BF1 Morgansfort
Re: BF1 Morgansfort
As part of putting together my own notes for an upcoming BFRPG campaign using the Morgansfort module, I want to have the town map labeled along with short easy-reference notes for each building. I had to have three drawings otherwise the labels would just be too crowded. Since I’ve already done it, I figured I share my work here in case you find it useful, Solo.
I’ve posted the standalone drawings with the labels with no parchment texture in my artwork thread.
I’ve posted the standalone drawings with the labels with no parchment texture in my artwork thread.
Hi! I’m Gabe.
Forever GM, cleric fan and part-time artist.
My art is on Instagram: @gabefuadraws.
I’m also on Mastodon: @gabrion.
Forever GM, cleric fan and part-time artist.
My art is on Instagram: @gabefuadraws.
I’m also on Mastodon: @gabrion.
Re: BF1 Morgansfort
Nice. I'm not sure about the top of the keep, though.
I'd imagine there would be a little shack or something on top. Or maybe just having it flat.
As is, the triangular hole just grab my eye.
Again, a giant step above the existing map.
It really brings the fort to life.
I'd imagine there would be a little shack or something on top. Or maybe just having it flat.
As is, the triangular hole just grab my eye.
Again, a giant step above the existing map.
It really brings the fort to life.
- Solomoriah
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Re: BF1 Morgansfort
So I'm waking up to the fact that this one still isn't at print release candidate stage. Gabe, are you good with me integrating the maps of the fort you present above? I'll put them in as additional views, while keeping the traditional top-down map as well, since some GM's like one and some like the other. And since no hand-drawn Nameless maps have shown up, I'll be doing MapMatic versions of them to replace the crusty old maps in the book.
My personal site: www.gonnerman.org
Re: BF1 Morgansfort
Gabe:
Solomoriah wrote: ↑Fri Jan 29, 2021 1:16 am So I'm waking up to the fact that this one still isn't at print release candidate stage. Gabe, are you good with me integrating the maps of the fort you present above? I'll put them in as additional views, while keeping the traditional top-down map as well, since some GM's like one and some like the other. And since no hand-drawn Nameless maps have shown up, I'll be doing MapMatic versions of them to replace the crusty old maps in the book.
Re: BF1 Morgansfort
Yes, I’m good with the iso maps being used in the book. It would be my honour.Solomoriah wrote: ↑Fri Jan 29, 2021 1:16 am So I'm waking up to the fact that this one still isn't at print release candidate stage. Gabe, are you good with me integrating the maps of the fort you present above? I'll put them in as additional views, while keeping the traditional top-down map as well, since some GM's like one and some like the other. And since no hand-drawn Nameless maps have shown up, I'll be doing MapMatic versions of them to replace the crusty old maps in the book.
The non parchment version can be found here if that’s preferred: viewtopic.php?f=21&t=3695&start=50#p73251
Hi! I’m Gabe.
Forever GM, cleric fan and part-time artist.
My art is on Instagram: @gabefuadraws.
I’m also on Mastodon: @gabrion.
Forever GM, cleric fan and part-time artist.
My art is on Instagram: @gabefuadraws.
I’m also on Mastodon: @gabrion.
Re: BF1 Morgansfort
Heya
I'm preparing the adventure to run it and noticed that the Nameless Dungeon lacks secret door marks on its map. Specifically, room 59 has a secret door in northeast corner and room 61 has one in the northwest corner. I may have not noticed some other missing doors and at this moment I haven't read further.
I'm preparing the adventure to run it and noticed that the Nameless Dungeon lacks secret door marks on its map. Specifically, room 59 has a secret door in northeast corner and room 61 has one in the northwest corner. I may have not noticed some other missing doors and at this moment I haven't read further.
- Solomoriah
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Re: BF1 Morgansfort
Glad you caught that. I'm slowly working on this adventure, and will try to get that fixed.
My personal site: www.gonnerman.org
BF1 Morgansfort
I'm kind of confused how to determine the percentage of a certain monster attacking in Dungeon 1st Level.
Let's say there's a 75% chance a pack of three wolves will encounter the party.
Would I roll my percentile die, and if it's equal to or greater than 75, it's a definite encounter?
Thank you in advance.
Let's say there's a 75% chance a pack of three wolves will encounter the party.
Would I roll my percentile die, and if it's equal to or greater than 75, it's a definite encounter?
Thank you in advance.
Re: BF1 Morgansfort
Actually for percentile rolls, its number or below so roll percentile and 75 or less is an encounter.Messa wrote: ↑Fri Jul 30, 2021 4:30 pm I'm kind of confused how to determine the percentage of a certain monster attacking in Dungeon 1st Level.
Let's say there's a 75% chance a pack of three wolves will encounter the party.
Would I roll my percentile die, and if it's equal to or greater than 75, it's a definite encounter?
Thank you in advance.
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