I can answer some of these :Dimirag wrote: ↑Fri Jun 04, 2021 4:53 pm Ok, review time!!!
It seems that both classes uses non-orthodox XP and HD progression, something I'm not a fan of...
Monks can cast clerical spells, I assume they do this by praying the same as standard clerics.
Monks require more STR and DEX than WIS, but they are spiritualist/cleric first...
Monks are able to wear full plate armor, but they can't use their special abilities... seems weird to me.
Are they suppose to be able to combine Chi Flow with the other 2 abilities?
Earthen Guard & Light Movement take no time to start working right?
I'm not a fan of double action from Light Movement, I guess lightness = speed, but if they fall they take double damage...
Earthen guard says resistant to damage, what does that mean?
If these abilities are balanced itself and against each other it would be better to not limit them to daily uses.
Guardians are fighters but require less STR than monks... they do not require DEX but they have an ability based on speed and reflex (catch/deflect), they require CHA but they are bodyguards, not leaders or people charmers...
Catch is used as a reaction, what does that means?
I don't think the daily limit on the special abilities are needed, after all they can miss when attempted.
What happen when an opponent whose weapon is catch has its next action before the Guardian do? I guess it can drop the weapon or yank the guardian to its side the same way the guardian may try to do.
"He rolls whatever check the GM decides", do not like this, the are rules for grappling.
When Deflect/Catch is rolled? Before knowing the attack hits? After but before rolling damage?
For knock I would based the limits on weight rather than size.
Monks would be weighed down if wearing plate armor, but they could still wear plate armor. They wouldn't be able to use their abilities because martial arts is about freedom of movement.
I made a mistake in using a Dungeons and Dragons term, reaction. I should have said it can be used when an opponent attacks an ally within 5 feet or the guardian, and not on the guardian's turn.
Daily limits are probably gonna nerd to be taken away then
Guardians require a little more Cha because they kinda strike me as loyal, and I figured that would fit with needing a good Cha score
Light Movement, I will probably change it to say the Monk can move twice its movement speed and still take an action.
Chi Flow can be used in synergy, but usually I think it'll be used on it's own.
I will check the grappling rules then
Monks are the fighter class of the clerics, like Paladin is the Cleric class of the fighter, but your point is valid
Earthen Guard, I took another term from dnd. Basically all damage is halved against it.
Guardians will probably need their requisites changed (again, cause originally they had Dex, Str, and Con)
And the rest I don't have an answer for