Chronomancer Supplement
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Chronomancer Supplement
Hello everyone,
I came up with a Chronomancer class for our game world and would love your feedback on it!
It is a rather unique spin on mainly the spell caster class. It is supposed to be a control, glass-cannon class that benefits from the proper timing and usage of spells. All the spells in the supplement are new.
I am looking forward to hearing from you .
Kingslayer
I came up with a Chronomancer class for our game world and would love your feedback on it!
It is a rather unique spin on mainly the spell caster class. It is supposed to be a control, glass-cannon class that benefits from the proper timing and usage of spells. All the spells in the supplement are new.
I am looking forward to hearing from you .
Kingslayer
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Last edited by Kingslayer on Sun Jul 24, 2022 4:13 pm, edited 1 time in total.
- TrickyNikki
- Posts: 113
- Joined: Fri Aug 17, 2018 2:56 pm
Re: Chronomancer Supplement
Excited to see what people think!
Creativity is just a single letter away.
- FakeHealer
- Posts: 101
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Re: Chronomancer Supplement
Interesting...I only skimmed the spells but it looks ok. One comment, a lot of the drawbacks of the class require tons of DM adjudication which could lead to extremely varied strengths in different games and if done in a way that balances the class would give the DM a lot of extra work. I personally like the drawbacks to be more spelled out and rely less on DM fiat. A DM could ruin the class or make it the most OP in the game.
- TrickyNikki
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Re: Chronomancer Supplement
I think you are onto something there.. what would you spell out? Got any ideas for how?FakeHealer wrote: ↑Sun Jul 24, 2022 4:49 pm Interesting...I only skimmed the spells but it looks ok. One comment, a lot of the drawbacks of the class require tons of DM adjudication which could lead to extremely varied strengths in different games and if done in a way that balances the class would give the DM a lot of extra work. I personally like the drawbacks to be more spelled out and rely less on DM fiat. A DM could ruin the class or make it the most OP in the game.
Creativity is just a single letter away.
- FakeHealer
- Posts: 101
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Re: Chronomancer Supplement
I do not other than maybe looking into the Wild Mage classes from various versions of D&D....the surge charts and effects for magic going awry might be a good basis.TrickyNikki wrote: ↑Sun Jul 24, 2022 5:21 pmI think you are onto something there.. what would you spell out? Got any ideas for how?FakeHealer wrote: ↑Sun Jul 24, 2022 4:49 pm Interesting...I only skimmed the spells but it looks ok. One comment, a lot of the drawbacks of the class require tons of DM adjudication which could lead to extremely varied strengths in different games and if done in a way that balances the class would give the DM a lot of extra work. I personally like the drawbacks to be more spelled out and rely less on DM fiat. A DM could ruin the class or make it the most OP in the game.
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Re: Chronomancer Supplement
Thanks for the inputs. I decided to write shorter spell descriptions, however, more precise spelling out or rewording might be warranted (especially when it comes to more unique spells).FakeHealer wrote: ↑Sun Jul 24, 2022 7:46 pmI do not other than maybe looking into the Wild Mage classes from various versions of D&D....the surge charts and effects for magic going awry might be a good basis.TrickyNikki wrote: ↑Sun Jul 24, 2022 5:21 pmI think you are onto something there.. what would you spell out? Got any ideas for how?FakeHealer wrote: ↑Sun Jul 24, 2022 4:49 pm Interesting...I only skimmed the spells but it looks ok. One comment, a lot of the drawbacks of the class require tons of DM adjudication which could lead to extremely varied strengths in different games and if done in a way that balances the class would give the DM a lot of extra work. I personally like the drawbacks to be more spelled out and rely less on DM fiat. A DM could ruin the class or make it the most OP in the game.
Re: Chronomancer Supplement
I know there was an AD&D 2nd Edition book called Chronomancer, but I've never gotten it.. Is your version based on it, or is it your take on the class?
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- Solomoriah
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Re: Chronomancer Supplement
In general you should not ask that question, and more importantly, don't answer it. As an OGL-dependent author you must not describe your work in terms of any other named game.
My personal site: www.gonnerman.org
Re: Chronomancer Supplement
I'm sorry; I didn't realize it was a rule violation. I won't make that mistake again.
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