[TSGS] The Simple Game System, 2nd Edition

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Elouin
Posts: 21
Joined: Wed Aug 29, 2018 11:56 am

Re: [TSGS] The Simple Game System, 2nd Edition

Post by Elouin »

I made a little "Book" as a Character Sheet for Dead Cities. Hope i forgot nothing
The font i used for the "Handwriting" is: https://fontlibrary.org/en/font/ron-s-font
Image
Also i converted the Rules to A5 in size and printed them as a brochure and bound them with a cord.
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DeadCitiesCharacterFile.pdf
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AlfTheRed
Posts: 24
Joined: Fri Jan 18, 2019 1:22 pm
Location: Italy

Re: [TSGS] The Simple Game System, 2nd Edition

Post by AlfTheRed »

Question about magic and spells:
Casting a spell requires a skill roll
either versus a static difficulty of 4, or a skill
contest against the targets to avoid the spell.
Is the skill roll influenced by some ability like Clever or Wise?
If not, it would be very hard for someone to cast even the most basic spell.
Depending only on the magic skill, and being a +2 skill very rare according to the core manual, someone "very good" at magic would only roll 4d6.

Also:
Learning a spell takes one day per “step” and
requires a magic skill roll against the spell’s
difficulty.
Difficulty instead of difficulty steps? That could be impossibile.
Am I missing something?
Alfredo
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