Wandering Monsters Supplement

Creating game materials? Monsters, spells, classes, adventures? This is the place!
User avatar
TPFox
Posts: 109
Joined: Thu May 06, 2021 8:15 am

Re: Wandering Monsters Supplement

Post by TPFox »

And here are some for Wilderness Encounters, Ocean. There are some strong encounters here, so I'm not sure if they are the best for this section or not... But, again hope most of them at least can be used.

------------------------------

Wilderness Encounters, Ocean

67. 3 Skums: AC 13, HD 2*, #At 1 bite / 2 claws, or by weapon, Dam 12d6 bite, 1d4 claws, Mv 10' Swim 60', Sv F2, Ml 8 or 12, XP 100 ea., FG1 2
HP 11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
14 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
5 ☐☐☐☐☐

68. 5 Eels, Giant Electric: AC 12, HD 4, #At 1 bite, Dam 1d10 bite, or 4d4 shock once per day, Mv 60' Swim, Sv F4, Ml 8, XP 280 ea., FG1 28
Electrical resistance, shock 20' save vs Dragon Breath for half damage
HP 22 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐
15 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
26 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐
15 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
20 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐

69. 4 Eels, Giant Electric: AC 12, HD 4, #At 1 bite, Dam 1d10 bite, or 4d4 shock once per day, Mv 60' Swim, Sv F4, Ml 8, XP 280 ea., FG1 28
Electrical resistance, shock 20' save vs Dragon Breath for half damage
HP 17 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
26 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐
22 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐
19 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐

69. 29 Hippocampi: AC 13, HD 2, #At 2 hooves, Dam 1d4 hoof, Mv Swim 80', Sv F2, Ml 7, XP 75 ea., FG1 38
HP 11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
7 ☐☐☐☐☐ ☐☐
9 ☐☐☐☐☐ ☐☐☐☐
13 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
7 ☐☐☐☐☐ ☐☐
8 ☐☐☐☐☐ ☐☐☐
15 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
8 ☐☐☐☐☐ ☐☐☐
8 ☐☐☐☐☐ ☐☐☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
13 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
15 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
8 ☐☐☐☐☐ ☐☐☐
15 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
5 ☐☐☐☐☐
13 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
10 ☐☐☐☐☐ ☐☐☐☐☐
4 ☐☐☐☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
6 ☐☐☐☐☐ ☐
2 ☐☐
7 ☐☐☐☐☐ ☐☐

70. Kraken: AC 20, HD 36** (+16), #At 10 tentacles or 1 bite, Dam 7d6 tentacle, 4d6 bite, Mv 40' Swim, Sv F20, Ml 11, XP 18,450, FG1 45
Special attacks with barbed tentacles, black ink to hide
HP 322 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐

71. 15 Locathahs: AC 14, HD 2, #At 1 spear or 1 light crossbow, Dam 1d6 spear, 1d6 light crossbow, Mv 10' Swim 60', Sv F2, Ml 7, XP 75 ea., FG1 47
HP 8 ☐☐☐☐☐ ☐☐☐
9 ☐☐☐☐☐ ☐☐☐☐
9 ☐☐☐☐☐ ☐☐☐☐
4 ☐☐☐☐
12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
8 ☐☐☐☐☐ ☐☐☐
9 ☐☐☐☐☐ ☐☐☐☐
10 ☐☐☐☐☐ ☐☐☐☐☐
6 ☐☐☐☐☐ ☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
7 ☐☐☐☐☐ ☐☐
8 ☐☐☐☐☐ ☐☐☐
4 ☐☐☐☐
15 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐

72. 7 Locathahs: AC 14, HD 2, #At 1 spear or 1 light crossbow, Dam 1d6 spear, 1d6 light crossbow, Mv 10' Swim 60', Sv F2, Ml 7, XP 75 ea., FG1 47
HP 11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
8 ☐☐☐☐☐ ☐☐☐
9 ☐☐☐☐☐ ☐☐☐☐
3 ☐☐☐
15 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
10 ☐☐☐☐☐ ☐☐☐☐☐
12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐

