Basic Fantasy Field Guide Volume 3

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toddlyons
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Re: Basic Fantasy Field Guide Volume 3

Post by toddlyons »

CUNNING CLOAK

Armor Class: 17 (19)
Hit Dice: 6
No. of Attacks: 2 + suffocation
Damage: 1d4/1d4/+ suffocation
Movement: Crawl 1', Fly 20'
No. Appearing: 1-4
Save As: Fighter 6
Morale: 12
Treasure Type: C
XP:

A cunning cloak appears to be a length of fabric. It has natural flexibility to appear circular, semicircular, square, rectangular, or triangular and may assume the appearance of tablecloths, curtains, valances, tapestries, rugs, blankets, or clothes like skirts and cloaks. It is rare, but not unheard of, to find them curled up like a bolt of cloth. They also possess a limited ability to shift in color in the dark part of the spectrum.

They may independently choose their own places to hunt, but they are also used as traps by owners of fortresses and strongholds if the structure is to be left uninhabited for some time.

Depending on its location relative to prey, it may fly, drop, or wrap itself around the victim. Once inside, the captured individuals' limbs cannot move. Present but hidden in the cunning cloak are two claws (1d4 each) which can be used to stab its prey, or optionally used to secure its grasp more tightly on whatever it envelops (effectively increasing its shielding by +2 AC).

Attacks on this creature will result in damage being split between the cunning cloak and the victim. Fire or cold attacks cause full damage to both. Enveloped persons will suffocate in 2-5 rounds unless freed.
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toddlyons
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Re: Basic Fantasy Field Guide Volume 3

Post by toddlyons »

Infernal, Creoboros*

Armor Class: 18 ‡
Hit Dice: 8, 12, 16, 20**
No. of Attacks: 3 claws, 3 bites, or tail or special
Damage: 1d8 (x3), 1d10 (x3), or1d4/2d8 or special
Movement: 40'
No. Appearing: 1
Save As: Fighter: 8/12/16/20
Morale: 8/9/10/11
Treasure Type: none
XP: ?, ?, ?, ?

Creoboros (“flesh-devouring”) are huge, dog-like carnivores with three canine heads; three front legs; three rear legs; a serpent tail; and snakes extending from the crown of each head, each throat, and each front paw. Cerberus is the largest and best known example of this breed.

All creoboros have claw, bite and tail attacks, but the snakes grow in as the beasts mature. Depending upon the age, they may have none or as many as nine. Youth (8 HD) have not matured enough to have any. Young Adults develop one on each crown of their heads. Adults see three additional ones grow from their throats, halfway between the bottom of their jaws and their chest. Elders (20 HD) are rewarded with one more on each front paw. When claw or bite attacks are made “snake attacks” are not available for that combat round. Likewise, if a paw serpent or a crown serpent strikes, the claw or bite attack is not used in the same action. The throat serpents are a special case. They are intended solely for rushing attacks where PC’s run for the beast’s chest to strike from underneath. Front snakes are treated as pit vipers (1d4=poison). The tail acts like a python, biting (1d4) and constricting (2d4), but is not poisonous. Creoboros have standard infernal immunities.
They are legendary as guards, but are less distractable in their adult years. Both the youth and the elders are prone to wandering and mirth-seeking.
Last edited by toddlyons on Sat Jan 28, 2023 4:39 am, edited 1 time in total.
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Re: Basic Fantasy Field Guide Volume 3

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Infernal, Rubicante Demon*

Armor Class:
20 ‡
Hit Dice: 4**
No. of Attacks: 2 claws or by weapon
Damage: By weapon type, or 1d4/1d4/1d4+1
Movement: 20' Fly 40'
No. Appearing: 1-2 (3-12 in lair)
Save As: Fighter: 4
Morale: 8
Treasure Type: none
XP: ?

Rubicante (“Res-Faced Terror”) demons are intelligent (12) but irascible, and seem predisposed if not determined to misconstrue anything they hear in the worst possible way. Left unchecked, they will wrangle with anyone with earshot, eventually causing destruction without care for the survival of anyone else, including themselves. As invaders and torturers they are unmatched, but they lack the ability to rein themselves in, unless under constant supervision by a greater being. Even by infernal standards, their behavior is problematic in that it routinely interferes with orderly management. Thus, they create a lot of strife for other demonic beings above them in the hierarchy.

Lacking the tail of the more powerful Malacoda Demons, they are always equipped with either a three-tined infernal pitchfork (65% chance, 2d6+1 damage) or a cat o' nine tails (35% chance, 2d4+1 damage). If their weapon is lost or damaged, they will resort to a claw / claw / bite attack.

If their physical attacks are not successful, Rubicante have the following at-will powers once per turn: continual darkness*, detect magic, ESP, or hallucinatory terrain. Once per day they can create a wall of fire with double the normal effect or summon an additional demon of the same type (33% chance of success). Rubicante cause a fear effect within a (save vs wands) upon striking an opponent for the first time.
Rubicante are immune to damage from lightning and poison, and take only half damage from acid, cold, or fire-based attacks. They can only be struck by magical weapons.
Last edited by toddlyons on Sun Feb 05, 2023 9:19 am, edited 2 times in total.
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Re: Basic Fantasy Field Guide Volume 3

Post by toddlyons »

Infernal, Malacoda Demon*

Armor Class: 20 ‡
Hit Dice: 5**
No. of Attacks: 2 horns + hands or tail
Damage: 2d8, 2d4/2d4, or 3d4
Movement: 30' Fly 50'
No. Appearing: 1-2 (2-5 in lair)
Save As: Cleric: 5
Morale: 8
Treasure Type: I
XP: ?

