After extensive playtesting these are the two versions that I am satisfied with. Dimirag mention these points:
MAD = Multiple Ability Dependent.
Dead level = A level where the only benefit its the increment in HP.
The D6 version removes stat dependency. There are dead levels however. This is especially true when using a D6. Unfortunately it's hard to avoid when starting with higher scores. I could've stretched out the progression further so a small increase is earned at every level but I found those increases to be inconsequential. Just my humble opinion. Regardless, your Thief will be overall more effected at their job compared to RAW. Without further ado:
Percentile Version:
- Climb Walls starts at 78% and all other skills start at 60%. They progressive upwards following the Thief's attack bonus progression and max out at 95%.
- All Thief skills start at a 3 in 6 chance and progressive upwards at certain points according to the Thief attack bonus progression.
Enjoy!!!