 2
Range: Touch
Duration: 1 turn/level
The caster intones hermetic syllables that grant the targets greatly enhanced powers of swimming, provided they are no more than normally encumbered. Creatures affected by this spell can swim at 180 ft per round, whether laterally, vertically or at any other angle, and will not be affected by pressure even if swimming at great depth, or pressure changes even if their depth changes rapidly (so the spell prevents the "bends"). Any target wearing heavy armour or otherwise encumbered retains the benefit of protection from pressure and/or pressure changes, but will still sink normally, and can only move by walking along the bed or bottom of the watercourse or ocean.
The combination of Swim and Buoyancy (the first level magic user spell, q.v.) is synergistic. A character under the influence of both spells moves at 240 ft per round irrespective of encumbrance, provided the encumbrance is less than 500 lbs.