Re: [AA3] A Temple of Slides and Stairs
Posted: Mon Feb 04, 2019 2:32 am
Hello!
At your suggestion in the other thread I tried running this module for my 4-player group.
This was my first time DMing so I kinda forgot to include random encounters or keep track of loot (I was DMing by the seat of my pants because I woke up slow today and didn't quite get to RTFM.) We still had a blast despite my noobishness.
A criticism: The mini-sheets at the back not including character gear is kinda troublesome because our group had the one stat list with all the characters on it split between them to keep track of gear, although truth be told this didn't wind up causing any major problems. Still, if future editions could include gear on the minisheets somewhere, that would be handy.
Second, lots of vagueness, courtesy of my players being nosy and paranoid S.O.B.s (Is the front door locked? Does it have windows? Is there anything between the starting village and the temple?) and it took a while to explain the circle-mechanism to everyone because it said the slide was on "the Northern wall" but it was technically in the northeast corner of Room 2. I'm going to assume some of the vagueness is to let the GM fill in the gaps and reward clever players, though.
Overall, though, a nifty little adventure great at its introductory purpose, just needs some convenience tweaks like the aforementioned per-character gear lists, and I also have some typo reports I'll try to get back to you on when I'm properly rested.
At your suggestion in the other thread I tried running this module for my 4-player group.
This was my first time DMing so I kinda forgot to include random encounters or keep track of loot (I was DMing by the seat of my pants because I woke up slow today and didn't quite get to RTFM.) We still had a blast despite my noobishness.
A criticism: The mini-sheets at the back not including character gear is kinda troublesome because our group had the one stat list with all the characters on it split between them to keep track of gear, although truth be told this didn't wind up causing any major problems. Still, if future editions could include gear on the minisheets somewhere, that would be handy.
Second, lots of vagueness, courtesy of my players being nosy and paranoid S.O.B.s (Is the front door locked? Does it have windows? Is there anything between the starting village and the temple?) and it took a while to explain the circle-mechanism to everyone because it said the slide was on "the Northern wall" but it was technically in the northeast corner of Room 2. I'm going to assume some of the vagueness is to let the GM fill in the gaps and reward clever players, though.
Overall, though, a nifty little adventure great at its introductory purpose, just needs some convenience tweaks like the aforementioned per-character gear lists, and I also have some typo reports I'll try to get back to you on when I'm properly rested.