73. 4 Scrabs: AC 18, HD 5*, #At 2 claws, Dam 1d8 claw, Mv 20' Swim 20', Sv F3, Ml 7, XP 405 ea., FG1 64
Anti-magic shell: chance to resist magic
HP 24 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐
23 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐
26 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐
25 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐

74. 6 Sea Cats: AC 18, HD 11 (AB + 9), #At 2 claws/1 bite, Dam 1d6 claw, 1d8 bite, Mv 10' Swim 40', Sv F11, Ml 12, XP 1575 ea., FG1 64
If both claws hit, bonus 2d6 damage
HP 40 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
58 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
64 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐
54 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
49 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐
62 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐

75. Sea Hag: AC 14, HD 4 + 1, #At 2 daggers, Dam 1d4+4 dagger, Mv 30' Swim 40', Sv F4, Ml 8, XP 240, FG1 65
+4 damage, horrific appearance save vs. Spells or be weakened, evil gaze 3x per day save vs. Poison or paralysis
HP 33 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐

76. 45 Seahorses, Giant: AC 13, HD 1, #At 1 ram, Dam 1d4 ram, Mv Swim 80', Sv F1, Ml 6, XP 25 ea., FG1 65
HP 3 ☐☐☐
6 ☐☐☐☐☐ ☐
3 ☐☐☐
5 ☐☐☐☐☐
3 ☐☐☐
8 ☐☐☐☐☐ ☐☐☐
6 ☐☐☐☐☐ ☐
5 ☐☐☐☐☐
5 ☐☐☐☐☐
5 ☐☐☐☐☐
5 ☐☐☐☐☐
8 ☐☐☐☐☐ ☐☐☐
6 ☐☐☐☐☐ ☐
6 ☐☐☐☐☐ ☐
6 ☐☐☐☐☐ ☐
8 ☐☐☐☐☐ ☐☐☐
7 ☐☐☐☐☐ ☐☐
1 ☐
4 ☐☐☐☐
3 ☐☐☐
8 ☐☐☐☐☐ ☐☐☐
6 ☐☐☐☐☐ ☐
5 ☐☐☐☐☐
3 ☐☐☐
1 ☐
8 ☐☐☐☐☐ ☐☐☐
5 ☐☐☐☐☐
5 ☐☐☐☐☐
1 ☐
1 ☐
5 ☐☐☐☐☐
2 ☐☐
6 ☐☐☐☐☐ ☐
3 ☐☐☐
5 ☐☐☐☐☐
3 ☐☐☐
6 ☐☐☐☐☐ ☐
4 ☐☐☐☐
1 ☐
7 ☐☐☐☐☐ ☐☐
4 ☐☐☐☐
3 ☐☐☐
4 ☐☐☐☐
8 ☐☐☐☐☐ ☐☐☐
7 ☐☐☐☐☐ ☐☐

77. 9 Wugs: AC 12, HD 1, #At 1 weapon, Dam 1d8 or by weapon, Mv 40', Sv F2, Ml 8, XP 25 ea., FG1 78
HP 2 ☐☐
8 ☐☐☐☐☐ ☐☐☐
4 ☐☐☐☐
2 ☐☐
7 ☐☐☐☐☐ ☐☐
2 ☐☐
6 ☐☐☐☐☐ ☐
1 ☐
7 ☐☐☐☐☐ ☐☐

78. 6 Deep Ones, Common: AC 16, HD 3 + 3, #At 2 claws or by weapon, Dam 1d4/1d4 or by weapon, Mv 20' Swim 30', Sv F3, Ml 8, XP 145 ea., FG2 23
HP 13 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
17 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
18 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
9 ☐☐☐☐☐ ☐☐☐☐
15 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
24 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐

