JN1 The Chaotic Caves

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Solomoriah
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Re: JN1 The Chaotic Caves

Post by Solomoriah »

Announcing!

JN1 The Chaotic Caves by J.D. Neal, Release 24 -- September 04, 2019
James Lemon found a number of issues, including one major one involving the GM's map for the Caves area; also, monster XP values were not given, which was not a standard at the time JN1 was originally release but is now expected. Correcting these items led to this new print release candidate.

https://basicfantasy.org/downloads.html#jn1
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teaman
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Re: JN1 The Chaotic Caves

Post by teaman »

I bought this during the Lulu Black Friday sale. Thanks so much J.D. and Chris. Nice homage to the Keep on the Borderlands, and a lot of little dungeons I can easily plop in almost any setting.

I especially liked the orcs who throw rocks at each other as a game. Sounds like my sophomores.
Teaman is the sole proprietor of Sharp Mountain Games at roll20 and DTRPG

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chiisu81
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Re: JN1 The Chaotic Caves

Post by chiisu81 »

r25 in Projects folder. Some stat-block fixes, but def. not enough to warrant a new print release candidate.
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AlMan
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Re: JN1 The Chaotic Caves

Post by AlMan »

I posted R26 to the Project folder. Here is what I found:

Page 23 – Entrance – Paragraph 2
Changed case of location letter to match the case of the letter on the map.
Was:
At "A" is a wide underground stream being used as a moat.
Changed to:
At "a" is a wide underground stream being used as a moat.

Page 23 – 16. Trapped Hallway – Paragraph 1
Was:
Three set of pillars help support the 20’ high ceiling …
Changed to:
Three sets of pillars help support the 20’ high ceiling …

Page 25 – 23. Skeletons – Changed period to colon to match rest of document.
Was:
23. SKELETONS. This space …
Changed to:
23. SKELETONS: This space …

Page 25 – 25. Skeletons – Changed period to colon to match rest of document.
Was:
25. SKELETONS. The skeletons …
Changed to:
25. SKELETONS: The skeletons …

Page 39 – 84. Main Doors – Paragraph 1
Was:
… would likely attract a lot of attention for occupants inside.
Changed to:
… would likely attract a lot of attention from occupants inside.
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Solomoriah
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Re: JN1 The Chaotic Caves

Post by Solomoriah »

Announcing!

JN1 The Chaotic Caves by J.D. Neal, Release 26 -- July 19, 2020
This release combines edits by James Lemon which were meant to be R25 as well as edits by Al Vetter. This is a print release candidate, so please check the PDF over carefully!

https://basicfantasy.org/downloads.html#jn1
My personal site: www.gonnerman.org
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chiisu81
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Re: JN1 The Chaotic Caves

Post by chiisu81 »

Nothing stood out to me.
Very nitpicky: in the adventure template and on newer documents, on the OGL page both the title ("Open Game License") and bottom text ("END OF LICENSE") are centered on the page, rather than part of the 2-column text/license like in JN1.
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Solomoriah
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Re: JN1 The Chaotic Caves

Post by Solomoriah »

Has more to do with layout than anything. Lulu complains when there are fonts under 7 points, so sometimes when the copyright list is long I mess with the layout to get it on one page. Or keep it down to no more than two, in some cases. Other than meeting the legal requirements, don't worry about the OGL pages.
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jdn2006
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Re: JN1 The Chaotic Caves

Post by jdn2006 »

Page 17 giant bees the honey would weigh 12 pounds per gallon, not 8.

"It contains some 1d6 gallons of honey (weight about 8 pounds per gallon; value about 40 to 50 gp per..."

Should be...

"It contains some 1d6 gallons of honey (weight about 12 pounds per gallon; value about 40 to 50 gp per..."
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Solomoriah
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Re: JN1 The Chaotic Caves

Post by Solomoriah »

Well, in our defense, none of us has ever hefted a gallon of honey...
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Bumblepig
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Re: JN1 The Chaotic Caves

Post by Bumblepig »

Solomoriah wrote: Wed Aug 12, 2020 4:17 pm Well, in our defense, none of us has ever hefted a gallon of honey...
It's all fun and games until the Beebears show up.
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