Fey-Mage (subclass), an alternate Sorcerer

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SmootRK
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Fey-Mage (subclass), an alternate Sorcerer

Post by SmootRK »

Fey-Mage (Magic-User Subclass)

pdf/odt below - rough draft subject to many changes. The PDF looks and reads much better than the "forum-speak" version.

Code: Select all

Level      XP     HD     1   2   3   4   5   6   7 (Spell Level)
 1          0     1d4     2   -   -   -   -   -   -
 2      2,500     2d4     3   -   -   -   -   -   -  
 3      5,000     3d4     3   2   -   -   -   -   -
 4     10,000     4d4     3   3   -   -   -   -   -
 5     20,000     5d4     3   3   2   -   -   -   -
 6     40,000     6d4     4   3   3   -   -   -   -
 7     80,000     7d4     4   3   3   2   -   -   -
 8    150,000     8d4     4   4   3   3   -   -   -
 9    300,000     9d4     4   4   3   3   2   -   -
10   450,000     9d4+1   5   4   4   3   3   -   -
11   600,000     9d4+2   5   5   4   3   3   2   -
12   750,000     9d4+3   5   4   4   4   3   3   -
13   900,000     9d4+4   5   4   5   4   3   3   2
14 1,050,000     9d4+5   5   4   5   4   4   3   3
15 1,200,000     9d4+6   6   4   5   4   4   3   3
16 1,350,000     9d4+7   6   6   5   4   4   3   3
17 1,500,000     9d4+8   6   6   5   5   4   4   3
18 1,650,000     9d4+9   7   6   5   5   4   4   3
19 1,800,000     9d4+10  7   6   6   5   4   4   4
20 1,950,000     9d4+11  7   6   6   5   5   4   4
A Fey-Mage are a form of Magic-User that casts their spells through innate magical ability and force of will. As a spontaneous spell-caster, a Fey-Mage does not need to prepare spells in advance, but instead may cast any known spell at any time, provided that sufficient spell slots of the appropriate level are available to cast the spell. Unlike a traditional Magic-User, a Fey-Mage is severely limited in the number of spells they can know, having only a few spells of each level in their repertoire. Individuals with strong connections to faerie, sidhe, or other fey beings often prefer to pursue magic in this fashion. Sometimes other terms are used to describe a Fey-Mage, Sorcerer being one of the most common.

A Fey-Mage is a poor fighter, with fighting ability equivalent to normal Magic-Users. Likewise they are no more hardy than standard Magic-Users (d4 Hit Die). Like other Magic-Users, they may not wear any armor of any sort or use shields, and are limited to the same weapon choices. Otherwise, Fey-Mages can generally be treated as equivalent to Magic-Users for any situation not covered here.

The Prime Requisite for a Fey-Mage is Charisma. In addition to requiring an Charisma score of 13 or higher, a Fey-Mage also must have an Intelligence score of 9 in order to understand such arcane information. Although not a official requirement, most Fey-Mages have a special connection to the faerie world such as ancestry that includes such beings or living in close proximity to fey beings. Stories of such connections can be as varied as the fey beings themselves.

Except for the manner in which a Fey-Mage acquires spells, they produce magic much like other types of Magic-Users. Fey-Mages have different spell choices, sometimes utilizing spells that traditional Magic-Users cannot normally cast. Fey-Mages do not need to memorize spells from their repertoire, being able to spontaneously choose amongst any of their known spells at the time of casting. Rest is necessary to renew their available spell slots, just as other spell casting classes require. See the Spells section (below) for more details.

SPELLS
The number of spells of each level which a Fey-Mage may cast per day is shown on the table in the New Character Class section, above. Each day, usually in the morning, a Fey-Mage renews his or her spell slots to replace those that have been used. This is accomplished through meditative techniques that fey often call “Reverie.” Because a Fey-Mage does not have to memorize spells, they do not need to worry about dismissing spells in order to prepare for more.

Spellcasters must have at least one hand free, and be able to speak, in order to cast spells; thus, binding and gagging a spellcaster is an effective means of preventing him or her from casting spells. In combat, casting a spell usually takes the same time as making an attack. If a spellcaster is attacked on the Initiative number on which he or she is casting a spell, the spell is spoiled and lost.

Fey-Mage Spells
Unlike other Magic-Users, a first level Fey-Mage begins play knowing only two first level spells. The GM may roll for the spells, assign these as he or she sees fit, or allow the player to choose, at his or her option. A Fey-Mage does not need to keep a Spell Book. Instead, a Fey-Mage may learn a maximum number of spells of each spell level equal to two plus their Charisma bonus. They can learn spells from any being capable of casting such magic, so long as the spell appears on the Fey-Mage list and the Fey-Mage has the appropriate slots available. For new spell creations, the Game Master must decide if it is an appropriate addition to the Fey-Mage spell lists. It is customary for a Fey-Mage to pay “training fees” when learning new spells. The standard rate is 500gp per spell level regardless of the training method, whether doing their own research or practicing with a mentor. It takes one day per spell level of research, repetition and practice to properly learn a spell. Also note that, unlike other types of Magic-Users, a Fey-Mage does not automatically know the Read Magic Spell.