79. 7 Deep Ones, Hybrid: AC 14, HD 1 + 1, #At 2 claws or by weapon, Dam 1d2/1d2 or by weapon, Mv 30' Swim 20', Sv F1, Ml 7, XP 25 ea., FG2 23
HP 3 ☐☐☐
8 ☐☐☐☐☐ ☐☐☐
8 ☐☐☐☐☐ ☐☐☐
3 ☐☐☐
3 ☐☐☐
2 ☐☐
7 ☐☐☐☐☐ ☐☐

80. Fairy, Ocean: AC 18‡, HD 10*, #At 4 water jets or flood, Dam 1d8/1d8/1d8/1d6 or 4d6, Mv 30', Sv MU10, Ml 12, XP 1390, FG2 34
Only hit by magical weapons
HP 94 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐

81. Geminite Serpent, Sea (age category 1): AC 19 (AB + 9), HD 6, #At 2 bite or breath or 1 constrict, Dam 1d6 / 1d6 bite or breath or 1d4 constrict, Mv 20' Swim 60', Sv F12, Ml 10, XP 600, FG2 39
*Note: I guessed at some of the stats because of its age*
Bite: chance of paralyzing, water spray attack
HP 35 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐

82. Jotenkin war party: Jotenkins, Jotenkin Warrior, and Jotenkin Chieftain in longboat

7 Jotenkins: AC 15 (11), HD 3 + 3, #At 1 weapon, Dam 1d8 or by weapon +1, Mv 30' Unarmoured 40', Sv F3, Ml 8, XP 145 ea., FG2 55
Cold-based saves at +5, +1 morale with Jotenkin Warrior or Chieftain
HP 14 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
20 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
18 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
16 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐
21 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐

11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
23 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐

Jotenkin Warrior: AC 15 (11), HD 5 + 5, #At 1 weapon, Dam 1d8 or by weapon +2, Mv 30' Unarmoured 40', Sv F3, Ml 8, XP 300, FG2 55
*I guessed at the XP*
Cold-based saves at +5
HP 37 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐

Jotenkin Chieftain: AC 15 (11), HD 8 + 8, #At 1 weapon, Dam 1d8 or by weapon +3, Mv 30' Unarmoured 40', Sv F3, Ml 8, XP 600, FG2 55
*I guessed at the XP*
Cold-based saves at +5
HP 50 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

83. Snake, Uktena: AC 15, HD 9*, #At 1 bite, Dam 1dbite + poison, Mv 40' Swim 30', Sv F9, Ml 9, XP 1150, FG2 79
HP 55 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐

84. Fishing boat: Tuskers with Tusker Warrior

5 Tuskers: AC 14, HD 2+2, #At 1 weapon, Dam 1d6 or by weapon, Mv 30' Unarmored 40' Swim 30', Sv F2, Ml 8, XP 75 ea., FG2 87
+4 against cold-based saves, +2 grappling attacks, +1 morale with Tusker Warrior
HP 15 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
13 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
16 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐
5 ☐☐☐☐☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐

Tusker Warrior: AC 16, HD 4+4, #At 1 weapon, Dam 1d6 or by weapon, Mv 30' Unarmored 40' Swim 30', Sv F4, Ml 8, XP 240, FG2 87
+4 against cold-based saves, +2 grappling attacks
HP 23 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐

85. Pirate ship: Tuskers with Tusker Warrior

6 Tuskers: AC 14, HD 2+2, #At 1 weapon, Dam 1d6 or by weapon, Mv 30' Unarmored 40' Swim 30', Sv F2, Ml 8, XP 75 ea., FG2 87
+4 against cold-based saves, +2 grappling attacks, +1 morale with Tusker Warrior
HP 12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
14 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
8 ☐☐☐☐☐ ☐☐☐
14 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
13 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐

