Ruined Gates of Varos
- Solomoriah
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Ruined Gates of Varos
Over in his thread in Artwork, Francisco-art shared this excellent map:
viewtopic.php?f=21&t=3611&start=100#p75544
It was suggested by rredmond that we stock this dungeon as a collaborative project, and I'm absolutely cool with that. To start with, let's post room ideas in this thread; if enough material, um, materializes, Chi or I will put it in standard format and upload it here for the usual submission and revision process.
In other words... jump in!
viewtopic.php?f=21&t=3611&start=100#p75544
It was suggested by rredmond that we stock this dungeon as a collaborative project, and I'm absolutely cool with that. To start with, let's post room ideas in this thread; if enough material, um, materializes, Chi or I will put it in standard format and upload it here for the usual submission and revision process.
In other words... jump in!
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My personal site: www.gonnerman.org
Re: Francisco's Dungeon Project
Well, lessee. What level should this be for? Around fifth would be cool, but it could be as high as you want. However, with the amount of traps involved, and with several dangers before a party would be able to retreat, I can't see it being any lower.
While a lich is probably too powerful, I think the Big Bad should be some kind of intelligent skeleton based on that big guy in the top center.
Also, the various rooms seem a bit disjoint. Is there a "theme" to this, or is an old temple ruins (or whatever) that has individual pieces taken over by different elements that mostly ignore each other? Doing that would help with the distributed work.
That mushroom forest (18) looks like it could be pretty cool!
While a lich is probably too powerful, I think the Big Bad should be some kind of intelligent skeleton based on that big guy in the top center.
Also, the various rooms seem a bit disjoint. Is there a "theme" to this, or is an old temple ruins (or whatever) that has individual pieces taken over by different elements that mostly ignore each other? Doing that would help with the distributed work.
That mushroom forest (18) looks like it could be pretty cool!
- Solomoriah
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Re: Francisco's Dungeon Project
Levels 4 to 6 would be good, and 4 to 6 player characters would be ideal I'd think.
"Some kind of intelligent skeleton" would generally be a skeletaire in BFRPG.
"Some kind of intelligent skeleton" would generally be a skeletaire in BFRPG.
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- MinkyBoodle
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Re: Francisco's Dungeon Project
This map is beautiful. Loving the idea of a collaborative project.
I second the intelligent skeleton or similar undead and the mushroom forest.
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"If I were you I'd stay away from thoughts like that."
-Dekar and Guy, Lufia II
Re: Francisco's Dungeon Project
I could think of Number 15 as more of a room in which there is a vision of some humanoid individual. Possibly this secret door is magically fixated to look like apart of the wall, but further investigation you see the room within. Perhaps the place was a resting spot of the vision on the water and much of the individual's intention is help anyone of good intention? Possibly someone that has been here with the big bad guy being an old enemy from that time.
Re: Francisco's Dungeon Project
A magic sword, a magic spiked mace, a magic helmet and a magic book.
Could be part of something special or could be loot for everyone.
I see the treasure room being in 14 where the skeletal king sits on his throne.
He might not be the only thing to fight there since there are a couple of coffins there as well. So maybe it's more a tomb than a temple.
The entrance to 14 is some sort of giant head. So maybe a puzzle needs to be solved to enter or some items need to be collected. That would provide a reason for venturing inside the mushroom forest and climbing into the giant spider lair.
1. Entrance. Double doors. Enough wall space for a mural depicting the wealth of the deceased and some clues. Doors are probably locked. Breaking them down might bring out something nasty, something from the outside, not otherwise encountered. The spear trap is a pressure trap. It can be detect but not disarmed, unless someone covers the floor with something thick enough to jam or entangle the spears.
2. A room with 4 statues. Clues? Obstacles? Monsters?
Maybe those 4 statues could be the destination for the book/morningstar/sword/helm. When those items are placed on the satues the demoniac door opens wide to the throne room.
3. Corridor. The trap is difficult to detect and open when the door is touched. It could be that the door and trap are connected and open together. If only one person tries too open the door, he can't move it. If 2 people are standing on the trap the door can be opened easily. If 3 or more are standing on the trap it slams open.
4. Holding cells and torture rack. Strange things to have in a tomb. Something important could be hidden here. Maybe enemies of the diseased were tortured and left to rot in the cells. Likely no treasure from the captives and the remains are too old for Speak with Dead opportunities. Another mural could be there to taunt the captives maybe with how to open room 14. Maybe wraiths?
Could be part of something special or could be loot for everyone.
I see the treasure room being in 14 where the skeletal king sits on his throne.
He might not be the only thing to fight there since there are a couple of coffins there as well. So maybe it's more a tomb than a temple.
The entrance to 14 is some sort of giant head. So maybe a puzzle needs to be solved to enter or some items need to be collected. That would provide a reason for venturing inside the mushroom forest and climbing into the giant spider lair.
1. Entrance. Double doors. Enough wall space for a mural depicting the wealth of the deceased and some clues. Doors are probably locked. Breaking them down might bring out something nasty, something from the outside, not otherwise encountered. The spear trap is a pressure trap. It can be detect but not disarmed, unless someone covers the floor with something thick enough to jam or entangle the spears.
2. A room with 4 statues. Clues? Obstacles? Monsters?
Maybe those 4 statues could be the destination for the book/morningstar/sword/helm. When those items are placed on the satues the demoniac door opens wide to the throne room.
3. Corridor. The trap is difficult to detect and open when the door is touched. It could be that the door and trap are connected and open together. If only one person tries too open the door, he can't move it. If 2 people are standing on the trap the door can be opened easily. If 3 or more are standing on the trap it slams open.
4. Holding cells and torture rack. Strange things to have in a tomb. Something important could be hidden here. Maybe enemies of the diseased were tortured and left to rot in the cells. Likely no treasure from the captives and the remains are too old for Speak with Dead opportunities. Another mural could be there to taunt the captives maybe with how to open room 14. Maybe wraiths?
Last edited by Seven on Wed Feb 03, 2021 10:36 am, edited 3 times in total.
Re: Francisco's Dungeon Project
I dig collaborative efforts!
Ah, the torture chamber in room 4 is interesting, and room 6 is ripe for a flying creature - plus is that a green devil face as an exit from 6?
So 4-6 PCs with 4-6 levels each. BBEG is a skeletaire?
Should we start claiming rooms and go it? Who wants to create the BBEG, and where would it be? Room 14 is an obvious spot, but it's also good for a fake BBEG lair, 13 or even 19 might also work.
ETA: Ninja'd by Seven - I want to be a part of this, but I'll do it however everyone would like to. Being a part of a couple collaborative projects in the past, usually we defined the BBEG and then people claimed rooms, with a project manager giving nudges (aka badgering) to remind folks to get in their entries.
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Re: Francisco's Dungeon Project
5. A library. The book is probably here. 2 bonfires burning mysteriously. Some kind of guardian. Looks like some sort of dragon spirit. Fire and books don't mix. Could be some scrolls here. Some historical records. Maybe religious text. Hard to bring religion in generic dungeons.
- Solomoriah
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Re: Francisco's Dungeon Project
Remember that you can scale the skeletaire's power however you want. Don't feel that the printed stats are any kind of limit.
My personal site: www.gonnerman.org
Re: Francisco's Dungeon Project
Just brainstorming.
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