BF1 Morgansfort

Creating game materials? Monsters, spells, classes, adventures? This is the place!
rudgar
Posts: 32
Joined: Tue Jan 28, 2020 9:46 am

Re: BF1 Morgansfort

Post by rudgar »

(Edit: Found the answer to my own question)
Pod
Posts: 5
Joined: Sat Sep 11, 2021 4:13 pm

Re: BF1 Morgansfort

Post by Pod »

How do the doors on the gatehouse work?

Image

pg9:
1. Gatehouse: This two-story building has a hallway
10' wide straight through the middle of the
building; toward the back, a heavy iron-reinforced
door is positioned on each side, giving access to
the interior of the gatehouse. These doors are
locked most of the time, of course.
The double
doors at each end of the hallway are likewise
heavily reinforced. “Murder holes” pierce the walls
and ceiling of the gatehouse, allowing defenders
to shoot arrows into invading forces, or pour boiling
oil down upon them, and the gatehouse itself is
stocked with the oil and ammunition necessary for
this purpose.
This makes it sound like the doors at on the bottom floor, which doesn't seem very secure.

1. Gatehouse, 2 nd Floor: The south wall of this area
is lined with 12 bunks, arranged to allow defenders
access to the arrow slits in the exterior wall. There
are 12 trunks for the guards' personal belongings,
one beneath each bunk. They are not locked, and
they contain nothing of value. There are weapon
racks on the east and west walls, next to the doors,

with sword, dagger and crossbow for each guard
housed here.
Emphases mine.

Do both floors have the side doors then?
User avatar
Solomoriah
Site Admin
Posts: 12453
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: BF1 Morgansfort

Post by Solomoriah »

Pod wrote: Thu Sep 30, 2021 2:18 pm How do the doors on the gatehouse work?

Image

pg9:
1. Gatehouse: This two-story building has a hallway
10' wide straight through the middle of the
building; toward the back, a heavy iron-reinforced
door is positioned on each side, giving access to
the interior of the gatehouse. These doors are
locked most of the time, of course.
The double
doors at each end of the hallway are likewise
heavily reinforced. “Murder holes” pierce the walls
and ceiling of the gatehouse, allowing defenders
to shoot arrows into invading forces, or pour boiling
oil down upon them, and the gatehouse itself is
stocked with the oil and ammunition necessary for
this purpose.
This makes it sound like the doors at on the bottom floor, which doesn't seem very secure.
Perhaps, but nonetheless it is how I designed it, good or bad.
Pod wrote: Thu Sep 30, 2021 2:18 pm
1. Gatehouse, 2 nd Floor: The south wall of this area
is lined with 12 bunks, arranged to allow defenders
access to the arrow slits in the exterior wall. There
are 12 trunks for the guards' personal belongings,
one beneath each bunk. They are not locked, and
they contain nothing of value. There are weapon
racks on the east and west walls, next to the doors,

with sword, dagger and crossbow for each guard
housed here.
Emphases mine.

Do both floors have the side doors then?
The upper floor is one large room, and the doors at the sides open onto the top of the wall as shown. This is not the same as the positions of the side doors of the corridor on the bottom level.
My personal site: www.gonnerman.org
Pod
Posts: 5
Joined: Sat Sep 11, 2021 4:13 pm

Re: BF1 Morgansfort

Post by Pod »

Solomoriah wrote: Fri Oct 01, 2021 10:20 pm The upper floor is one large room, and the doors at the sides open onto the top of the wall as shown. This is not the same as the positions of the side doors of the corridor on the bottom level.
I see! So what we see on this map is the upper doors, and the lower doors are different?