Tusker Warrior: AC 16, HD 4+4, #At 1 weapon, Dam 1d6 or by weapon, Mv 30' Unarmored 40' Swim 30', Sv F4, Ml 8, XP 240, FG2 87
+4 against cold-based saves, +2 grappling attacks
HP 28 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐

86. 3 Water Leapers: AC 16, HD 5, #At 1 bite, 1 sting, Dam 2d6 or 1d3 + poison, Mv 10' Fly 60' Swim 40', Sv F5, Ml 8, XP 360 ea., FG2 90
HP 21 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐

22 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐
21 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐


87. Ogre Bog prisoners escaping in sail boat at sea

8 Ogre, Bogs: AC 14, HD 4+1, #At 2 fists + swallow, Dam 1d6/1d6 + special, Mv 30', Sv F4, Ml 10, XP 240 ea., FG2 65
If both attacks hit, will attempt to swallow smaller victim
HP 15 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
21 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐

25 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐
19 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
22 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐
20 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
23 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐
28 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐

88. Deserted sailing ship infested with Chupacabra

17 Chupacabra: AC 16, HD 2, #At 1 bite, Dam 1d8, Mv 30', Sv F2, Ml 9, XP 75 ea., FG2 18
HP 14 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
14 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
5 ☐☐☐☐☐
12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
13 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
13 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
8 ☐☐☐☐☐ ☐☐☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
8 ☐☐☐☐☐ ☐☐☐
7 ☐☐☐☐☐ ☐☐
8 ☐☐☐☐☐ ☐☐☐
6 ☐☐☐☐☐ ☐
13 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
14 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
9 ☐☐☐☐☐ ☐☐☐☐
6 ☐☐☐☐☐ ☐
10 ☐☐☐☐☐ ☐☐☐☐☐

------------
EDITED: 5/13 I corrected the XP format
Last edited by TPFox on Wed May 12, 2021 9:22 pm, edited 1 time in total.
User avatar
TPFox
Posts: 109
Joined: Thu May 06, 2021 8:15 am

Re: Wandering Monsters Supplement

Post by TPFox »

Here are some encounters for the Wilderness Encounters, River or Riverside.

--------------------------------------------

Wilderness Encounters, River or Riverside

67. Bunyip: AC 15, HD 6, #At 1 bite, Dam 1d10+2 bite, Mv 40' Swim 20', Sv F6, Ml 9, XP 500, FG1 15
*These are described as lake monsters, but I thought maybe they could be in a river…*
HP 33 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐

68. 14 Hippopotamus: AC 17, HD 6, #At 1 bite or 1 trample, Dam 2d6 bite, 4d6 trample, Mv 40' Swim 30', Sv F6, Ml 9, XP 500 ea., FG1 15
HP 26 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐
33 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
29 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐
20 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
26 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐
26 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐
21 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐

24 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐
32 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐
34 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
15 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
33 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
26 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐
30 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

69. 16 Mosquitos, Giant: AC 11, HD 1d4*, #At 1 bite, Dam 1d3 bite + 1d3/round blood drain, Mv 50', Sv F1, Ml 9, XP 13 ea., FG1 49
Victims bleed after bite for 1d3 rounds
HP 1 ☐
1 ☐
3 ☐☐☐
2 ☐☐
2 ☐☐
3 ☐☐☐
1 ☐
1 ☐
4 ☐☐☐☐
2 ☐☐
4 ☐☐☐☐
3 ☐☐☐
1 ☐
1 ☐
4 ☐☐☐☐
3 ☐☐☐

70. 2 Otters, Giant: AC 16, HD 5, #At 1 bite, Dam 2d6 bite, Mv 20' Swim 50', Sv F5, Ml 8, XP 360 ea., FG1 55
HP 22 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐
24 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐

71. 3 Otters, Giant: AC 16, HD 5, #At 1 bite, Dam 2d6 bite, Mv 20' Swim 50', Sv F5, Ml 8, XP 360 ea., FG1 55
HP 23 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐
20 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
27 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐

