Foundry page:
https://foundryvtt.com/packages/bfrpg-fg1-fvtt
Github repo: https://github.com/miqued/bfrpg-fg1-fvtt
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Good day everyone, I have just finished putting together a module for Foundry VTT containing all the monsters in a compendium for the Field Guide Volume 1. The entries are based off r29 (print version) of the Field Guide, because it was easier on my eyes to look at paper for as long as I had to than a screen.
The module here contains minor corrections for e.g. spelling, which may well already have been corrected in later releases of the document itself; additionally, monsters with multiple modes of attacks have notes explaining their attack routines, and monsters that can cast spells all have a pre-made spell list so you can just use them as-is without prep. Finally, each variant of each monster has its own entry, except for the lich, zombraire, and skeletaire. For example, there are 16 entries for thulids (17 if you count the brain), 1 to 8 HD versions and the spellcasting-capable variants with pre-selected spells.
There are FOUR variants of the module, but you only need ONE. They are all contained in a single archive. I will explain the differences here:
- The files ending in V10 are fully compatible for Foundry V10 using the updated JSON structures and schemes. I would not count on these being compatible with V9. Should the module be updated, only the V10 versions will be pushed out.
- The files ending in V9 are made for Foundry V9 but work perfectly fine with V10 (albeit with errors, which do not impact functionality)
- The "Standalone" files can be loaded as-is. All the creatures are in one big list.
- The "CompendiumFolders" files depend on the compendium-folders and lib-wrapper Foundry modules. This preserves the folder structure that I organized all the creatures in. The V10 version should be able to download these additional modules automatically, but both V9 and V10 versions of this module do at least properly check for them to be enabled.