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Re: CS1 Castle by the Sea

Posted: Sun Jul 19, 2020 9:19 pm
by chiisu81
Good catches; that first one is due to way back only having the one Field Guide, rather than the additional 2 & 3 we have now.

Re: CS1 Castle by the Sea

Posted: Mon Jul 20, 2020 12:03 am
by Solomoriah
And the unused monsters is just lazy copy and paste. Not sure it's worth figuring out which ones to remove; it's just the OGL text after all. The other corrections are much appreciated. Also JD, very glad to see you back!

Re: CS1 Castle by the Sea

Posted: Mon Jul 20, 2020 12:04 am
by Solomoriah
Oh, and "New Monsters" was the original name of the Field Guide; never in print under that name though.

Re: CS1 Castle by the Sea

Posted: Mon Jul 20, 2020 8:27 am
by jdn2006
Page 4 room 3. THRONE ROOM: no comma before #At for the shadows

9 Shadows: AC 13‡, HD 2* #At 1, Dam 1d4 + <- as-is
9 Shadows: AC 13‡, HD 2*, #At 1, Dam 1d4 + <- should be

Page 4 room 4. NORTHWESTERN TOWER: no comma after “forelegs”

3 Steel Spiders: AC 18†, HD 5**, #At 2 forelegs
3 Steel Spiders: AC 18†, HD 5**, #At 2 forelegs,

Re: CS1 Castle by the Sea

Posted: Mon Jul 20, 2020 8:47 am
by Solomoriah
Chi, if you're available, go ahead and sweep up JD's revisions for a new release. I'm up to my elbows in something else right now.

Re: CS1 Castle by the Sea

Posted: Mon Jul 20, 2020 9:46 am
by chiisu81
On it 8-)

Re: CS1 Castle by the Sea

Posted: Mon Jul 20, 2020 1:30 pm
by chiisu81
r23 put in Projects folder, with JD's corrections applied (and credit added on title page)

Re: CS1 Castle by the Sea

Posted: Mon Aug 24, 2020 3:04 pm
by Solomoriah
Announcing!

CS1 Castle by the Sea, Release 23 -- August 24, 2020
JD Neal proofed our previous release and submitted several changes, applied by James Lemon and handed off to Chris Gonnerman for final formatting, all of which resulted in this new print release candidate. It looks pretty solid, and may go to print soon!

https://basicfantasy.org/downloads.html#cs1

Re: CS1 Castle by the Sea

Posted: Thu Apr 14, 2022 11:08 pm
by Rutibex
I just ran Call of Doom from this collection tonight and it was a great success! My players now have the Skeletaires Horn of Doom and are planning to raise an undead army :twisted: They also decided to take over the castle and make it their new headquarters. A great module, and an interesting use of a single map for multiple purposes!

Re: CS1 Castle by the Sea

Posted: Sat Mar 18, 2023 5:05 pm
by Demetrius
Small nitpick, but in Conclave at the Conch Throne (p. 17), in What's Going On Here? section, in the word "11th-level", only "th" should be superscript. Hyphen should be normal-sized (right now hyphen is superscript).