BF1 Morgansfort

Creating game materials? Monsters, spells, classes, adventures? This is the place!
User avatar
coureur_d_bois
Posts: 1146
Joined: Thu Jul 07, 2022 1:44 pm
Location: Montréal, Québec

Re: BF1 Morgansfort

Post by coureur_d_bois »

Morgansfort
pp 7-11, r32

10. Residence

Textual reference to a few spells in SRD: protection from
magic, detect magic, detect evil, shield, web.


15. The Chapel of St. Queril:

Textual reference to a few spells in SRD: cure light wounds, bless, hold person, cure disease

Garrison

Reference to Ring of Spell Turning under Sir Gervus
Reference to Ring of protection +2 under Halden Rathwynn.
Last edited by coureur_d_bois on Thu Jan 12, 2023 7:59 pm, edited 3 times in total.
User avatar
Solomoriah
Site Admin
Posts: 12513
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: BF1 Morgansfort

Post by Solomoriah »

Those spells are all "obvious" and thus safe.

Take a look at EFF's analysis for an idea of what we need to worry about:

https://www.eff.org/deeplinks/2023/01/b ... p-creators

I changed "Cloudkill" to "Death Cloud" because I felt that "Cloudkill" was at least trying to be art. "Detect evil" on the other hand is literally a spell that detects evil, and is thus obvious.
My personal site: www.gonnerman.org
User avatar
Boggo
Posts: 1415
Joined: Thu Oct 27, 2022 7:17 pm
Location: Down under Down under

Re: BF1 Morgansfort

Post by Boggo »

Cave of the Unknown
pp 59-71, r32

Introduction No SRD Content

GM's Information No SRD Content

Wandering Monsters No SRD Content

Monsters Mention of Staff of Striking, Ring of Protection and Rope of Climbing

Dungeon Key
  • Area 9 - Zombie Displacer will need changing to Deceiver
    Area 12 - Black Pudding which may need a new name
    Area 14 - Green Slime which may need a new name
    Area 16 - 3 Shriekers will need to become Wailing Morels




Completed
Last edited by Boggo on Thu Jan 12, 2023 8:40 pm, edited 6 times in total.
No matter where you go...there you are
User avatar
Boggo
Posts: 1415
Joined: Thu Oct 27, 2022 7:17 pm
Location: Down under Down under

Re: BF1 Morgansfort

Post by Boggo »

coureur_d_bois wrote: Thu Jan 12, 2023 5:59 pm SRD Removal master post

Should I tack on the Pre-gen characters on pp.72 to the Cave of the Unknown? pretty sure it's gonna be a no issues bit but since I'm doing up to pp.71 might as well tack it on.
No matter where you go...there you are
User avatar
coureur_d_bois
Posts: 1146
Joined: Thu Jul 07, 2022 1:44 pm
Location: Montréal, Québec

Re: BF1 Morgansfort

Post by coureur_d_bois »

Boggo wrote: Thu Jan 12, 2023 7:32 pm
coureur_d_bois wrote: Thu Jan 12, 2023 5:59 pm SRD Removal master post

Should I tack on the Pre-gen characters on pp.72 to the Cave of the Unknown? pretty sure it's gonna be a no issues bit but since I'm doing up to pp.71 might as well tack it on.
Good catch. Let's review it separately. I'll create another section in the master post.
User avatar
coureur_d_bois
Posts: 1146
Joined: Thu Jul 07, 2022 1:44 pm
Location: Montréal, Québec

Re: BF1 Morgansfort

Post by coureur_d_bois »

Solomoriah wrote: Thu Jan 12, 2023 7:23 pm Those spells are all "obvious" and thus safe.

Take a look at EFF's analysis for an idea of what we need to worry about:

https://www.eff.org/deeplinks/2023/01/b ... p-creators

I changed "Cloudkill" to "Death Cloud" because I felt that "Cloudkill" was at least trying to be art. "Detect evil" on the other hand is literally a spell that detects evil, and is thus obvious.
Interesting read. I'll keep it in mind during my review.
User avatar
coureur_d_bois
Posts: 1146
Joined: Thu Jul 07, 2022 1:44 pm
Location: Montréal, Québec

Re: BF1 Morgansfort

Post by coureur_d_bois »

The Olde Island Fortress
pp 16, r32

No SRD content to speak of, reference to Stirges (which are IP I believe) in the Random Encounters section.
Last edited by coureur_d_bois on Thu Jan 12, 2023 8:33 pm, edited 1 time in total.
User avatar
Boggo
Posts: 1415
Joined: Thu Oct 27, 2022 7:17 pm
Location: Down under Down under

Re: BF1 Morgansfort

Post by Boggo »

Pre-Generated Characters
pp 72, r32

No SRD content
Last edited by Boggo on Thu Jan 12, 2023 8:40 pm, edited 1 time in total.
No matter where you go...there you are
User avatar
coureur_d_bois
Posts: 1146
Joined: Thu Jul 07, 2022 1:44 pm
Location: Montréal, Québec

Re: BF1 Morgansfort

Post by coureur_d_bois »

The Olde Island Fortress - Level 1
pp 17-21, r32

3. Stirge Nests

Reference to Stirge which is IP.

4e. Fifth Cell

Reference Ring of Protection +1.
Last edited by coureur_d_bois on Thu Jan 12, 2023 8:33 pm, edited 3 times in total.
User avatar
Boggo
Posts: 1415
Joined: Thu Oct 27, 2022 7:17 pm
Location: Down under Down under

Re: BF1 Morgansfort

Post by Boggo »

The Nameless Dungeon
pp 30-35 r32


No SRD Content
Last edited by Boggo on Thu Jan 12, 2023 8:40 pm, edited 2 times in total.
No matter where you go...there you are
Post Reply

Who is online

Users browsing this forum: Google [Bot] and 83 guests