I was thinking that the lower part of the gatehouse was completely solid, except for the walkway from the front gate to the back one, beneath the murder holes. But is it actually more like this:

Image

With the left being the upper floor, and the right being the lower floor? (I don't know enough about mapmatic to fix that door being cut in half)
Last edited by Pod on Mon Oct 11, 2021 5:52 pm, edited 1 time in total.
User avatar
Solomoriah
Site Admin
Posts: 12453
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: BF1 Morgansfort

Post by Solomoriah »

No image, I'm afraid. MapMatic preview images are only available for 10 minutes after viewing. If you copy the link for the preview icon and paste it here, that should work; or download the map and then upload it here.
My personal site: www.gonnerman.org
Pod
Posts: 5
Joined: Sat Sep 11, 2021 4:13 pm

Re: BF1 Morgansfort

Post by Pod »

Sorry, didn't realise there was a timeout on the images. I've edited in the link to the preview instead of the resultant image.

Since posting that I came across another thread that contains an attempt to map out the entire fort and it seems to agree with the image I've posted above, although in a much more impressive manner! :)


ps: A page back you were discussing using gabeprime's lovely isometric image. Note that it contrasts with the text in some places, e.g. the smithy is described as multi-story in the text, but is drawn as a single story. I don't know how much attention people pay to the images and descriptions, but if they're like me they may be thrown by it a bit if they overthink it!
User avatar
Solomoriah
Site Admin
Posts: 12453
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: BF1 Morgansfort

Post by Solomoriah »

Pod wrote: Sun Oct 03, 2021 5:31 pmI don't know enough about mapmatic to fix that door being cut in half
Put the door in the right-hand square, in sequence after whatever fill you used, so it renders after the fill is drawn. If you use a fill in a square, wall elements that overlap will be cut off unless you arrange them to render later.
My personal site: www.gonnerman.org
User avatar
gabeprime
Posts: 390
Joined: Mon Jun 19, 2017 8:25 pm
Location: Melbourne, Australia
Contact:

Re: BF1 Morgansfort

Post by gabeprime »

Hello. I've updated the Morgansfort isometric drawing to make the smithy two stories high. I made other tweaks over the original as well. First, I'm posting three images with the text.
34AA3C15-FFD9-418C-B342-3073370249ED.jpeg
34AA3C15-FFD9-418C-B342-3073370249ED.jpeg (1.67 MiB) Viewed 3013 times
BE0474A5-1BA0-4548-A830-B14C1CFB7878.jpeg
BE0474A5-1BA0-4548-A830-B14C1CFB7878.jpeg (1.49 MiB) Viewed 3013 times
A5A3F6F3-9EB6-4F50-8CD7-F3F75018A03E.jpeg
A5A3F6F3-9EB6-4F50-8CD7-F3F75018A03E.jpeg (1.47 MiB) Viewed 3013 times
Hi! I’m Gabe.
Forever GM, cleric fan and part-time artist.
My art is on Instagram: @gabefuadraws.
I’m also on Mastodon: @gabrion.
User avatar
gabeprime
Posts: 390
Joined: Mon Jun 19, 2017 8:25 pm
Location: Melbourne, Australia
Contact:

Re: BF1 Morgansfort

Post by gabeprime »

And in case you need it without the text...
A5D9F778-EC1D-4D1D-8F59-6866F400721B.jpeg
A5D9F778-EC1D-4D1D-8F59-6866F400721B.jpeg (1.93 MiB) Viewed 3013 times
46CA64A7-B10E-4A43-8DBC-3EB91B14FE64.jpeg
46CA64A7-B10E-4A43-8DBC-3EB91B14FE64.jpeg (1.56 MiB) Viewed 3013 times
Hi! I’m Gabe.
Forever GM, cleric fan and part-time artist.
My art is on Instagram: @gabefuadraws.
I’m also on Mastodon: @gabrion.
rudgar
Posts: 32
Joined: Tue Jan 28, 2020 9:46 am

Re: BF1 Morgansfort

Post by rudgar »

gabeprime wrote: Fri Nov 12, 2021 5:12 am
Really nice pictures!
Post Reply

Who is online

Users browsing this forum: No registered users and 50 guests