CS1 Castle by the Sea

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Solomoriah
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Re: CS1 Castle by the Sea

Post by Solomoriah »

Thank you sir!

Up to my elbows in transition prep, but I'll get to it soon.
My personal site: www.gonnerman.org
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quozl
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Re: CS1 Castle by the Sea

Post by quozl »

My daughter read through the adventure and made some edits.
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CastleUnderTheSeaRevised.odt
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chiisu81
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Re: CS1 Castle by the Sea

Post by chiisu81 »

I've pulled CS1 from the Projects folder and will incorporate these edits soon. Thanks!
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chiisu81
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Re: CS1 Castle by the Sea

Post by chiisu81 »

Quozl: I have integrated the textual changes you posted in r15 that I've put back in the Projects folder for Solo. Note that I did not make the changes from your file relating to either magical items (which should be capitalized and bold) nor NPC/Human stat-blocks (title included before the colon, Save stat removed as it's indicated by the level at the beginning), among some other things (how treasure is written out, as well as monster names). These are things covered in the Style Guide, which has been recently updated. I also left the listed spells for Severin, as Solo requested it.
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Solomoriah
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Re: CS1 Castle by the Sea

Post by Solomoriah »

Yes, I want all spellcasting NPCs to include a list of available spells. The GM may always change them, but should not be forced to think them up while running the adventure.
My personal site: www.gonnerman.org
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quozl
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Re: CS1 Castle by the Sea

Post by quozl »

Where can I find r15?
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Solomoriah
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Re: CS1 Castle by the Sea

Post by Solomoriah »

It's in my Projects folder, waiting for me to review and re-PDF it. Should be up in a few days.
My personal site: www.gonnerman.org
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chiisu81
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Re: CS1 Castle by the Sea

Post by chiisu81 »

Uploading proposed r15 here.
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quozl
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Re: CS1 Castle by the Sea

Post by quozl »

We made a couple of changes to Castle Under The Sea. We used Open Office's Track Changes so you can see them.
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chiisu81
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Re: CS1 Castle by the Sea

Post by chiisu81 »

Changes look good, I'll incorporate for r16. I need to give the others another read-through.
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