Hey Everyone,
so i wanted you guys to get the first look at this.
i am so thankful for the insight you guys gave, and i hope this balanced it out well.
i took away some things, and added and changed a few things.
This is going in our first issue of a zine/Gm Resource we are doing called NextQuest,(first issue is all BF) so this is in PDF form, and doesn't follow the style guide of traditional BF.
If anyone enjoys the class and wants to make it into a more BF faith version style wise please do so.
this is not going to be release till mid oct. so please feel free to add more feedback if im way off.
this is original art by our in house artist Teco Shaw i think he did a awesome job.
New class: Umbra Ward (Shadow Ranger)
- BillTheButcher
- Posts: 6
- Joined: Thu Jan 04, 2018 10:53 pm
- Location: Quincy, Il.
Re: New class: Umbra Ward (Shadow Ranger)
- Attachments
-
- Umbra Ward BFRPG.pdf
- (4.54 MiB) Downloaded 210 times
Bill Sterns (Creative Design, Machination Game Designs)
- Dimirag
- Posts: 3636
- Joined: Thu Oct 06, 2011 1:24 pm
- Location: Buenos Aires (C.A.B.A.), Argentina
- Contact:
Re: New class: Umbra Ward (Shadow Ranger)
Poison is mentioned on their initial special abilities, and then again with the throwing daggers special ability, I would move the poison description after track.
Knife Throwing mentions "using" dagger, this could be interpreted as any use such as melee combat
If the idea is for only range attacks to receive the bonus maybe increasing max range could be an extra bonus in lieu of the melee bonus.
I think it should have some weapons limitations and a higher XP value, not counting his requirements he is giving some of his armor access and gaining 8 special abilities (one of them 3 level 3 spells).
Other possible limitation could be a limit on carried weight (they need to move fast and freely), another one is a slower skill progression.
Knife Throwing mentions "using" dagger, this could be interpreted as any use such as melee combat
If the idea is for only range attacks to receive the bonus maybe increasing max range could be an extra bonus in lieu of the melee bonus.
I think it should have some weapons limitations and a higher XP value, not counting his requirements he is giving some of his armor access and gaining 8 special abilities (one of them 3 level 3 spells).
Other possible limitation could be a limit on carried weight (they need to move fast and freely), another one is a slower skill progression.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Who is online
Users browsing this forum: Amazon [Bot] and 27 guests