Basic Fantasy Field Guide Volume 3

Creating game materials? Monsters, spells, classes, adventures? This is the place!
User avatar
AlMan
Posts: 694
Joined: Fri Jun 26, 2015 5:01 pm

Re: Basic Fantasy Field Guide Volume 3

Post by AlMan »

Solomoriah wrote: Sun May 01, 2022 10:40 am I had a dream...

(see attached)
Are you sure that wasn't a nightmare?
Seven
Posts: 836
Joined: Wed Apr 22, 2020 11:17 am

Re: Basic Fantasy Field Guide Volume 3

Post by Seven »

Dimirag wrote: Sun May 01, 2022 8:04 pm I think its because of octopus + spider...
I get that, but octo literally means 8.
Pokemon goes around that by not using the fully octo, like Octillery.
Drow + spider = strider which doesn't make any sense but it's a cool name.

Ockspider? If you don't mind the Spider-man reference.
User avatar
Solomoriah
Site Admin
Posts: 12453
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: Basic Fantasy Field Guide Volume 3

Post by Solomoriah »

AlMan wrote: Sun May 01, 2022 8:54 pm
Solomoriah wrote: Sun May 01, 2022 10:40 am I had a dream...

(see attached)
Are you sure that wasn't a nightmare?
It was. My nightmares aren't what they used to be though...
My personal site: www.gonnerman.org
User avatar
Solomoriah
Site Admin
Posts: 12453
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: Basic Fantasy Field Guide Volume 3

Post by Solomoriah »

Seven wrote: Mon May 02, 2022 7:32 am
Dimirag wrote: Sun May 01, 2022 8:04 pm I think its because of octopus + spider...
I get that, but octo literally means 8.
Pokemon goes around that by not using the fully octo, like Octillery.
Drow + spider = strider which doesn't make any sense but it's a cool name.

Ockspider? If you don't mind the Spider-man reference.
It's what I called it when I woke from the dream. Though now I'm rethinking it... the critters in my dream (plural, there were more than one of them present) had no eyes at all.

EDIT: "Octospider" is what I called it when I woke up. Wasn't sure that was clear.

Leaving the eyes as I like how I handled their ability to detect the invisible.
My personal site: www.gonnerman.org
User avatar
TrickyNikki
Posts: 113
Joined: Fri Aug 17, 2018 2:56 pm

Re: Basic Fantasy Field Guide Volume 3

Post by TrickyNikki »

Zombie, Hexcore

Armor Class: 17+
Hit Dice: 3*
No. of Attacks: 2 claws + Special
Damage: 1d8/1d8/Special
Movement: 20’
No. Appearing: 2d6, Wild 3d6
Save As: Fighter: 3
Morale: 12
Treasure Type: None
XP: 175
Hexcore Zombies are creatures that are usually created from dark magics, where their essence is actually trapped within. Be it a shard of consciousness and life, or a fully trapped soul, a hexcore zombie is a dangerous foe. Hags are known to create them, as well as liches and vampires. They use these beings as vanguards for their armies, sometimes to even make strategic decisions for them. Absolutely corrupted, the being trapped within does not hold sway if they have a master. If abandoned, consciousness may develop and the creature might even become intelligent enough for independent thought and personality. Appearance-wise, hexcore zombies may be shrouded in shadows, sometimes illuminated with emerald light, depending on the soul trapped within. Most necromancers agree that the aura comes from the soul energy that emanates from this undead. The skin seems dead but preserved, way more whole and life-like than most other zombies.

All hexcore zombies attack as if their attacks were magical and can only be hurt by magical damage. They can also deal one additional 1d6 damage if both of their attacks hit as the overexposure to the soul energy is quite taxing on both the living and the dead. This damage is doubled if it is inflicted on the undead. They take only half damage from blunt weapons, and only a single point from arrows, bolts or sling stones (plus any magical bonus). Like all undead, they may be Turned by Clerics and are immune to sleep, charm, and hold magics. As they are mindless, no form of mind-reading is of any use against them. Hexcore zombies never fail morale checks, and thus always fight until destroyed.

1 in every 6 hexcore zombies has an entire soul trapped within which grants them 19 AC and 6* HD (555 XP). They are much more developed when it comes to their personality and willpower, and may even disobey commands if they succeed on a save Vs Spell.

Updated with all the feedback :)
Creativity is just a single letter away.
User avatar
chiisu81
Posts: 4106
Joined: Fri Aug 19, 2011 3:05 pm

Re: Basic Fantasy Field Guide Volume 3

Post by chiisu81 »

User avatar
TrickyNikki
Posts: 113
Joined: Fri Aug 17, 2018 2:56 pm

Re: Basic Fantasy Field Guide Volume 3

Post by TrickyNikki »

Open Game License section should say 2020-2022 after my monsters, as I made some entries this year :)
Creativity is just a single letter away.
Dyl
Posts: 25
Joined: Mon Mar 21, 2022 10:47 am

Re: Basic Fantasy Field Guide Volume 3

Post by Dyl »

Brugh Elf entry, first line of page 13 spelling "rlves" instead of elves.
Query the use of "at-will". Is "at will" better?
User avatar
Elf_Bait
Posts: 23
Joined: Mon Jul 18, 2022 5:04 pm

Re: Basic Fantasy Field Guide Volume 3

Post by Elf_Bait »

Is Field Guide 3 full-up or still room for more submissions?

I happen to own art for several monsters of my own creation and, as they have no current home in print, thought I might contribute them to the project.
User avatar
Dimirag
Posts: 3613
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Basic Fantasy Field Guide Volume 3

Post by Dimirag »

I think its far from closed, but even if they do not make the cut they could end in another supplement eventually.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Locked

Who is online

Users browsing this forum: No registered users and 48 guests