Necromancer Supplement

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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SmootRK
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Re: Necromancer Supplement

Post by SmootRK »

Yes, that is a fun image.
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Seven
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Re: Necromancer Supplement

Post by Seven »

A creature killed by Energy Drain usually rise as a creature of the same type as the killer, after a day or so. I'm thinking of adding a fast zombie type to FG3 for victim of Energy Drain spell, which I guess is Enervation. I think I'll call it a husk and make it HD 3.

Is that OK?
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SmootRK
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Re: Necromancer Supplement

Post by SmootRK »

I think all these games/editions are missing out on the concept of fast zombies (more modern sort of zombie idea), so yes, I would say they could be really fun.

Another similar idea would be that of a "plague zombie"... extremely virulent spread of zombies in the vein of Walking Dead. They can be either slow (normal) or fast zombie sorts.
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daryen
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Re: Necromancer Supplement

Post by daryen »

Is the skull image used in the document a "public domain" image, or was it created by someone here? Just want to know if I can reuse it.

Thanks!
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SmootRK
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Re: Necromancer Supplement

Post by SmootRK »

I made a point of choosing public domain art (very old, usually wood block-type prints because they had the most similarities to old-school rpg b&w images).
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daryen
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Re: Necromancer Supplement

Post by daryen »

Thank you!

And thanks for the quick response!
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chiisu81
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Re: Necromancer Supplement

Post by chiisu81 »

r10 in Projects. Lots of little edits. Also added Dimirag's illustration.
One question/issue remains, in the Maggot Spray entry: which save category/type?
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SmootRK
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Re: Necromancer Supplement

Post by SmootRK »

chiisu81 wrote: Wed Jul 14, 2021 9:55 am r10 in Projects. Lots of little edits. Also added Dimirag's illustration.
One question/issue remains, in the Maggot Spray entry: which save category/type?
Hmm, seems to be an oversight. It is a spell, however given its nature seems more a breath weapon as well. Perhaps others have insight, but if up to me I would probably go with the less used Breath Weapon (Dragon Breath) save....

My rationale is that other than it is produced by magic initially, it is largely the effects of the maggots eating into the victim's flesh and actual "stench". For instance, if one summoned a "dagger" (magically summoned), but then sequentially uses the dagger to damage something... that damage is not really magical at that point, eh?
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Dimirag
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Re: Necromancer Supplement

Post by Dimirag »

Maybe it uses an attack roll instead of a saving throw? As the caster "aims" the stream at the victim.
Sorry for any misspelling or writing error, I am not a native English speaker
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Solomoriah
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Re: Necromancer Supplement

Post by Solomoriah »

Area effects shouldn't have attack rolls, generally.

Dragon Breath does seem appropriate.
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