Sometimes a Fey-Mage would prefer to know different spells. At each even class level (2nd, 4th, 6th, etc.), the Fey-Mage may “un-learn” one currently known spell in order to be free to learn another spell of the appropriate level. The fees for learning new spells always apply, even if a Fey-Mage subsequently relearns a spell he or she previously knew.

Below are listed spells available to the Fey-Mage subclass described above. Many Game Masters do not use all supplemental material, but, Optional Zero Level Spells (cantrips) and Seventh Level Spells are included for completeness. Fey-Mages are equivalent to normal Magic-Users in either case. See the appropriate optional supplement when necessary.

Legend for spell list below:
* – reversible spell
# – modified for Fey-Mage
(d) – Druid spell
(i) – Illusionist spell
(n) – Necromancer spell
(s) – Spell Supplement


Cantrips: One zero level spell, called a cantrip, can be cast per level of the caster plus his or her Charisma bonus. Therefore, a fifth level Fey-Mage with an Charisma score of 17 (+2 bonus) may cast up to 7 cantrips per day. When Cantrips are utilized, a Fey-Mage begins with 1d4 different Cantrips, and may learn any number more whenever a trainer is available (100gp each in “training fees”).

Zero-level Spells (Cantrips) are an optional rule, and thus may be omitted by the GM.

<< Spell Lists to be inserted here >>
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SmootRK
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Re: Fey-Mage (subclass), an alternate Sorcerer

Post by SmootRK »

A quick follow up, but I don't have time to post it up right now:

The spell list is going to be MU mixed with a few Illusionist and Druid things, as befitting a Sidhe/Faerie would appreciate.

I added a section to the end of the document (not uploaded yet), that details how it could be modified to suit other tastes, include those who would prefer using the vanilla MU spell list only. Also in this section, I will insert the basic mechanic used in the first Sorcerer Supplement for using spell points instead of spells/level slot system.

I would like to come up with at least a few all original spells to fill in any gaps in the spell lists... stuff with a fey feel to it.
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Mhogrymm
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Re: Fey-Mage (subclass), an alternate Sorcerer

Post by Mhogrymm »

I think this is a pretty cool take on the sorcerer. Defiantly has a unique feel. I am anxious to see your spell list. As the alternate spell casting system goes it seems fairly balanced.
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SmootRK
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Re: Fey-Mage (subclass), an alternate Sorcerer

Post by SmootRK »

Find updated files below in later posts.

I am painfully slow at doing the spell lists, as I carefully choose, evaluate, and try to make sure I am not taking the 'oommff' out of another class by inserting it into a class that I am working on... this (being slow) happened a lot while I worked on the Grave Master/Necromancer.

Of course I happily appreciate any suggestions or additions that seem appropriate.
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billiambabble
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Re: Fey-Mage (subclass), an alternate Sorcerer

Post by billiambabble »

I really like the idea of MUs with innate magical ability. I'm assuming that this means that they don't have to carry spell books on long quests? Also, starting a character with two active spells (and cantrips!) at first level makes more sense for a class defined by spell casting as a specialism. Much more fun for beginner players. :) "Fey" adds a nice exotic element as well.
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SmootRK
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Re: Fey-Mage (subclass), an alternate Sorcerer

Post by SmootRK »

Cantrips are optional (as are the 7th level spells), and yes, these guys would not need spellbooks.

I have been adding a number of spells to the lists. Here is what I have currently (still incomplete):

First Level
Change Self (i)
Charm Person
Chill (s)
Dancing Lights (i)
Detect Magic
Faerie Fire (f)
Read Languages
Remove Fear/Cause Fear
Sleep
Ventriloquism

Second Level
Detect Invisibility
Invisibility
Knock
Levitate
Locate Object
Minor Warding (s)
Mirror Image
Produce Flame/Cold (d)
Speak with Animals (d)

As you can see, I am trying to mix in stuff that fits well with the Sidhe/Faerie thing... stuff that is akin to spell-like powers or spells that Fey beings typically do.
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SmootRK
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Re: Fey-Mage (subclass), an alternate Sorcerer

Post by SmootRK »

Updated the OpenOffice odt file with new Spell Choices. After some more rough choices for spell I will begin reviewing and trying to come up with at least a few all-new spells to fill in gaps.
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Re: Fey-Mage (subclass), an alternate Sorcerer

Post by Solomoriah »

Let me know when you are ready for me to post this.
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SmootRK
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Re: Fey-Mage (subclass), an alternate Sorcerer

Post by SmootRK »

Solomoriah wrote:Let me know when you are ready for me to post this.
I have had several really difficult days lately... some work related, some with kids' and schools and such, and some wacky stuff regarding extended family and travel arrangements... thankfully, the issues were mostly with others and only indirectly involved me, allowing me to unwind quickly... so after I get a bit more stuff down I will send you a document that is better suited to be a 'playtest' edition or at least a workable 'under-construction' draft.

I would like to post over in Dragonsfoot for some commentary/critique/suggestions before we make into a 'Supplement' as well... just a chance to let a few more peeps have their say on it.
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Re: Fey-Mage (subclass), an alternate Sorcerer

Post by SmootRK »

a few more tweaks to spell lists.
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