Dimirag wrote: ↑Thu Jan 13, 2022 10:57 am Class analysis and ideas:
1d10 as hit dice seems to much, I don't see Corsairs being resilient like Barbarians.
Requirements: I would add STR 9+ as they are sub-fighters.
Improved Movement: As stated above needs better wording and clarification.
The save bonus on moving objects should have a name for consistency. I would expand it to work on any balance roll, or even give it Balance as a % skill.
Adept Duelwielding: Shouldn't it be Dual-Wielding? The damage bonus seems to come from 5ed, check the Combat Option Supplement for dual wielding rules and expand from there if needed (copying the rules in an appendix). (Or explain how dual wielding works for other classes in an appendix).
Does the AC bonus works against any and all attacks?
Mouth of the Sea: Replace for a fixed +1 on Reaction Rolls.
Master of the Crew: May need some limitation, like seeing the Captain in action, a Pledge of Allegiance, or a max amount of individuals affected.
Open Game License: After "Introduction", it reads "Barbarians".
Hi Dimirag. It was probably worth leaving a disclaimer that the attack bonus for DW comes from the homebrew rules I use for DW. Silly oversight on my part. As is some of the other errors, such as the barbarian thing.
In terms of the AC bonus, originally my plan was yes, but it may make more sense to make it only work against melee. I will think about this.
In terms of the % skill comment, I would prefer not to turn it into a % skill because I dislike them, but it's definitely a sound idea, I will think it over.
Thanks a tonne for your feedback, it's very helpful.