72. Otyugh: AC 17, HD 6*, #At 2 tentacles/1 bite + special, Dam 1d4 tentacles, 1d6 bite + special, Mv 20', Sv F6, Ml 9, XP 555, FG1 55
Tentacle damage each round victim held, bite diseased: save vs. Poison
HP 31 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐

73. 12 Phaerims: AC 15, HD 1d6 (1 HD), #At by weapon, Dam by weapon, Mv 30' Fly 60', Sv F1 (Elf bonuses), Ml 8, XP 25 ea., FG1 56
Hiding abilities as per Halfling, ½ damage when it falls
HP 3 ☐☐☐
5 ☐☐☐☐☐
4 ☐☐☐☐
2 ☐☐
5 ☐☐☐☐☐
2 ☐☐
2 ☐☐
6 ☐☐☐☐☐ ☐
6 ☐☐☐☐☐ ☐
4 ☐☐☐☐
4 ☐☐☐☐
6 ☐☐☐☐☐ ☐

74. 13 Sahuagins: AC 16, HD 2+2*, #At 1 trident/1bite, 2 talons/1bite, or heavy crossbow or net, Dam 1d8 trident, 1d4 bite, 1d4 talon, 1d4 bite, or other weapon, Mv 30', Sv F2, Ml 7, XP 100 ea., FG1 63
Sense underwater movement 30', time limit out of water, weakness to fresh water/light
HP 10 ☐☐☐☐☐ ☐☐☐☐☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
13 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
5 ☐☐☐☐☐
7 ☐☐☐☐☐ ☐☐
8 ☐☐☐☐☐ ☐☐☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
9 ☐☐☐☐☐ ☐☐☐☐
7 ☐☐☐☐☐ ☐☐
8 ☐☐☐☐☐ ☐☐☐
5 ☐☐☐☐☐
9 ☐☐☐☐☐ ☐☐☐☐
8 ☐☐☐☐☐ ☐☐☐

75. 3 Satyrs: AC 15, HD 5*, #At 1 head butt/dagger or shortbow, Dam 1d6 head butt, 1d4 dagger, 1d6 bow, Mv 40', Sv F5, Ml 10, XP 405 ea., FG1 64
Magical tunes on pipes various effects 60' save vs. Spells
HP 27 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐
23 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐
19 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐

76. 9 Skeleton, Clockworks: AC 13, HD 2+2, #At 1 punch or by weapon, Dam 1d6 or by weapon, Mv 40', Sv F2, Ml 12, XP 75 ea., FG1 67
Immune: sleep, charm, or hold spells, vulnerable: edged weapons/electrical attacks, can’t be turned,
HP 13 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
9 ☐☐☐☐☐ ☐☐☐☐
7 ☐☐☐☐☐ ☐☐
17 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
13 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
8 ☐☐☐☐☐ ☐☐☐
12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐

77. Snail, Giant Barb: AC 17, HD 4, #At 1 bite or 1 barb, Dam 1d8 bite, 1d4 barb, Mv 10', Sv F4, Ml 8, XP 240, FG1 69
Can spit teeth for extra damage
HP 23 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐

78. 3 Snails, Giant Cone: AC 16, HD 3*, #At 1 dart, Dam 1d6 dart + paralysis, Mv 10', Sv F3, Ml 8, XP 175 ea., FG1 69
HP 13 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
13 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
14 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐

79. 5 Snails, Giant Pounder: AC 16, HD 2, #At 1 tail blow or 1 bite, Dam 1d4 tail blow, 1d2 bite, Mv 10', Sv F2, Ml 7, XP 75 ea., FG1 69
HP 11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
16 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐
8 ☐☐☐☐☐ ☐☐☐
5 ☐☐☐☐☐

80. Spider, Giant Diving Bell: AC 15, HD 4, #At 1 bite + poison, Dam 1d8 bite, Mv 40' Swim 30', Sv F4, Ml 8, XP 280, FG1 71
Underwater lairs filled with air, swim with air supply
HP 27 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐

