Necromancer Supplement

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Dimirag
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Re: Necromancer Supplement

Post by Dimirag »

My bad, I speed read it and thought it affected 1 target

Dragon breath sounds right.
Sorry for any misspelling or writing error, I am not a native English speaker
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Solomoriah
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Re: Necromancer Supplement

Post by Solomoriah »

Announcing!

Necromancers: A Basic Fantasy Supplement, Release 10 -- August 02, 2021
James Lemon has provided this new release of this supplement, including a new art piece by Martin Serena.

https://basicfantasy.org/downloads.html#necromancers
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Cumbana820
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Re: Necromancer Supplement

Post by Cumbana820 »

Just a heads up the only page on the pdf uploaded at the moment is a page with a skull picture. No other pages present in the document.
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chiisu81
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Re: Necromancer Supplement

Post by chiisu81 »

Same issue for me; the odt looks ok, though the skull illustration at the end is in the wrong spot (at least in my LibreOffice setup).
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Solomoriah
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Re: Necromancer Supplement

Post by Solomoriah »

Should be fixed now. Not at all certain how that happened.
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chiisu81
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Re: Necromancer Supplement

Post by chiisu81 »

Yep, looks good, thanks! 8-)
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Dimirag
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Re: Necromancer Supplement

Post by Dimirag »

Solomoriah wrote: Tue Aug 03, 2021 10:11 pm Not at all certain how that happened.
The risks of necromancy...
Sorry for any misspelling or writing error, I am not a native English speaker
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knottyprof2
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Re: Necromancer Supplement

Post by knottyprof2 »

For the Undeath spell list of results, Wight is 61 - 75 then Wraith is listed as 81-90 then Ghost 85-90. These should probably be realigned a bit. Was it supposed to be Wraith 76-84 then Ghost 85-90?
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DylanBeaudry
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Re: Necromancer Supplement

Post by DylanBeaudry »

Drainblade is really bad. It only gives 1 additional damage and heals 1 HP. Was it supposed to be 1 per caster level? Is that why it's a Level 3 spell?
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Solomoriah
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Re: Necromancer Supplement

Post by Solomoriah »

Um... it's not "really bad." One extra point of damage per hit can be substantial, especially as it also heals the wielder. One per level, per hit, could add up rather quickly.

HOWEVER. The duration of the spell is really short, so the amount it could add up is actually not that high. I might indeed go ahead and scale the damage per level.

But what I see here is that nobody feels strongly enough about this supplement to take on the task of revising it. It should at some point be brought up to par with the other CC supplements.
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