Malacoda (“Barbed-Tailed”) demons are highly intelligent (14), quiet, and calm. While capable of speech in many languages, they are eerily silent most of the time, including during combat. They are fearsome opponents but also excel in roles as sentires, or supervisors of lower infernals. They tolerate but dislike Rubicante demons.

Malacoda can neither use nor need weapons, as their bodies are fearsomely designed. They will primarily strike with their barbed hands (2d4) and tail (3d4) but may also gore with their horns once per encounter (2d8). Malacoda are immune to damage from lightning and poison, and take only half damage from acid, cold, or fire-based attacks. They can only be struck by magical weapons and radiate fear within a 5 foot radius (save vs wands).

Once per combat round they may cast continual darkness*, detect magic, ESP, hallucinatory terrain, or hold person. Once per day they may summon an additional demon of the same type (50% chance of success).
Last edited by toddlyons on Sun Feb 05, 2023 9:22 am, edited 2 times in total.
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Re: Basic Fantasy Field Guide Volume 3

Post by toddlyons »

Infernal, Incubus*

Armor Class: 20 ‡
Hit Dice: 6**
No. of Attacks: Special or by weapon + 2 claws
Damage: By weapon or 1d4/1d4
Movement: 30' Fly 50'
No. Appearing: 1
Save As: Cleric: 6
Morale: 8
Treasure Type: I, L
XP:
?

An Incubus is a male demon, human in appearance except for the wings between his shoulder blades. Incubi possess genius-level intelligence (18), can speak any language, and have infravision with a range of 120 feet. They are born with barbed tails, but these are almost universally cut off at birth.

Like succubi, incubi prefer to use their powers rather than fight. Incubi will also use their intelligence to barter or reason during encounters in order to achieve a mutually satisfying outcome. However, if the incubus can make a more profitable arrangement with another party, whatever promises it previously made may not be honored.
If negotiation fails, an incubus has at-will powers that are equivalent to spells of a 12th level caster, including charm person, suggestion, darkness 15' radius, dimension door, ESP, and clairaudience (as the potion). He may also shape-change at will and indefinitely, assuming whatever form he feels would be effective in having advantage in a discussion.

If desperate, he will bare his retracted claws but will always prefer the use of a civilized weapon if so equipped.
Like other infernals, an incubus is immune to damage from lightning and poison, and takes only half damage from acid, cold, or fire-based attacks. They can only be struck by magical weapons.

Primarily, incubi are concerned with advancing their own agenda, whatever that is. They are most commonly concerned with power, status, and respect above all, and have no interest whatsoever in physical possessions or material wealth, except as currency for negotiating with those that do value such trifles.

Player characters may be regarded as respected allies, temporary partners, sacrificial pawns, or--in the event they have nothing to offer--raw sustenance. If a charmed but otherwise useless individual can be led away to a private space, the incubus will drain the character of one level of experience per round, absorbing a corresponding amount of HP up to their normal maximum.

An incubus will not attempt this energy drain unless it is weakened. If it does, it will not do so around witnesses, nor to an unwilling participant, as it considers such behavior embarrassing and distasteful.
Last edited by toddlyons on Sun Feb 05, 2023 9:42 am, edited 1 time in total.
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Re: Basic Fantasy Field Guide Volume 3

Post by leon »

toddlyons wrote: Sat Jan 28, 2023 4:35 am Infernal, Malebranche Demon*
The Malebranche appears in FG2.
I solemnly swear to fulfill the game master's oath to the best of my ability and judgment.

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toddlyons
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Re: Basic Fantasy Field Guide Volume 3

Post by toddlyons »

leon wrote: Sat Jan 28, 2023 3:02 pm
toddlyons wrote: Sat Jan 28, 2023 4:35 am Infernal, Malebranche Demon*
The Malebranche appears in FG2.
Thanks, Leon. I'll rename it. The personality need to remain intact for a module I'm working on.
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Re: Basic Fantasy Field Guide Volume 3

Post by leon »

Maybe pick one of the names of the various malebranches from Inferno, per https://en.wikipedia.org/wiki/Malebranc ... ne_Comedy)?
I solemnly swear to fulfill the game master's oath to the best of my ability and judgment.

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toddlyons
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Re: Basic Fantasy Field Guide Volume 3

Post by toddlyons »

leon wrote: Sun Jan 29, 2023 1:57 pm Maybe pick one of the names of the various malebranches from Inferno, per https://en.wikipedia.org/wiki/Malebranc ... ne_Comedy)?
:lol: I'd already done so, but this was a good suggestion, Leon.

Great minds think alike? Although, I have a smart aleck friend that always counters with, "Fools never differ." :D
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Re: Basic Fantasy Field Guide Volume 3

Post by chiisu81 »

Haven't edited document or recent entries yet, but remember the single- and double-cross symbols have been replaced with "(s)" and "(m)" respectively.
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