heh geographical signatures!!
Basic Fantasy RPG Core Rules 4th Edition
Re: Basic Fantasy RPG Core Rules
No matter where you go...there you are
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Re: Basic Fantasy RPG Core Rules
Likely not feasible but is there a chance of a change list being posted at some point from 3rd to 4th edition, to help those with physical copies of 3rd to decide whether they need to get the physical 4th when released? Feels the move from one edition to another matters a touch more this time than ones in the past with the SRD scrub?
- toddlyons
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Re: Basic Fantasy RPG Core Rules
I hope to see some half-page art on pages 44 and 180.
And it doesn't seem like Jeremy signed his Kobold, though anyone seeing his werewolf would see the style and think, "Yeah. That's the same guy."
And it doesn't seem like Jeremy signed his Kobold, though anyone seeing his werewolf would see the style and think, "Yeah. That's the same guy."
Re: Basic Fantasy RPG Core Rules
- Solomoriah
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Re: Basic Fantasy RPG Core Rules
Not all artists sign their art; many of our "classic" pieces are unsigned.
My personal site: www.gonnerman.org
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Re: Basic Fantasy RPG Core Rules
I thought Magic Missile had to have it's name changed? I'm glad it didn't!
Re: Basic Fantasy RPG Core Rules
I just want to thank you Solo for fixing the 49 year old travesty of coin weights!
No matter where you go...there you are
- Solomoriah
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Re: Basic Fantasy RPG Core Rules
You haven't watched my video, Victory!Cumbana820 wrote: ↑Sun Feb 05, 2023 7:21 pm I thought Magic Missile had to have it's name changed? I'm glad it didn't!
https://www.youtube.com/watch?v=mKxG11kJB4o
My personal site: www.gonnerman.org
Re: R108 Final Task List
I'm up to about page 100 now plodding through monsters. It's been an enjoyable read, though reading Magic Jar felt like reading a long Article complete with subsections in a legal text. With this in mind, I was wondering about combining stats for giants and dragons say into 1 table each and offering the description with greater brevity. For example, most giants throw rocks - just the size and damage varies. Some monsters were described as evil in a game without alignment. Who's to say all Kobolds are evil?
Optional rules for an appendix (or maybe I'll hammer out a supplement?? for 4th ed. ):
- encumbrance - characters carry # of items equal to constitution (-2 for hobbits?)
- larger beasts / elephants / boat - encumbrance just eyeballed by GM (ruling over rules)
- distances - very far (5 or more), far (4), distant (3), close (2), and nearby (1) - miniatures can give a rough idea of marching order and combat with out graph paper (if you need squares, the number above indicate the number of squares away)
- speed - set as very fast (x2), fast (x1.5), medium (x1), slow (x0.75), very slow (x0.5), immobile (x0) - (if you need graph paper - x1 means 1 space of movement)
Anyways, I'll give a full list of edits (and comments) when I get through the whole beast.
Optional rules for an appendix (or maybe I'll hammer out a supplement?? for 4th ed. ):
- encumbrance - characters carry # of items equal to constitution (-2 for hobbits?)
- larger beasts / elephants / boat - encumbrance just eyeballed by GM (ruling over rules)
- distances - very far (5 or more), far (4), distant (3), close (2), and nearby (1) - miniatures can give a rough idea of marching order and combat with out graph paper (if you need squares, the number above indicate the number of squares away)
- speed - set as very fast (x2), fast (x1.5), medium (x1), slow (x0.75), very slow (x0.5), immobile (x0) - (if you need graph paper - x1 means 1 space of movement)
Anyways, I'll give a full list of edits (and comments) when I get through the whole beast.
- RamsHornStudios
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Re: Basic Fantasy RPG Core Rules
My art is signed when I actually remember to sign it.
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