Basic Fantasy Field Guide Volume 3

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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chiisu81
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Re: Basic Fantasy Field Guide Volume 3

Post by chiisu81 »

lol :D
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teaman
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Re: Basic Fantasy Field Guide Volume 3

Post by teaman »

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Fungisoid

Armor Class: 12
Hit Dice: 1
No. of Attacks: 2 claws + spores
Damage: 1d4/1d4 + paralysis
Movement: 30’
No. Appearing: 1d10
Save As: Fighter 1
Morale: 8
Treasure Type: None
XP: 37

Fungisoids are intelligent, ambulatory mushroom people. They stand about 3 feet tall and can range in color from dull tan to bright reds, oranges, and purples. Their arms end in sharp fingers that they use for defense. Their legs are a series of roots that they shuffle around on.

Fungisoids form colonies in caves near the surface, emerging at night to forage for food to decompose. They are quite intelligent, and many learn a few words of the common tongue by listening to farmers and hunters near their caves. Some wizards even have fungisoid servants, feeding them well and asking them to take care of the grounds in return.

Fungisoids are reclusive creatures, preferring to blend in with their surroundings rather than fight. However, if attacked they will defend their homes. When a fungisoid is hit for the first time in combat, they release spores. Any opponents within a 10-foot radius must make a saving throw versus paralysis or be paralyzed for 1d4 rounds. It takes a full day for fungisoids to regrow their spores.
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teaman
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Re: Basic Fantasy Field Guide Volume 3

Post by teaman »

Botanical

Armor Class: 14
Hit Dice: 3
No. of Attacks: 1
Damage: 1d6 (quarterstaff)
Movement: 40’
No. Appearing: 1d6
Save As: Fighter 3
Morale: 8
Treasure Type: None
XP: 145

Botanicals are plant creatures who closely resemble humans in size and form. Their "skin" is actually soft green moss. Stems, leaves, and even flowers grow in them and adorn their bodies. As they grow, some botanicals take on a male form, and others a female. Some solitary botanicals take on a less civilized form, more closely resembling shambling swamp creatures. Instead of eating, they must spend time every day in the sun and must absorb water frequently.

Botanicals may see 60 feet aboveground in the dark. They are able to speak with plants, and may regrow lost limbs with one day of rest. They are immune to the undead.

Botanicals are a peaceful and even-tempered folk who live in secluded natural areas. They see the preservation of nature and life as the highest duty. However, they turn into fierce warriors when confronting those who would despoil the land or harm the innocent. In a natural environment, they may blend in with plant life and surprise opponents on a roll of 1-5 on a d6.
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chiisu81
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Re: Basic Fantasy Field Guide Volume 3

Post by chiisu81 »

Great work as always John 8-) Will be a little while before working on next release, but those will of course be included!
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teaman
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Re: Basic Fantasy Field Guide Volume 3

Post by teaman »

chiisu81 wrote: Mon Dec 02, 2019 10:21 am Great work as always John 8-) Will be a little while before working on next release, but those will of course be included!
NP, just glad they will find a home! Thanks for the kind words.
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Re: Basic Fantasy Field Guide Volume 3

Post by teaman »

trelanx.png
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TRELANX
Armor Class: 13
Hit Dice: 4
No. of Attacks: 2 claw/claw or 1 weapon
Damage: 1d6/1d6 or by weapon +1
Movement: 40’
No. Appearing: 1d6, Wild 1d6, Lair 2d10
Save As: Fighter: 4
Morale: 9
Treasure Type: None
XP: 280

Trelanx are hairy humanoids with two vestigial horns. They stand about 7 feet tall and weigh about 300 pounds. They generally do not wear clothes, but sometimes wear pouches or packs that acquired from other races. They speak their own language, though some have learned a few words in the common tongue.

They live in tribes deep in the forest. They make huts and aggressively defend their lands. Unfortunately, some have been enslaved by evil wizards and clerics to use as brute labor and as guards.

In combat, they will throw flint knapped spears and then attack with both claws. Their horns also provide a limited form of ESP such that they cannot be surprised. They have Darkvision up to 60’ aboveground. Their must be some ambient light present.
Last edited by teaman on Thu Jan 02, 2020 6:17 pm, edited 1 time in total.
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Re: Basic Fantasy Field Guide Volume 3

Post by teaman »

Also, I tried to submit another creature and image, but was told that the board's attachment quota had been reached. If you can make it larger, you'll have a writeup and image for a cat person that has nothing to do with Andrew Lloyd Weber.
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chiisu81
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Re: Basic Fantasy Field Guide Volume 3

Post by chiisu81 »

All my gifs finally filled the server :twisted: :lol:
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Re: Basic Fantasy Field Guide Volume 3

Post by Solomoriah »

I've bumped the limit, and done a little housecleaning. I may have to allocate an extra disk... good thing Christmas sales were good.
My personal site: www.gonnerman.org
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teaman
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Re: Basic Fantasy Field Guide Volume 3

Post by teaman »

Solomoriah wrote: Wed Jan 01, 2020 10:51 pm I've bumped the limit, and done a little housecleaning. I may have to allocate an extra disk... good thing Christmas sales were good.
I'll post the cat person later today. Thanks!
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