81. Bone Chimera: AC 17*, HD 5, #At 2 bites/2 claws or 2 tails, Dam 2d6/2d6/1d6/1d6 or 1d10/1d10, Mv 60', Sv F5, Ml 12, XP 360, FG2 15
Turned as Ghouls, immune to sleep, charm, or hold magic, reduced dam from edge weapons/missiles
HP 25 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐

82. Cragodile: AC 20, HD 8, #At 1 bite or 2 tail, Dam 2d8 or 3d6, Mv 60' (10') Swim 30' (10'), Sv F8, Ml 9, XP 875, FG2 19
Surprises 1-4 on d6, half damage from piercing/edged weapons
HP 45 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐

83. Cthaeh: AC 11‡, HD 12**, #At 1 swarm of mirror butterflies, Dam 3d6 + blind, Mv None, Sv MU12, Ml 6, XP 2,075, FG2 20
Fruits and flowers have beneficial / harmful effects, can “bless” adventurers / cast MU6 spells, and polymorph self at will
HP 62 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐

84. 2 Deep Ones, Lagoon Creatures: AC 18, HD 5+5, #At 2 claws/1 bite, Dam 2d4/2d4/1d6, Mv 20' Swim 30', Sv F5, Ml 9, XP 360 ea., FG2 24
Darkvision, excellent underwater vision, prefers swampier water
HP 30 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐
22 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐

85. Diabolus: AC 14, HD 15**, #At 1 bite, Dam 2d6+4, Mv 60', Sv F15, Ml 9, XP 360, FG2 24
Abilities: paralyzing powers / minor shape change, weaknesses: light / holy symbols, only killed by: holy water / blessed blood
HP 90 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

86. Hobs with Hob Warriors

6 Hobs: AC 14 (11), HD 1-1, #At 1 by weapon, Dam 1d6 or by weapon, Mv 20' Unarmored 30', Sv T1, Ml 7, XP 10 ea., FG2 51
+1 morale with Hob Warrior
HP 2 ☐☐
4 ☐☐☐☐
6 ☐☐☐☐☐ ☐
3 ☐☐☐
4 ☐☐☐☐
5 ☐☐☐☐☐

Hob Warrior: AC 14 (11), HD 3-3, #At 1 by weapon, Dam 1d6 or by weapon, Mv 20' Unarmored 30', Sv T3, Ml 7, XP 145, FG2 51
HP 15 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐

87. Mink, Giant: AC 15, HD 4+4, #At 1 bite, Dam 1d8 bite, Mv 30' Swim 50', Sv F4, Ml 8, XP 240, FG2 60
+1 initiative for fast darting movement
HP 22 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐

88. 2 Crockles: AC 17, HD 5, #At 1 bite or special, Dam 2d8 bite or special, Mv 5' Swim 50', Sv F5, Ml 12, XP 360 ea., FG2 60
Crockle has leap and grapple ability against victim within 20' near water: save vs Death Ray or 1d10 dam
HP 32 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐
24 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐

-----------
EDITED: 5/13 I added the correct format for XP
Last edited by TPFox on Wed May 12, 2021 9:25 pm, edited 2 times in total.
User avatar
Solomoriah
Site Admin
Posts: 12447
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: Wandering Monsters Supplement

Post by Solomoriah »

I hate to complain about free work, but there's one tiny bit of friction in your updates... you write

XP 10ea,

when it should be

XP 10 ea.,

(for example)

It's a small thing but it slows me down, sticking the extra space and missing period in there. Of course, I could just leave it for the editor, but I hate to torture those guys too much...
My personal site: www.gonnerman.org
Seven
Posts: 835
Joined: Wed Apr 22, 2020 11:17 am

Re: Wandering Monsters Supplement

Post by Seven »

Should the river table have salt water creatures?

