Re: Beginner's Essentials
Posted: Fri Feb 01, 2019 8:47 am
Hello, I would suggest some edits on the R10.
- It should be specified that a Thief must be behind the target for the Sneak Attack and the use of the word "surprise" in its description could be misleading.
- Some items are missing from the Equipment list:
Belt Pouch / 1 gp / *
Cloak / 2 gp / 1
Lantern / 5 gp / 2
Lantern, Bullseye /14 gp / 3
Manacles (without padlock) / 6 gp / 4
Padlock (with 2 keys) / 12 gp / 1
Quill / 1 sp / **
Quill Knife / 1 gp / *
Spellbook (128 pages) / 25 gp / 1 ( I know it’s specified in the note, but maybe the price and weight are important)
Whistle / 1 gp / **
In R10 there is "Writing Ink" instead of "Ink, per jar". I know it's basically the same thing and the price is the same but "Ink, per jar" weights 1/2, not *
- In the Beasts of Burden section, after the Equipment, Camel, Donkey and Mule are missing and Pony War has the same stats as the normal Pony, but just costs double the price.
In the rule book there is no Pony War.
Also, the sentence under the table is different than the one in the rule book, which I think could be a bit more clear: "Due to their small stature, Dwarves and Halflings generally ride ponies rather than horses."
- Tack and Harness items are in the general equipment list in the rule book.
- In the Weapon Range table: Hammer should be Warhammer.
- Overland Travel adjustments:
Jungle, Mountains, Swamp → x1/3
Desert, Forest, Hills → x2/3
Clear, Plains, Trail → x 1
Road (Paved) → x1 1/3 (even though I still don’t understand what it means)
- Spellcasting rules:
"If a spellcaster is attacked on the Initiative number on which he or she is casting a spell, the spell is spoiled and lost."
Should be:
"If a spell caster is attacked (even if not hit) or must make a saving throw (whether successful or not) on the Initiative number on which he or she is casting a spell, the spell is spoiled and lost. As a specific exception, two spell casters releasing their spells at each other on the same Initiative number will both succed in their casting; one caster may disrupt another with a spell only if he or she has a better Initiative, and chooses to delay casting the spell until right before the other caster."
- Sleep spell: the last two paragraphs in the description are missing.
Now I think that's all
- It should be specified that a Thief must be behind the target for the Sneak Attack and the use of the word "surprise" in its description could be misleading.
- Some items are missing from the Equipment list:
Belt Pouch / 1 gp / *
Cloak / 2 gp / 1
Lantern / 5 gp / 2
Lantern, Bullseye /14 gp / 3
Manacles (without padlock) / 6 gp / 4
Padlock (with 2 keys) / 12 gp / 1
Quill / 1 sp / **
Quill Knife / 1 gp / *
Spellbook (128 pages) / 25 gp / 1 ( I know it’s specified in the note, but maybe the price and weight are important)
Whistle / 1 gp / **
In R10 there is "Writing Ink" instead of "Ink, per jar". I know it's basically the same thing and the price is the same but "Ink, per jar" weights 1/2, not *
- In the Beasts of Burden section, after the Equipment, Camel, Donkey and Mule are missing and Pony War has the same stats as the normal Pony, but just costs double the price.
In the rule book there is no Pony War.
Also, the sentence under the table is different than the one in the rule book, which I think could be a bit more clear: "Due to their small stature, Dwarves and Halflings generally ride ponies rather than horses."
- Tack and Harness items are in the general equipment list in the rule book.
- In the Weapon Range table: Hammer should be Warhammer.
- Overland Travel adjustments:
Jungle, Mountains, Swamp → x1/3
Desert, Forest, Hills → x2/3
Clear, Plains, Trail → x 1
Road (Paved) → x1 1/3 (even though I still don’t understand what it means)
- Spellcasting rules:
"If a spellcaster is attacked on the Initiative number on which he or she is casting a spell, the spell is spoiled and lost."
Should be:
"If a spell caster is attacked (even if not hit) or must make a saving throw (whether successful or not) on the Initiative number on which he or she is casting a spell, the spell is spoiled and lost. As a specific exception, two spell casters releasing their spells at each other on the same Initiative number will both succed in their casting; one caster may disrupt another with a spell only if he or she has a better Initiative, and chooses to delay casting the spell until right before the other caster."
- Sleep spell: the last two paragraphs in the description are missing.
Now I think that's all