Generally, I think the number of creatures encountered should be within the "wild" value or close to it. I'd consider a monster with no "wild" value to fall within the special case. Just my opinion.
User avatar
Dimirag
Posts: 3613
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Wandering Monsters Supplement

Post by Dimirag »

I've been trying to do it that way, keep it between the given statistics unless they are of the "special" category or they are in a level beyond their HD value.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
User avatar
AlMan
Posts: 694
Joined: Fri Jun 26, 2015 5:01 pm

Re: Wandering Monsters Supplement

Post by AlMan »

Solomoriah wrote: Wed May 12, 2021 10:19 am I hate to complain about free work, but there's one tiny bit of friction in your updates... you write

XP 10ea,

when it should be

XP 10 ea.,

(for example)

It's a small thing but it slows me down, sticking the extra space and missing period in there. Of course, I could just leave it for the editor, but I hate to torture those guys too much...
Where's the fun it that?

Oh by the way the headers for "Ocean" show up as "Mountains or Hills" and the headers for "Swamp" come up as "River or Riverside". Also there is no "River or Riverside" in the Table of Contents.
User avatar
TPFox
Posts: 109
Joined: Thu May 06, 2021 8:15 am

Re: Wandering Monsters Supplement

Post by TPFox »

Thanks for the feedback on my contributions. Solo, I edited the format of XP for my recent lists. Alman, not sure if this is what you meant, but River or Riverside is in the actual book, but not on the contents page. Seven, can you tell me which monsters? I can substitute them, and try to get the right numbers. Also, and this is a self-criticism, not all Warrior or Chieftain versions of monsters have XP, so I've guessed, but noted it on the entry that I made a guess. Is there a general rule or formula? Still new to the game...
User avatar
AlMan
Posts: 694
Joined: Fri Jun 26, 2015 5:01 pm

Re: Wandering Monsters Supplement

Post by AlMan »

TPFox wrote: Wed May 12, 2021 9:37 pm Thanks for the feedback on my contributions. Solo, I edited the format of XP for my recent lists. Alman, not sure if this is what you meant, but River or Riverside is in the actual book, but not on the contents page. Seven, can you tell me which monsters? I can substitute them, and try to get the right numbers. Also, and this is a self-criticism, not all Warrior or Chieftain versions of monsters have XP, so I've guessed, but noted it on the entry that I made a guess. Is there a general rule or formula? Still new to the game...
TPFox, yes, that is what I meant about the Table of Contents.
As for XP; Warrior types are usually 1 HD higher than the normal creature, so on the XP table on page 42 of the Core Rules use the line next line down from the normal to determine XP. Chieftain types are usually 2 HD higher, on the XP table use the second line after the normal XP. It is also something I check as I go through the entries, so if you miss any, don't worry, we'll get it corrected.
If there is a Shaman it will get a Sv like a Cleric (C), if there is Witch Doctor it will get a Sv like a Magic User (M) of the same rank.

I also check for broken entries where an entry like "Dam 1d6", if it is at the end of the line and the "Dam" is on one line and "1d6" is on the next I put in a non-breaking space (Insert menu > Formatting Mark) which brings the "Dam" down to the next line. Helps keep the Monster Block looking good and actually easier to read.

Thank you for your contributions, this is one document that has been on my back burner for a very long time and it's good to see it getting some attention once.
Seven
Posts: 835
Joined: Wed Apr 22, 2020 11:17 am

Re: Wandering Monsters Supplement

Post by Seven »

Sahuagins become fatigued in fresh water.
I'm not sure what that means in game terms, but they would fit better in the Ocean category.

Same with the Lagoon Creatures. Maybe more coastal then Ocean, though.
User avatar
Dimirag
Posts: 3613
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Wandering Monsters Supplement

Post by Dimirag »

As AlMan said, you have the xp table on the rulebook, or....
You can use this.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Post Reply

Who is online

Users browsing this forum: No registered users and 52 guests